BROWSE THE COMPENDIUM

Items

Equipment, materials, food and the objects that shape an adventure.

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Item

Abyssal Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal beetle

A Abyssal beetle caught with a bug net at Hunting 70. Gives 300 base Hunting XP. Turn it into Abyssal dye at a Crafting table.

Item

Abyssal dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Abyssal Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Abyssal Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Acolyte robe

Linen mage clothing. Crafted at a Crafting table. A small bonus to direct magic damage while equipped; quality improves protection and magic power. Masterwork pieces accept dyes.

Item

Amber Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Amber Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amber Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberleaf Cordial

Gain 5% more Woodcutting XP from ordinary skill actions.

Item

Amberscale Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale beetle

A Amberscale beetle caught with a bug net at Hunting 50. Gives 170 base Hunting XP. Turn it into Amberscale dye at a Crafting table.

Item

Amberscale dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Amberscale Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amberscale Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ambershell beetle

A Ambershell beetle caught with a bug net at Hunting 10. Gives 25 base Hunting XP. Turn it into Amber dye at a Crafting table.

Item

Amberwing dust

Dust from a Amberwing butterfly. Catch by day with an insect net at Hunting 5, earning 18 base Hunting XP. Used in Tracker's Draught.

Item

Amethyst Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst beetle

A Amethyst beetle caught with a bug net at Hunting 65. Gives 260 base Hunting XP. Turn it into Amethyst dye at a Crafting table.

Item

Amethyst dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Amethyst gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Amethyst gold ring

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Amethyst Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Amethyst Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ancient oak firewood

Split specialty timber. Requires the matching Firemaking level to light or feed a fire.

Item

Ancient oak logs

Specialty timber. Fletch into matching Firewood or extra Wooden sticks.

Item

Angler's Knot Ring

Gain 3% more Fishing XP while worn.

Item

Arcane essence

Equip in your Ammo slot to fuel magic casts. Each cast requires enough of the equipped essence. Also consumed by Summoning upkeep and Divination jewellery enchantments.

Item

Arrow

A fletched arrow made from a wooden stick and a feather. Equip the stack in your Ammo slot. Each released bow or crossbow shot consumes one Arrow, including misses.

Item

Artisan's pendant

A small quality-roll improvement for existing quality-enabled Crafting outputs. No extra output, XP or Masterwork beyond the quality cap.

Item

Ash Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash beetle

A Ash beetle caught with a bug net at Hunting 13. Gives 32 base Hunting XP. Turn it into Ash dye at a Crafting table.

Item

Ash dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Ash Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ash Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ashes

A crafting material: Ashes. Monster, gathering, quest and shop sources are linked when present in the current source.

Item

Ashfang blanks

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Ashwood staff

Ashwood staff: main hand equipment. Produced with Crafting 13 at Crafting table.

Item

Astral Reverie

Gain 10% more Divination XP from accessible world fragments. Fixed quest and expedition rewards are unaffected.

Item

Azure Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure beetle

A Azure beetle caught with a bug net at Hunting 7. Gives 20 base Hunting XP. Turn it into Azure dye at a Crafting table.

Item

Azure dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Azure Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azure Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Azureveil lantern

A Azureveil lantern. Wear in the Lantern slot to illuminate the surroundings with this moth's colour. An empty slot uses the original lantern.

Item

Azureveil moth

A luminous Azureveil moth caught at night with an insect net. Requires Hunting 20, grants 48 base Hunting XP and is used to make a coloured lantern at Engineering 7.

Item

Bellowsong Amulet

Smithing recipes take 5% less time while worn.

Item

Bird trap

A wooden bird trap with seeds included when crafted. Place within 6.5 metres of a crow flock. Every 5 seconds, grounded crows can be caught; Hunting level improves the chance. A trap may spring empty. Collect 1 raw bird meat and 2 feathers after a catch. Click the placed trap to check it or pick it up. A catch has a 20% break chance when checked; an intact trap readies itself without extra seeds.

Item

Blackkey Ring

Lockpick break chance is 5 percentage points lower while worn, within its normal limits.

Item

Blackstone Distillate

Take 6% less direct physical damage. Poison, burning and bleeding are unaffected.

Item

Blackwater eel

A meal that restores up to 45 HP over 10 seconds outside combat and adds 1.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 45 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Bowstring

A bowstring twisted from Wild flax fibres. Used to craft bows and crossbows.

Item

Box of scraps

Recover common parts and a possible uncommon or rare bonus at a Crafting table (Crafting 1). Higher Crafting improves the bonus chance.

Item

Breath diffuser mesh

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Briar Snare — Fragment 1/3

Part 1 of 3 for Briar Snare. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Briar Snare — Fragment 2/3

Part 2 of 3 for Briar Snare. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Briar Snare — Fragment 3/3

Part 3 of 3 for Briar Snare. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Briar Snare — Restored scroll

Use to learn Briar Snare permanently. Requires Magic 7. A short-range binding strike.

Item

Broadwing dust

Dust from a Broadwing butterfly. Catch by day with an insect net at Hunting 10, earning 28 base Hunting XP. Used in Porter's Draught.

Item

Burned food

A failed Cooking result. No food effect or reuse is implemented yet.

Item

Canyon spear

A two-handed canyon spear. Strength 40 to wield; Strength scaling and combat XP. Fletching 35 to make.

Item

Carp

A meal that restores up to 35 HP over 10 seconds outside combat and adds 2 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 35 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Charged arrows

A small direct Lightning contribution on a damaging shot. Each released shot consumes one arrow, including misses.

Item

Charged crystals

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Chitin Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin beetle

A Chitin beetle caught with a bug net at Hunting 33. Gives 92 base Hunting XP. Turn it into Chitin dye at a Crafting table.

Item

Chitin buckler

A light chitin shield. Defence 35 to equip; Crafting 35 to make. Quality improves protection.

Item

Chitin dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Chitin fragments

Ordinary canyon creature loot. Craft 6 fragments into a Chitin plate at a Crafting table (Crafting 25).

Item

Chitin Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin plate

A refined material for chitin equipment. Crafted from 6 Chitin fragments at Crafting 25; no equipment requirement.

Item

Chitin Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Chitin-lined vest

A light vest with chitin lining. Dexterity 35 to equip; Crafting 35 to make. Quality improves protection and evasion.

Item

Cinder Lance — Fragment 1/3

Part 1 of 3 for Cinder Lance. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Cinder Lance — Fragment 2/3

Part 2 of 3 for Cinder Lance. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Cinder Lance — Fragment 3/3

Part 3 of 3 for Cinder Lance. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Cinder Lance — Restored scroll

Use to learn Cinder Lance permanently. Requires Magic 1. A focused ember strike.

Item

Cinderheart Essence

Campfires lit while this effect is active burn 15% longer with the normal paid fuel.

Item

Cinderwing dust

Dust from a Cinderwing butterfly. Catch by day with an insect net at Hunting 35, earning 84 base Hunting XP. Used in Emberguard Tonic.

Item

Cleansing phial

Consume with a paid bonus action to remove one eligible harmful effect. No extra action or healing.

Item

Clockwork Amulet

Gain 5% more Engineering XP from completed recipes while worn.

Item

Clockwork Concentrate

Gain 8% more Engineering XP from completed recipes.

Item

Coal

Coal mined at Mining 30 from nine rocks in the Abandoned Mines' first gallery. Smelt with Iron ingots at a Furnace to make Steel bars.

Item

Coalblood Cordial

Smithing and smelting recipes take 5% less time.

Item

Coldward salve

Consume for temporary Frost protection. Similar typed protection shares one cap and does not stack its power.

Item

Common Soul Gem

A rare Arcane crystal mining find. Higher Mining improves the gem tier. Mark a living combat creature through Summoning before its defeat. A failed capture returns the empty gem.

Item

Common Soul Gem (bound)

An individual captured soul in a gem. Each soul keeps its own species, health, fixed role and recovery. Stored souls recover automatically, including offline and in the bank.

Item

Concentrated arcane essence

Equip in your Ammo slot to fuel spells with +5% direct damage. Uses normal cast quantities and staff discounts. A cast requires enough equipped essence; no automatic fallback. Healing, wards and Burn ticks are unchanged.

Item

Cooked bird meat

A meal that restores up to 20 HP over 10 seconds outside combat and adds 0.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 20 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Coppervein Ring

Adds 2 percentage points to Mining success chance while worn.

Item

Coppervein Tonic

Mining actions take 5% less time.

Item

Crimson Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson beetle

A Crimson beetle caught with a bug net at Hunting 3. Gives 14 base Hunting XP. Turn it into Crimson dye at a Crafting table.

Item

Crimson dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Crimson Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Crimson Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Cut Amethyst

A cut gem ready for gold jewellery. Its identity determines the permanent effect obtained by enchanting that jewellery with Divination.

Item

Cut Diamond

A cut gem ready for gold jewellery. Its identity determines the permanent effect obtained by enchanting that jewellery with Divination.

Item

Cut Emerald

A cut gem ready for gold jewellery. Its identity determines the permanent effect obtained by enchanting that jewellery with Divination.

Item

Cut Garnet

A cut gem ready for gold jewellery. Its identity determines the permanent effect obtained by enchanting that jewellery with Divination.

Item

Cut Quartz

A cut gem ready for gold jewellery. Its identity determines the permanent effect obtained by enchanting that jewellery with Divination.

Item

Cut Ruby

A cut gem ready for gold jewellery. Its identity determines the permanent effect obtained by enchanting that jewellery with Divination.

Item

Cut Sapphire

A cut gem ready for gold jewellery. Its identity determines the permanent effect obtained by enchanting that jewellery with Divination.

Item

Cut Topaz

A cut gem ready for gold jewellery. Its identity determines the permanent effect obtained by enchanting that jewellery with Divination.

Item

Dark fir firewood

Split specialty timber. Requires the matching Firemaking level to light or feed a fire.

Item

Dark fir logs

Specialty timber. Fletch into matching Firewood or extra Wooden sticks.

Item

Dawn motes

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Dawncrest core

A rare core from a Dawncrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Dawnward focus

A paid targeted cleanse removes one eligible harmful effect from yourself or an ally.

Item

Dawnwatch lantern

Its paid light pulse removes one Dazzled effect from yourself or a nearby ally. It does not reveal Whispers.

Item

Deepcurrent Amulet

Fishing attempts take 8% less time while worn.

Item

Deepstone gem

A crystal mined while the Stonemason rests. Reserved for future weapon crafting; no recipe is available yet.

Item

Deepvein Elixir

Adds 8 percentage points to the chance of one extra ore per successful mining cycle. Extra ore grants no extra source XP.

Item

Diamond gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Diamond gold ring

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Drake scale fragments

A recovered Slayer creature material used to craft specialized equipment. See the acquisition and recipe links for its sources and uses.

Item

Drakescale hauberk

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Drakescale helm

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Drakescale leggings

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Drakescale shield

A layered scale shield. Uses the ordinary shield, quality and Guard rules.

Item

Dusk dace

A meal that restores up to 25 HP over 10 seconds outside combat and adds 0.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 25 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Dusk prism dust

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Duskcrest core

A rare core from a Duskcrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Duskglow lantern

A Duskglow lantern. Wear in the Lantern slot to illuminate the surroundings with this moth's colour. An empty slot uses the original lantern.

Item

Duskglow moth

A luminous Duskglow moth caught at night with an insect net. Requires Hunting 25, grants 60 base Hunting XP and is used to make a coloured lantern at Engineering 7.

Item

Duskveil focus

A paid shadow veil hinders the next incoming direct attack.

Item

Duskveil mantle

Rare Duskcrest drop. Its paid veil protects against the next direct ranged attack.

Item

Ember coating

Consume to prepare the next damaging physical attack with short Burn. One coating at a time; misses do not refund payment.

Item

Ember foil

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Ember shard

A crafting material: Ember shard. Monster, gathering, quest and shop sources are linked when present in the current source.

Item

Ember trout

A meal that restores up to 35 HP over 10 seconds outside combat and adds 1 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 35 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Emberband Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband beetle

A Emberband beetle caught with a bug net at Hunting 37. Gives 108 base Hunting XP. Turn it into Emberband dye at a Crafting table.

Item

Emberband dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Emberband Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Emberband Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Embercrest core

A rare core from a Embercrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Emberforge ring

A small chance to preserve a fuel unit in Smithing recipes that actually consume fuel. Other ingredients are always paid.

Item

Emberglow lantern

A Emberglow lantern. Wear in the Lantern slot to illuminate the surroundings with this moth's colour. An empty slot uses the original lantern.

Item

Emberglow moth

A luminous Emberglow moth caught at night with an insect net. Requires Hunting 10, grants 28 base Hunting XP and is used to make a coloured lantern at Engineering 7.

Item

Emberguard amulet

Enchanted gold jewellery. Grants +4 fire damage reduction (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Emberguard ring

Enchanted gold jewellery. Grants +2 fire damage reduction (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Emberguard Tonic

Reduces direct fire damage and burning damage by 15%. Does not grant fire immunity.

Item

Emberheart staff

A paid ember cast can apply short Burn after a failed save.

Item

Emberwake — Fragment 1/3

Part 1 of 3 for Emberwake. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Emberwake — Fragment 2/3

Part 2 of 3 for Emberwake. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Emberwake — Fragment 3/3

Part 3 of 3 for Emberwake. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Emberwake — Restored scroll

Use to learn Emberwake permanently. Requires Magic 10. An ember strike that burns for two turns.

Item

Emerald gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Emerald gold ring

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Empty vial

Fill at a fountain or barrel for clean water, or at a river or pond bank for untreated water.

Item

Everember Amulet

Campfires lit while worn burn 8% longer with the normal paid fuel.

Item

Farwanderer's Ring

Gain 6% more Survival XP from completed fieldwork while worn, within the action allowance.

Item

Fasteners

An Engineering component. Used in enhancement installation, repairs and partial dismantling returns.

Item

Feathers

Feathers collected from a bird trap. Use with Wooden sticks to fletch Arrows from your inventory.

Item

Featherweave Ring

Fletching recipes take 6% less time while worn.

Item

Fire arrows

A damaging shot can apply short Burn. Each released shot consumes one arrow, including misses.

Item

Fire embers

A crafting material: Fire embers. Monster, gathering, quest and shop sources are linked when present in the current source.

Item

Firefly

A glowing insect caught with a bug net. Combine with Plant fibre at an Engineering bench to make Firefly bait.

Item

Firefly bait

A glowing lure tied with plant fibre. Requires Fishing 25 to use at night; one is consumed per successful catch. Daytime Fishing does not consume it.

Item

Firewood

Split wood for making and feeding a fire.

Item

Fish

A meal that restores up to 20 HP over 10 seconds outside combat and adds 0.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 20 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Fletcher's Clarity

Gain 7% more Fletching XP from completed recipes.

Item

Focusing lens

An Engineering component. Used in enhancement installation, repairs and partial dismantling returns.

Item

Forager's mantle

Reduces the carried weight of herbs and seeds within the shared weight-reduction cap.

Item

Forged dagger

Forged dagger: main hand equipment. Produced with Smithing 1 at Anvil / village forge.

Item

Forged sword

Forged sword: main hand equipment. Produced with Smithing 1 at Anvil / village forge.

Item

Fox pelt

Blue-white fox pelt from a successful night hunt. Hunting 10.

Item

Framed backpack

A backpack worn in the Back slot. Adds 15 kg carry capacity; the pack's own weight still counts. It can be worn over a cape.

Item

Frost Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Frost Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frost Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Frostbite Fury — Fragment 1/3

Part 1 of 3 for Frostbite Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Frostbite Fury — Fragment 2/3

Part 2 of 3 for Frostbite Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Frostbite Fury — Fragment 3/3

Part 3 of 3 for Frostbite Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Frostbite Fury — Restored scroll

Use to learn Frostbite Fury permanently. Requires Magic 4. 85% Frost magic power; Dexterity save resists Slow.

Item

Frostshell beetle

A Frostshell beetle caught with a bug net at Hunting 16. Gives 40 base Hunting XP. Turn it into Frost dye at a Crafting table.

Item

Gale filaments

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Galecrest bow

A paid wind shot consumes an arrow and can push a target after a failed save.

Item

Galecrest core

A rare core from a Galecrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Galeweave boots

A small movement bonus outside combat within the shared travel-speed cap.

Item

Galeweave cape

A prepared reaction reduces one incoming push. No extra reaction is granted.

Item

Gargoyle heart

A rare resonating stone heart. Craft a Stone focus core, Resonant mace or Resonant granite shield.

Item

Gargoyle stone chips

A recovered Slayer creature material used to craft specialized equipment. See the acquisition and recipe links for its sources and uses.

Item

Garnet gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Garnet gold ring

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Glass arrow

Consumes one per released shot. A damaging hit can cause two short bleed ticks. Further glass hits refresh the duration without stacking its power.

Item

Glass arrow tips

Combine one arrow tip, one Wooden stick and one Feather using Fletching and a Knife to make an arrow.

Item

Gloamthorn bark

Rare green-glowing bark from a Gloamthorn. Combine with 6 Linen at a Crafting table (Crafting 30).

Item

Gloamthorn mantle

Living bark mantle. Fixed quality; +3% Strength, Dexterity and direct Magic damage, with 2 physical armour rating.

Item

Gold bar

Smelted gold for gem-set rings and amulets. Smith jewellery at an anvil; enchant it at an Arcane source.

Item

Gold ore

Mine gold rocks at Mining 30. Smelt two ore into one Gold bar at a furnace (Smithing 30).

Item

Gold-veined geode

A mining byfind. Open at a Crafting table (Crafting 1) for one uncut gem. Different stone sources have different gem chances.

Item

Golden Ladle Ring

Reduces Cooking burn chance by 4 percentage points, within the normal minimum.

Item

Grand Soul Gem

A rare Arcane crystal mining find. Higher Mining improves the gem tier. Mark a living combat creature through Summoning before its defeat. A failed capture returns the empty gem.

Item

Grand Soul Gem (bound)

An individual captured soul in a gem. Each soul keeps its own species, health, fixed role and recovery. Stored souls recover automatically, including offline and in the bank.

Item

Grandmaster's Prism

Gain 3% more XP from ordinary non-combat skill actions while worn. Fixed quest and expedition rewards are unaffected.

Item

Granite

Dense stone mined from the quarry tunnel walls. Mining 25. Used for Stoneheart weapons and granite shields.

Item

Granite arrow

Consumes one per released shot, including misses. +4% direct physical shot damage; heavier than ordinary arrows.

Item

Granite arrow tips

Combine one arrow tip, one Wooden stick and one Feather using Fletching and a Knife to make an arrow.

Item

Granite geode

A mining byfind. Open at a Crafting table (Crafting 1) for one uncut gem. Different stone sources have different gem chances.

Item

Granite shield

A heavy stone shield. Defence 25 to equip; Crafting 20 to make.

Item

Grave Spark — Fragment 1/4

Part 1 of 4 for Grave Spark. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Grave Spark — Fragment 2/4

Part 2 of 4 for Grave Spark. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Grave Spark — Fragment 3/4

Part 3 of 4 for Grave Spark. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Grave Spark — Fragment 4/4

Part 4 of 4 for Grave Spark. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Grave Spark — Restored scroll

Use to learn Grave Spark permanently. Requires Magic 16. A distant spark with a lingering burn.

Item

Greater Soul Gem

A rare Arcane crystal mining find. Higher Mining improves the gem tier. Mark a living combat creature through Summoning before its defeat. A failed capture returns the empty gem.

Item

Greater Soul Gem (bound)

An individual captured soul in a gem. Each soul keeps its own species, health, fixed role and recovery. Stored souls recover automatically, including offline and in the bank.

Item

Greenheart Amulet

Gathering herbs takes 4% less time while worn.

Item

Greenheart Extract

Adds a 10% chance of one extra herb per successful gathering action. Extra herbs grant no extra source XP.

Item

Grounding braid

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Gyro bearings

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Hand crossbow

One-handed Dexterity crossbow. One shot per action, then reload for a bonus action. Range 8 m; shield compatible.

Item

Hardened carapace plate

An uncommon Tribal bug drop. Reinforces a Chitin buckler or Chitin-lined vest.

Item

Hawkeye Distillate

Deal 5% more damage with Dexterity weapons. Normal action and ammunition costs apply.

Item

Healing draught

Quality determines 45-68 base healing; improved by Herblore. Bonus action.

Item

Heartblood amulet

Enchanted gold jewellery. Grants +2 maximum health (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Heartblood ring

Enchanted gold jewellery. Grants +1 maximum health (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Hearthkeeper's Bitters

Cooking burn chance is 20% lower, relative to its normal chance and within the minimum burn chance.

Item

Heavy crossbow

Heavy crossbow: main hand equipment. Produced with Engineering 15 at Engineering bench.

Item

Herbalist's pack

Each completed potion has a 5% chance to preserve one consumed herb. Full ingredients are required before starting.

Item

Hollow Flame — Fragment 1/5

Part 1 of 5 for Hollow Flame. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Hollow Flame — Fragment 2/5

Part 2 of 5 for Hollow Flame. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Hollow Flame — Fragment 3/5

Part 3 of 5 for Hollow Flame. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Hollow Flame — Fragment 4/5

Part 4 of 5 for Hollow Flame. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Hollow Flame — Fragment 5/5

Part 5 of 5 for Hollow Flame. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Hollow Flame — Restored scroll

Use to learn Hollow Flame permanently. Requires Magic 29. A fierce flame with a lingering burn.

Item

Hollow wood

Charred hollow wood harvested from the dead trees of Ashen Reach. Woodcutting 23. No crafting use is known yet.

Item

Hollowed essence

Lingering amber infusion from The Hollowed. Combine 50 with 1 Rope at a Crafting table (Crafting 35 and Divination 20).

Item

Hollowed pendant

An amber pendant bound with rope. Fixed quality; +4% direct Magic damage. Making it trains Crafting and Divination.

Item

Hunter bow

Hunting tool. Follow two consecutive deer tracks, including the latest or second-latest, then click the deer within 6 metres. 70% success chance. Cannot be equipped or used in combat.

Item

Hunter's Draught

Multiplies the success chance of valid net catches, deer shots and bird-trap attempts by 1.10, capped at 90%. Requirements still apply.

Item

Hunter's frame

Bird-trap catch chances are 5% higher relative to their normal chance, up to the shared 90% cap.

Item

Hydraulic valves

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Iron arrow

Consumes one per released shot, including misses. +2% direct physical shot damage.

Item

Iron arrow tips

Combine one arrow tip, one Wooden stick and one Feather using Fletching and a Knife to make an arrow.

Item

Iron boots

Heavy boots with iron reinforcement. Smithing 5 at an anvil; Defence 5 to wear. Physical protection with a Dexterity damage and evasion penalty. Masterwork accepts dyes.

Item

Iron cuirass

Iron cuirass: chest equipment. Produced with Smithing 10 at Anvil / village forge.

Item

Iron greaves

Iron greaves: legs equipment. Produced with Smithing 10 at Anvil / village forge.

Item

Iron helm

Iron helm: head equipment. Produced with Smithing 5 at Anvil / village forge.

Item

Iron ingots

A crafting material: Iron ingots. Produced with Smithing 1 at Furnace.

Item

Iron ore

Ore mined from Iron ore rocks at Mining 1. Smelt two Iron ore with one Logs into one Iron ingots at a Furnace (Smithing 1).

Item

Ironstone geode

A mining byfind. Open at a Crafting table (Crafting 1) for one uncut gem. Different stone sources have different gem chances.

Item

Jagged spearhead

A rare Tribal bug drop. Fletching 35 combines it with Oak logs, Tough sinew and Tanned leather into a Canyon spear.

Item

Leather backpack

A backpack worn in the Back slot. Adds 10 kg carry capacity; the pack's own weight still counts. It can be worn over a cape.

Item

Leather hood

Leather hood: head equipment. Produced with Crafting 5 at Crafting table.

Item

Lesser Soul Gem

A rare Arcane crystal mining find. Higher Mining improves the gem tier. Mark a living combat creature through Summoning before its defeat. A failed capture returns the empty gem.

Item

Lesser Soul Gem (bound)

An individual captured soul in a gem. Each soul keeps its own species, health, fixed role and recovery. Stored souls recover automatically, including offline and in the bank.

Item

Limespark lantern

A Limespark lantern. Wear in the Lantern slot to illuminate the surroundings with this moth's colour. An empty slot uses the original lantern.

Item

Limespark moth

A luminous Limespark moth caught at night with an insect net. Requires Hunting 45, grants 108 base Hunting XP and is used to make a coloured lantern at Engineering 7.

Item

Linen backpack

A backpack worn in the Back slot. Adds 5 kg carry capacity; the pack's own weight still counts. It can be worn over a cape.

Item

Linen cloth

A textile material used in clothing, armour, tools and other Crafting recipes.

Item

Linen mage boots

Linen mage clothing. Crafted at a Crafting table. A small bonus to direct magic damage while equipped; quality improves protection and magic power. Masterwork pieces accept dyes.

Item

Linen mage hood

Linen mage clothing. Crafted at a Crafting table. A small bonus to direct magic damage while equipped; quality improves protection and magic power. Masterwork pieces accept dyes.

Item

Linen mage trousers

Linen mage clothing. Crafted at a Crafting table. A small bonus to direct magic damage while equipped; quality improves protection and magic power. Masterwork pieces accept dyes.

Item

Lithic dust

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Living resin

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Lizardman scales

A recovered Slayer creature material used to craft specialized equipment. See the acquisition and recipe links for its sources and uses.

Item

Lockpick

A fragile tool for opening locked chests. Each attempt can break it. The Northwick chest trains Thieving; smith 5 Lockpicks from 1 Iron ingot at a forge (Smithing 5).

Item

Logs

Timber gathered from fir and broadleaf trees with Woodcutting. Fletch it into Firewood or Wooden sticks, use it in equipment, or consume it as furnace fuel where the recipe requires it.

Item

Longmarch Elixir

Gain 10% more Athletics XP from actual walking and running distance.

Item

Lothric sword

A Slayer Master reward. Strength 30 to wield; one handed, weapon bonus +20. Deals 20% more direct sword damage to monsters in your unfinished Slayer task. Buy from Kael Ashward for 200 Slayer points.

Item

Lumen Ward — Fragment 1/4

Part 1 of 4 for Lumen Ward. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Lumen Ward — Fragment 2/4

Part 2 of 4 for Lumen Ward. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Lumen Ward — Fragment 3/4

Part 3 of 4 for Lumen Ward. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Lumen Ward — Fragment 4/4

Part 4 of 4 for Lumen Ward. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Lumen Ward — Restored scroll

Use to learn Lumen Ward permanently. Requires Magic 18. Grant a living ally a 90% magic-power Ward; highest Ward wins and expires after two caster turns.

Item

Marsh Peacock dust

Dust from a Marsh Peacock butterfly. Catch by day with an insect net at Hunting 25, earning 60 base Hunting XP. Used in Venomward Tonic.

Item

Metal scraps

An Engineering component. Used in enhancement installation, repairs and partial dismantling returns.

Item

Mist Mend — Fragment 1/4

Part 1 of 4 for Mist Mend. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Mist Mend — Fragment 2/4

Part 2 of 4 for Mist Mend. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Mist Mend — Fragment 3/4

Part 3 of 4 for Mist Mend. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Mist Mend — Fragment 4/4

Part 4 of 4 for Mist Mend. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Mist Mend — Restored scroll

Use to learn Mist Mend permanently. Requires Magic 20. Restore 90% magic power to a living ally.

Item

Mist phial

Consume with a paid bonus action for brief protection against the next direct ranged attack.

Item

Moonfin

A meal that restores up to 25 HP over 10 seconds outside combat and adds 0.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 25 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Moonlace lantern

A Moonlace lantern. Wear in the Lantern slot to illuminate the surroundings with this moth's colour. An empty slot uses the original lantern.

Item

Moonlace moth

A luminous Moonlace moth caught at night with an insect net. Requires Hunting 5, grants 18 base Hunting XP and is used to make a coloured lantern at Engineering 7.

Item

Moonwell — Fragment 1/6

Part 1 of 6 for Moonwell. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Moonwell — Fragment 2/6

Part 2 of 6 for Moonwell. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Moonwell — Fragment 3/6

Part 3 of 6 for Moonwell. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Moonwell — Fragment 4/6

Part 4 of 6 for Moonwell. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Moonwell — Fragment 5/6

Part 5 of 6 for Moonwell. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Moonwell — Fragment 6/6

Part 6 of 6 for Moonwell. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Moonwell — Restored scroll

Use to learn Moonwell permanently. Requires Magic 50. Heal up to three living allies in a 3 m circle for 55% magic power and grant 35% Wards.

Item

Moss Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Moss Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Moss Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Mossback beetle

A Mossback beetle caught with a bug net at Hunting 2. Gives 12 base Hunting XP. Turn it into Moss dye at a Crafting table.

Item

Mosslight lantern

A Mosslight lantern. Wear in the Lantern slot to illuminate the surroundings with this moth's colour. An empty slot uses the original lantern.

Item

Mosslight moth

A luminous Mosslight moth caught at night with an insect net. Requires Hunting 15, grants 38 base Hunting XP and is used to make a coloured lantern at Engineering 7.

Item

Mothkeeper's lantern

Helps targeted night-moth Hunting while equipped; normal time, range, availability and catch limits remain.

Item

Moulting ring

Rare Lizardman drop. Its paid Moulting action removes one Poison or Bleed.

Item

Oak firewood

Split specialty timber. Requires the matching Firemaking level to light or feed a fire.

Item

Oak logs

Specialty timber. Fletch into matching Firewood or extra Wooden sticks.

Item

Oak longbow

Oak longbow: main hand equipment. Produced with Fletching 1 at Knife tool (inventory).

Item

Oak shield

Oak shield: off hand equipment. Produced with Crafting 5 at Crafting table.

Item

Onyx Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx beetle

A Onyx beetle caught with a bug net at Hunting 20. Gives 50 base Hunting XP. Turn it into Onyx dye at a Crafting table.

Item

Onyx dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Onyx Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Onyx Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Ore basket

Mining actions take 5% less time while worn in the Back slot.

Item

Pale Surge — Fragment 1/5

Part 1 of 5 for Pale Surge. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Pale Surge — Fragment 2/5

Part 2 of 5 for Pale Surge. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Pale Surge — Fragment 3/5

Part 3 of 5 for Pale Surge. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Pale Surge — Fragment 4/5

Part 4 of 5 for Pale Surge. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Pale Surge — Fragment 5/5

Part 5 of 5 for Pale Surge. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Pale Surge — Restored scroll

Use to learn Pale Surge permanently. Requires Magic 32. Arcane line, 10.5 m long and 1.5 m wide; save halves damage, at most three targets.

Item

Patient Hunter's Cordial

Gain 6% more Hunting XP from successful hunting activities.

Item

Pearlneedle Ring

Gain 5% more Crafting XP from completed recipes while worn.

Item

Perch

A meal that restores up to 30 HP over 10 seconds outside combat and adds 1.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 30 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Pike

A meal that restores up to 40 HP over 10 seconds outside combat and adds 2.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 40 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Plant fibre

Tough plant fibres gathered from Wild flax. Use them to make Rope or a Bowstring at a Crafting table.

Item

Plate cutter blanks

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Porter's Draught

Increases carry capacity by 2 kg. Your items remain in your bag when the effect ends.

Item

Precision bearings

An Engineering component. Used in enhancement installation, repairs and partial dismantling returns.

Item

Prismatic amulet

Enchanted gold jewellery. Grants +1 evasion (percentage points) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Prismatic ring

Enchanted gold jewellery. Grants +0.5 evasion (percentage points) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Prospector's lantern

Highlights visible, available mining nodes within range. It never reveals hidden or exhausted resources.

Item

Quartz gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Quartz gold ring

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Quietstep Tonic

Adds 5 percentage points to Thieving success chance, within the normal chance cap.

Item

Ranger trousers

Ranger trousers: legs equipment. Produced with Crafting 10 at Crafting table.

Item

Ranger vest

Ranger vest: chest equipment. Produced with Crafting 10 at Crafting table.

Item

Raw arcane crystal

Mined from an arcane crystal vein. Activate at an Arcane source using Divination to make Arcane essence.

Item

Raw bird meat

Raw bird meat. Cook it at a cooking station.

Item

Raw blackwater eel

A night fish caught with Firefly bait. Cook it at a cooking pot.

Item

Raw carp

A freshly caught raw prototype fish. Cook it at a cooking station.

Item

Raw deer meat

Raw meat from a hunted deer. Cooking this meat is not available yet.

Item

Raw dusk dace

A night fish caught with Firefly bait. Cook it at a cooking pot.

Item

Raw ember trout

A night fish caught with Firefly bait. Cook it at a cooking pot.

Item

Raw fish

A freshly caught raw prototype fish. Cook it at a cooking station.

Item

Raw fox meat

Raw meat from a hunted fox. No Cooking recipe is available yet.

Item

Raw hide

Untanned animal hide. Turn it into Tanned leather at a Crafting table for use in clothing and equipment.

Item

Raw moonfin

A night fish caught with Firefly bait. Cook it at a cooking pot.

Item

Raw perch

A freshly caught raw prototype fish. Cook it at a cooking station.

Item

Raw pike

A freshly caught raw prototype fish. Cook it at a cooking station.

Item

Raw reed tench

A night fish caught with Firefly bait. Cook it at a cooking pot.

Item

Raw river trout

A freshly caught raw prototype fish. Cook it at a cooking station.

Item

Raw stoneback barbel

A night fish caught with Firefly bait. Cook it at a cooking pot.

Item

Redthorn Battlewine

Deal 5% more damage with Strength weapons. Normal action and resource costs apply.

Item

Reed tench

A meal that restores up to 35 HP over 10 seconds outside combat and adds 1 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 35 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Reinforced bowstring

Prepared Lizardman sinew for Scaled recurve, Galecrest and Thornbound bows.

Item

Reinforced longbow

Reinforced longbow: main hand equipment. Produced with Engineering 20 at Engineering bench.

Item

Resonant granite shield

Gargoyle-heart upgrade of a Granite shield. Ordinary shield protection and paid Guard; no free reactive attacks.

Item

Resonant mace

A resonating Strength mace. Its paid strike rewards attacking an active Guard.

Item

Resonant teeth

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Restorative poultice

Consume with a paid bonus action to restore a modest amount of missing health. Shares the consumable action budget.

Item

Revealing core

A light-bearing core bought from Kael Ashward for 90 Slayer points. Engineering 25 combines it with two Iron ingots and one Sand into a Whisper lantern.

Item

Rime arrows

A damaging shot can briefly Slow. Each released shot consumes one arrow, including misses.

Item

Rime shards

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Rime weave

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Rimecrest core

A rare core from a Rimecrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Rimeheart pendant

Its paid empowerment increases the next Frost cast while adding an essence cost.

Item

Rimeheart staff

A paid frost cast can briefly Slow a target after a failed save.

Item

Ring of Whispers

A rare smoky ring left by a Whisper. Wear it to unlock Whisper Step in the combat bar editor. The skill is not assigned automatically.

Item

River trout

A meal that restores up to 25 HP over 10 seconds outside combat and adds 1 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 25 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Riverglass Draught

Adds 5 percentage points to the chance of one extra fish per successful catch. Extra fish grant no extra source XP.

Item

Root release springs

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Rootbound Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound beetle

A Rootbound beetle caught with a bug net at Hunting 45. Gives 148 base Hunting XP. Turn it into Rootbound dye at a Crafting table.

Item

Rootbound dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Rootbound Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rootbound Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Rope

Rope crafted from Plant fibre for traps and other constructions.

Item

Roseveil lantern

A Roseveil lantern. Wear in the Lantern slot to illuminate the surroundings with this moth's colour. An empty slot uses the original lantern.

Item

Roseveil moth

A luminous Roseveil moth caught at night with an insect net. Requires Hunting 30, grants 72 base Hunting XP and is used to make a coloured lantern at Engineering 7.

Item

Ruby gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Ruby gold ring

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Ruin Chorus — Fragment 1/6

Part 1 of 6 for Ruin Chorus. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ruin Chorus — Fragment 2/6

Part 2 of 6 for Ruin Chorus. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ruin Chorus — Fragment 3/6

Part 3 of 6 for Ruin Chorus. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ruin Chorus — Fragment 4/6

Part 4 of 6 for Ruin Chorus. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ruin Chorus — Fragment 5/6

Part 5 of 6 for Ruin Chorus. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ruin Chorus — Fragment 6/6

Part 6 of 6 for Ruin Chorus. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ruin Chorus — Restored scroll

Use to learn Ruin Chorus permanently. Requires Magic 55. A draining burst around the target.

Item

Runebreaker focus

A paid arcane strike deals a limited bonus against an active Guard.

Item

Runecrest core

A rare core from a Runecrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Runic choke wire

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Runic crystal shards

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Runic staff

Runic staff: main hand equipment. Produced with Crafting 1 at Crafting table.

Item

Sable Leech — Fragment 1/5

Part 1 of 5 for Sable Leech. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sable Leech — Fragment 2/5

Part 2 of 5 for Sable Leech. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sable Leech — Fragment 3/5

Part 3 of 5 for Sable Leech. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sable Leech — Fragment 4/5

Part 4 of 5 for Sable Leech. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sable Leech — Fragment 5/5

Part 5 of 5 for Sable Leech. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sable Leech — Restored scroll

Use to learn Sable Leech permanently. Requires Magic 41. A magical strike that returns some health.

Item

Sand

Silica-rich sand from a sandstone deposit. Heat it at the village forge to form an Empty vial.

Item

Sandstone geode

A mining byfind. Open at a Crafting table (Crafting 1) for one uncut gem. Different stone sources have different gem chances.

Item

Sapphire gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Sapphire gold ring

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Scale seam pins

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Scaled recurve bow

Two-handed Dexterity bow bound with Lizardman sinew. Uses paid, individually consumed shots; its selected technique trades accuracy for damage.

Item

Scaleweave hood

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Scaleweave trousers

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Scaleweave vest

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Scraps

A small pile of useful leftovers. Recover 1-2 Fasteners at a Crafting table (Crafting 1).

Item

Seeds

Small wild seeds gathered from seed-bearing plants. Intended as bait for traps.

Item

Seismic damper mesh

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Serrated claw

An uncommon Insectoid drop. Crafting 40 makes a Serrated dagger with a Wooden stick, Tanned leather and Tough sinew.

Item

Serrated dagger

A one-handed claw dagger. Dexterity 40 to wield; Dexterity scaling and combat XP. Crafting 40 to make. Uses dagger techniques.

Item

Serrated spines

Rare Spineback spines. Shape into Spine arrowheads, or bind a Spinehook spear and Spineguard armour.

Item

Shadow fragments

Fragments of condensed shadow left by a Whisper. A tradeable material; no crafting use is known yet.

Item

Shard Volley — Fragment 1/4

Part 1 of 4 for Shard Volley. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Shard Volley — Fragment 2/4

Part 2 of 4 for Shard Volley. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Shard Volley — Fragment 3/4

Part 3 of 4 for Shard Volley. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Shard Volley — Fragment 4/4

Part 4 of 4 for Shard Volley. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Shard Volley — Restored scroll

Use to learn Shard Volley permanently. Requires Magic 23. Shards hit the target and nearby enemies.

Item

Silkfinger Infusion

Crafting recipes take 5% less time.

Item

Silvermind Elixir

Deal 5% more damage with paid magical attacks. Normal action and essence costs apply.

Item

Siphon baffle foil

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Slatecrest core

A rare core from a Slatecrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Slateheart focus

A paid Earth impact can stagger a target after a failed save.

Item

Small gears

An Engineering component. Used in enhancement installation, repairs and partial dismantling returns.

Item

Smoke phial

Consume with a paid bonus action to hinder the next incoming direct attack. It grants no invisibility or free movement.

Item

Spellweaver's amulet

Enchanted gold jewellery. Grants +2 direct magic damage (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Spellweaver's ring

Enchanted gold jewellery. Grants +1 direct magic damage (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Spine arrowheads

Fletch with Wooden sticks and Feathers into Spine arrows.

Item

Spine arrows

A damaging shot applies a small, non-stacking Bleed. Each released shot consumes one arrow, including misses.

Item

Spineback plates

A recovered Slayer creature material used to craft specialized equipment. See the acquisition and recipe links for its sources and uses.

Item

Spinegrip gloves

A small physical accuracy bonus while equipped. Occupies the Hands slot.

Item

Spinegrip work gloves

A limited Woodcutting success bonus within the shared success cap. Occupies the Hands slot.

Item

Spineguard cuirass

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Spineguard greaves

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Spineguard helm

Crafted monster-material armour. Quality improves its normal protection; no additional set bonus or Slayer wearing requirement.

Item

Spinehook spear

Two-handed Strength spear. Its Spinehook technique spends one action to damage and push a target on a failed save.

Item

Spotted Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted beetle

A Spotted beetle caught with a bug net at Hunting 25. Gives 66 base Hunting XP. Turn it into Spotted dye at a Crafting table.

Item

Spotted dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Spotted Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spotted Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Spring mechanism

A compact trigger component for Engineering crossbows.

Item

Springs

An Engineering component. Used in enhancement installation, repairs and partial dismantling returns.

Item

Starfall Fury — Fragment 1/6

Part 1 of 6 for Starfall Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Starfall Fury — Fragment 2/6

Part 2 of 6 for Starfall Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Starfall Fury — Fragment 3/6

Part 3 of 6 for Starfall Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Starfall Fury — Fragment 4/6

Part 4 of 6 for Starfall Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Starfall Fury — Fragment 5/6

Part 5 of 6 for Starfall Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Starfall Fury — Fragment 6/6

Part 6 of 6 for Starfall Fury. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Starfall Fury — Restored scroll

Use to learn Starfall Fury permanently. Requires Magic 60. A powerful burst that slows nearby enemies.

Item

Starwell Ring

Gain 6% more Divination XP when activating essence while worn.

Item

Steel bar

A crafting material: Steel bar. Produced with Smithing 30 at Furnace.

Item

Steel boots

Steel boots: feet equipment. Produced with Smithing 30 at Anvil / village forge.

Item

Steel cuirass

Steel cuirass: chest equipment. Produced with Smithing 30 at Anvil / village forge.

Item

Steel greaves

Steel greaves: legs equipment. Produced with Smithing 30 at Anvil / village forge.

Item

Steel helm

Steel helm: head equipment. Produced with Smithing 30 at Anvil / village forge.

Item

Stone focus

A two-handed Divination-made stone focus. Uses normal Magic spells, essence costs and staff rules.

Item

Stone focus core

Prepared Gargoyle heart for a Slateheart focus or resonant stone equipment.

Item

Stoneback barbel

A meal that restores up to 45 HP over 10 seconds outside combat and adds 1.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 45 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

Item

Stonebound amulet

Rare Gargoyle drop. Its paid Stone Shell grants brief protection with reduced movement.

Item

Stoneheart bow

Red crystal bow. Requires Strength 30 or Dexterity 30. Scales and trains whichever level is higher (Dexterity on a tie). Two aimed shots per action; two handed. Crafting 30 at a Crafting table.

Item

Stoneheart crystal

A red crystal mined during The Stonemason's rest. Used to craft Stoneheart weapons at a Crafting table (Crafting 30).

Item

Stoneheart mace

Red Stoneheart crystal mace. Strength 30 to wield; Strength scaling and XP. One handed; shield compatible. Crafting 30 at a Crafting table.

Item

Stoneheart ring

Rare Stoneheart crystal ring from The Stonemason. Fixed quality; +3 physical armour rating. Two owned rings may be worn; their bonuses add together.

Item

Stoneheart scythe

Red Stoneheart crystal scythe. Dexterity 30 to wield; Dexterity scaling and XP. Two handed; cannot use a shield. Crafting 30 at a Crafting table.

Item

Stoneheart staff

Red crystal staff. Magic 30 to wield; Magic scaling and combat XP. Two handed. Crafting 30 at a Crafting table.

Item

Stonehide Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide beetle

A Stonehide beetle caught with a bug net at Hunting 41. Gives 126 base Hunting XP. Turn it into Stonehide dye at a Crafting table.

Item

Stonehide dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Stonehide Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stonehide Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Stormcatcher ring

Its prepared reaction reduces one incoming Lightning hit. No extra reaction is granted.

Item

Stormcrest core

A rare core from a Stormcrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Stormheart staff

A paid lightning strike damages one target; no free chained attacks.

Item

Sunken Ember — Fragment 1/6

Part 1 of 6 for Sunken Ember. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sunken Ember — Fragment 2/6

Part 2 of 6 for Sunken Ember. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sunken Ember — Fragment 3/6

Part 3 of 6 for Sunken Ember. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sunken Ember — Fragment 4/6

Part 4 of 6 for Sunken Ember. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sunken Ember — Fragment 5/6

Part 5 of 6 for Sunken Ember. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sunken Ember — Fragment 6/6

Part 6 of 6 for Sunken Ember. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Sunken Ember — Restored scroll

Use to learn Sunken Ember permanently. Requires Magic 47. Burns the target and scorches nearby enemies.

Item

Sunspot Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot beetle

A Sunspot beetle caught with a bug net at Hunting 4. Gives 16 base Hunting XP. Turn it into Sunspot dye at a Crafting table.

Item

Sunspot dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Sunspot Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunspot Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Sunstone mesh

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Superior Soul Gem

A rare Arcane crystal mining find. Higher Mining improves the gem tier. Mark a living combat creature through Summoning before its defeat. A failed capture returns the empty gem.

Item

Superior Soul Gem (bound)

An individual captured soul in a gem. Each soul keeps its own species, health, fixed role and recovery. Stored souls recover automatically, including offline and in the bank.

Item

Supple lizard sinew

Rare Lizardman sinew. Bind a Reinforced bowstring, Scaleweave armour or Tidewalker boots.

Item

Surehand amulet

Enchanted gold jewellery. Grants +2 direct physical damage (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Surehand ring

Enchanted gold jewellery. Grants +1 direct physical damage (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Swiftwing dust

Dust from a Swiftwing butterfly. Catch by day with an insect net at Hunting 20, earning 48 base Hunting XP. Used in Hunter's Draught.

Item

Tanned leather

A crafting material: Tanned leather. Produced with Crafting 1 at Crafting table.

Item

Tempered sword

Tempered sword: main hand equipment. Produced with Smithing 20 at Anvil / village forge.

Item

Tempest Arc — Fragment 1/6

Part 1 of 6 for Tempest Arc. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Tempest Arc — Fragment 2/6

Part 2 of 6 for Tempest Arc. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Tempest Arc — Fragment 3/6

Part 3 of 6 for Tempest Arc. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Tempest Arc — Fragment 4/6

Part 4 of 6 for Tempest Arc. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Tempest Arc — Fragment 5/6

Part 5 of 6 for Tempest Arc. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Tempest Arc — Fragment 6/6

Part 6 of 6 for Tempest Arc. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Tempest Arc — Restored scroll

Use to learn Tempest Arc permanently. Requires Magic 44. Lightning chain: at most three enemies, 3 m jumps, 100/65/40% magic power.

Item

Thornbound bow

A paid thorn shot consumes an arrow and can briefly Root after a failed save; Steady prevents repeated Roots.

Item

Thorncrest core

A rare core from a Thorncrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Thorncutter teeth

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Thornlash — Fragment 1/4

Part 1 of 4 for Thornlash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Thornlash — Fragment 2/4

Part 2 of 4 for Thornlash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Thornlash — Fragment 3/4

Part 3 of 4 for Thornlash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Thornlash — Fragment 4/4

Part 4 of 4 for Thornlash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Thornlash — Restored scroll

Use to learn Thornlash permanently. Requires Magic 26. 80% Arcane magic power; Strength save resists a safe pull of up to 1.5 m.

Item

Tidal salts

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Tidecaller's ring

A small chance to preserve consumed Fishing bait. It grants no extra catch or catch roll.

Item

Tidecrest core

A rare core from a Tidecrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Tideglow lantern

A Tideglow lantern. Wear in the Lantern slot to illuminate the surroundings with this moth's colour. An empty slot uses the original lantern.

Item

Tideglow moth

A luminous Tideglow moth caught at night with an insect net. Requires Hunting 40, grants 96 base Hunting XP and is used to make a coloured lantern at Engineering 7.

Item

Tideheart focus

A paid tidal pulse damages and pushes a target after a failed save.

Item

Tidescale Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale beetle

A Tidescale beetle caught with a bug net at Hunting 60. Gives 225 base Hunting XP. Turn it into Tidescale dye at a Crafting table.

Item

Tidescale dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Tidescale Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidescale Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Tidewalker boots

Softens the movement loss from Slow while equipped; does not remove Root.

Item

Timberline Ring

Gain 4% more Woodcutting XP while worn.

Item

Tindle

Equip at your belt to sense rare hidden scroll fragments.

Item

Topaz gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Topaz gold ring

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

Item

Tough sinew

Ordinary Tribal bug loot. Craft 2 sinews into 1 Bowstring (Crafting 15), or bind chitin equipment.

Item

Tracker's Draught

Highlights nearby huntable animals, catchable insects and ready-to-pick plants with a subtle golden outline. 20 m range; visible targets only.

Item

Trail boots

Trail boots: feet equipment. Produced with Crafting 5 at Crafting table.

Item

Trailwarden's Brew

Gain 8% more Survival XP from completed fieldwork, within each action allowance. Discovery rewards are unaffected.

Item

Travel cape

A travel cape made from Wool at a Crafting table. Cosmetic equipment; no combat bonus.

Item

Umber Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber beetle

A Umber beetle caught with a bug net at Hunting 1. Gives 10 base Hunting XP. Turn it into Umber dye at a Crafting table.

Item

Umber dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. Plain dye cannot newly colour metal without cloth panels.

Item

Umber Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Umber Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Uncut Amethyst

An uncut gem. Shape at a Crafting table (Crafting 15) before making gold jewellery.

Item

Uncut Diamond

An uncut gem. Shape at a Crafting table (Crafting 60) before making gold jewellery.

Item

Uncut Emerald

An uncut gem. Shape at a Crafting table (Crafting 50) before making gold jewellery.

Item

Uncut Garnet

An uncut gem. Shape at a Crafting table (Crafting 10) before making gold jewellery.

Item

Uncut Quartz

An uncut gem. Shape at a Crafting table (Crafting 5) before making gold jewellery.

Item

Uncut Ruby

An uncut gem. Shape at a Crafting table (Crafting 40) before making gold jewellery.

Item

Uncut Sapphire

An uncut gem. Shape at a Crafting table (Crafting 30) before making gold jewellery.

Item

Uncut Topaz

An uncut gem. Shape at a Crafting table (Crafting 20) before making gold jewellery.

Item

Veil Needle — Fragment 1/3

Part 1 of 3 for Veil Needle. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Veil Needle — Fragment 2/3

Part 2 of 3 for Veil Needle. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Veil Needle — Fragment 3/3

Part 3 of 3 for Veil Needle. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Veil Needle — Restored scroll

Use to learn Veil Needle permanently. Requires Magic 13. A precise long-range magical needle.

Item

Veilward amulet

Enchanted gold jewellery. Grants +4 arcane damage reduction (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Veilward ring

Enchanted gold jewellery. Grants +2 arcane damage reduction (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Venom coating

Consume to prepare the next damaging physical attack with short Poison. One coating at a time; misses do not refund payment.

Item

Venom glands

Special Slayer reagent. Used in equipment, consumables and skilling recipes. Its drop requires the defeated creature's Slayer level; no active task is needed.

Item

Venom sieve mesh

An Engineering component used to install specialized equipment enhancements. See its ingredient links for the exact recipes and compatible equipment.

Item

Venom-tipped arrows

A damaging shot can apply short Poison. Each released shot consumes one arrow, including misses.

Item

Venomcrest core

A rare core from a Venomcrest Drake. It cannot be replaced by lower-tier Spineback reagents. Used in advanced element equipment.

Item

Venomfang dagger

A paid venom strike can apply short Poison after a failed save.

Item

Venomstripe Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe beetle

A Venomstripe beetle caught with a bug net at Hunting 29. Gives 78 base Hunting XP. Turn it into Venomstripe dye at a Crafting table.

Item

Venomstripe dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Venomstripe Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomstripe Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Venomward Tonic

Reduces direct poison damage and poison damage over time by 15%. Does not cure poisoning.

Item

Vial of untreated water

Water collected in the wild. Purify it at a burning fire before using it for alchemy. Survival 1; 6 seconds per vial; 5 base Survival XP.

Item

Vial of water

Clean water, ready for alchemy.

Item

Ward of Ash — Fragment 1/5

Part 1 of 5 for Ward of Ash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ward of Ash — Fragment 2/5

Part 2 of 5 for Ward of Ash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ward of Ash — Fragment 3/5

Part 3 of 5 for Ward of Ash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ward of Ash — Fragment 4/5

Part 4 of 5 for Ward of Ash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ward of Ash — Fragment 5/5

Part 5 of 5 for Ward of Ash. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Ward of Ash — Restored scroll

Use to learn Ward of Ash permanently. Requires Magic 35. Heal a living ally for 35% magic power and grant a 55% Ward.

Item

Warden blade

Warden blade: main hand equipment. Monster, gathering, quest and shop sources are linked when present in the current source.

Item

Warden crown

Warden crown: head equipment. Monster, gathering, quest and shop sources are linked when present in the current source.

Item

Warden relic

Return this relic to Elder Rowan.

Item

Warden's amulet

Enchanted gold jewellery. Grants +2 physical armour rating while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Warden's ring

Enchanted gold jewellery. Grants +1 physical armour rating while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Wayfarer's amulet

Enchanted gold jewellery. Grants +4 outside-combat movement speed (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Wayfarer's ring

Enchanted gold jewellery. Grants +2 outside-combat movement speed (%) while equipped. Its permanent Divination enchantment has no enhancement wear.

Item

Whisper lantern

Wear in the lantern slot (Slayer 25) to see Whispers from up to twelve metres through clear, connected space. Does not alert them or reveal them to other players.

Item

Wild herbs

Herbs gathered from wild plants such as Wild sage. Used in Healing draught and other Herblore recipes.

Item

Wildtrack Amulet

Adds 4 percentage points to success chance for valid catches and hunting shots while worn.

Item

Windfletched arrows

A small physical shot-accuracy bonus. Each released shot consumes one arrow, including misses.

Item

Windfletched hunting arrows

Supports paid deer Hunting shots within the existing success cap. Each released Hunting shot consumes one arrow, even on failure.

Item

Wing membrane

Ordinary Insectoid loot. Combine 1 membrane with 10 Wooden sticks to fletch 10 ordinary Arrows (Fletching 20). Arrow use follows the equipped bow.

Item

Winter Grasp — Fragment 1/5

Part 1 of 5 for Winter Grasp. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Winter Grasp — Fragment 2/5

Part 2 of 5 for Winter Grasp. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Winter Grasp — Fragment 3/5

Part 3 of 5 for Winter Grasp. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Winter Grasp — Fragment 4/5

Part 4 of 5 for Winter Grasp. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Winter Grasp — Fragment 5/5

Part 5 of 5 for Winter Grasp. Collect every numbered fragment in your bag, then use one to restore the scroll. Fragments can be traded.

Item

Winter Grasp — Restored scroll

Use to learn Winter Grasp permanently. Requires Magic 38. A cold strike that slows and drains life.

Item

Wire

An Engineering component. Used in enhancement installation, repairs and partial dismantling returns.

Item

Wooden sticks

Simple shaped wooden components for traps and other mechanisms.

Item

Wool

Soft raw fleece shorn from a sheep. Use it to make a Travel cape at a Crafting table. A sheep grows its wool back in one minute.

Item

Wyrmscale Acolyte robe

A dyed appearance of Acolyte robe. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale beetle

A Wyrmscale beetle caught with a bug net at Hunting 55. Gives 196 base Hunting XP. Turn it into Wyrmscale dye at a Crafting table.

Item

Wyrmscale dye

Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish.

Item

Wyrmscale Iron boots

A dyed appearance of Iron boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Iron cuirass

A dyed appearance of Iron cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Iron greaves

A dyed appearance of Iron greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Iron helm

A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Leather hood

A dyed appearance of Leather hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Linen mage boots

A dyed appearance of Linen mage boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Linen mage hood

A dyed appearance of Linen mage hood. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Linen mage trousers

A dyed appearance of Linen mage trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Ranger trousers

A dyed appearance of Ranger trousers. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Ranger vest

A dyed appearance of Ranger vest. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Steel boots

A dyed appearance of Steel boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Steel cuirass

A dyed appearance of Steel cuirass. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Steel greaves

A dyed appearance of Steel greaves. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Steel helm

A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Trail boots

A dyed appearance of Trail boots. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

Item

Wyrmscale Travel cape

A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.

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