ItemCurrent prototype

Forged sword

Forged sword: main hand equipment. Produced with Smithing 1 at Anvil / village forge.

How to obtain

Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.

How to obtain
CraftMake Forged swordSmithing 1; produces 1; Smithing anvil
BuyGarran VossStock entry: 35, 1. Northwick, B3; check current shared stock.
DropsBriar marauderUse the encounter's reward table for its personal eligibility, quantity and exact roll; Hollow Ruins
DropsWarden's sentinelUse the encounter's reward table for its personal eligibility, quantity and exact roll; Hollow Ruins
DropsDredger ScoutUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsDredger RoadguardUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsDredger EnforcerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsGreenway DredgerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsGreenway DredgerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsMining DredgerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsMining DredgerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsDredger ForemanUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsDredger Patrol GuardUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest

How to use

Equip this in the main hand slot. Compare the quality row of the actual piece you own before replacing your equipment.

How to use
Make Tempered sword1 per operationSmithing 20; Smithing anvil

Appearance gallery

Prices and trading

The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.

Combat power

Weapon damage depends on skill level, quality, talents, the chosen action and target mitigation. Physical weapon power = (dice + family base + 0.35 × (weapon requirement − 1) + flat bonuses) × (1 + 0.012 × (scaling skill − 1)) × (1 + 0.03 × quality tier). Magic uses its separate Magic-power formula. The catalog weapon bonus is not a final damage value.

How to make or recover

Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.

How to make or recover
Make Forged swordSmithing120Anvil / village forge12 × Iron ingots

Used in recipes

Amounts are the unmodified catalog costs per operation. Valid active talents or equipment can modify paid costs only where the game explicitly allows it.

Used in recipes
Make Tempered swordSmithing2045Anvil / village forge11 × Tempered sword
Linked from 24 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
item:5
Item ID
5
Rarity tier (catalog)
0
Retired
No
Catalog weapon bonus
7
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Item ID
5
Weight (g)
1,500
Stack limit
9,999
Base sell price (coins)
10
Equipment slot
Main hand
Requirements
No skill or quest requirement in the item catalog.
Quality
Standard / Fine / Refined / Superior / Exceptional / Masterwork
Rarity tier (catalog)
0
Retired
No
Weapon type
Melee
Catalog weapon bonus
7
Two handed
No

Source files

  • Content/Appearance/bodies.json
  • Content/Dialogues/dialogues.json
  • Content/Quests/quests.json
  • Content/WorldCast/cast.json
  • Content/WorldCast/life.json
  • Content/WorldCast/merchants.json
  • Content/WorldCast/vendor-stock.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGAmmo.cpp
  • Source/FantasyBenchmark/RPGAppearance.cpp
  • Source/FantasyBenchmark/RPGArmour.cpp
  • Source/FantasyBenchmark/RPGArtificeItemModels.h
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBackComponent.cpp
  • Source/FantasyBenchmark/RPGBeetles.cpp
  • Source/FantasyBenchmark/RPGBeetles.h
  • Source/FantasyBenchmark/RPGBodies.cpp
  • Source/FantasyBenchmark/RPGBrackenrest.cpp
  • Source/FantasyBenchmark/RPGButterflies.h
  • Source/FantasyBenchmark/RPGButterflyPotions.cpp
  • Source/FantasyBenchmark/RPGCanyonItems.h
  • Source/FantasyBenchmark/RPGCapeComponent.cpp
  • Source/FantasyBenchmark/RPGCoalMining.h
  • Source/FantasyBenchmark/RPGCombat.cpp
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatTrees.h
  • Source/FantasyBenchmark/RPGCooking.h
  • Source/FantasyBenchmark/RPGDredgerPatrols.cpp
  • Source/FantasyBenchmark/RPGEnemyCombatProfiles.cpp
  • Source/FantasyBenchmark/RPGEnemyTypes.h
  • Source/FantasyBenchmark/RPGEquipmentAttachmentFit.cpp
  • Source/FantasyBenchmark/RPGEquipmentAttachmentRows.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.h
  • Source/FantasyBenchmark/RPGFiremakingFuel.h
  • Source/FantasyBenchmark/RPGGearFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGImportMarket.h
  • Source/FantasyBenchmark/RPGIronArmour.cpp
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGLanternComponent.cpp
  • Source/FantasyBenchmark/RPGLoot.cpp
  • Source/FantasyBenchmark/RPGMarket.cpp
  • Source/FantasyBenchmark/RPGNecklaceComponent.cpp
  • Source/FantasyBenchmark/RPGNorthwickLayout.h
  • Source/FantasyBenchmark/RPGProductionRules.h
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Source/FantasyBenchmark/RPGSlayerItemModels.h
  • Source/FantasyBenchmark/RPGSlayerItemPresentation.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.h
  • Source/FantasyBenchmark/RPGSteelArmour.cpp
  • Source/FantasyBenchmark/RPGStoneheartWeapons.h
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp
  • Source/FantasyBenchmark/RPGTindleComponent.cpp
  • Source/FantasyBenchmark/RPGTraderImportModels.h
  • Source/FantasyBenchmark/RPGTraderImports.cpp
  • Source/FantasyBenchmark/RPGUnit.cpp
  • Source/FantasyBenchmark/RPGWorldStreaming.cpp
  • Wiki/content/equipment-media.json
  • Wiki/tools/player_guides.py

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