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Talents

Character specialisations, prerequisites and the effects of each rank.

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Talent

Alchemical Study I

+0.2% Herblore XP per power (max 7%); combined XP talent bonus capped at 70%; whole XP rounding

Talent

Alchemical Study II

+0.2% Herblore XP per power (max 7%); combined XP talent bonus capped at 70%; whole XP rounding

Talent

Alchemical Study III

+0.2% Herblore XP per power (max 7%); combined XP talent bonus capped at 70%; whole XP rounding

Talent

Alchemy Supplies I

Alchemy ingredients and potions: up to 15% less effective carry weight

Talent

Alchemy Supplies II

Alchemy ingredients and potions: up to 15% less effective carry weight

Talent

Alchemy Supplies III

Alchemy ingredients and potions: up to 15% less effective carry weight

Talent

Angler's Insight I

+2% Fishing XP per power

Talent

Angler's Insight II

+2% Fishing XP per power

Talent

Angler's Insight III

+2% Fishing XP per power

Talent

Angler's Insight synergy

Adds 2 power to both Angler's Insight and School Sense, within each branch's level-dependent power cap.

Talent

Arcane force I

+1 spell damage per 7 power

Talent

Arcane force II

+1 spell damage per 7 power

Talent

Arcane force III

+1 spell damage per 7 power

Talent

Arcane force synergy

Adds 2 power to both Arcane force and Arcane study, within each branch's level-dependent power cap.

Talent

Arcane Rhythm I

Up to 3% shorter Divination recipe time; combined time reduction capped at 3%.

Talent

Arcane Rhythm II

Up to 3% shorter Divination recipe time; combined time reduction capped at 3%.

Talent

Arcane Rhythm III

Up to 3% shorter Divination recipe time; combined time reduction capped at 3%.

Talent

Arcane Rhythm synergy

Adds 2 power to both Arcane Rhythm and Trace Reach, within each branch's level-dependent power cap.

Talent

Arcane study I

+2% Magic XP per power

Talent

Arcane Study I

+2% Divination activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Arcane study II

+2% Magic XP per power

Talent

Arcane Study II

+2% Divination activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Arcane study III

+2% Magic XP per power

Talent

Arcane Study III

+2% Divination activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Arcane study synergy

Adds 2 power to both Arcane study and Spell precision, within each branch's level-dependent power cap.

Talent

Arcane Study synergy

Adds 2 power to both Arcane Study and Arcane Rhythm, within each branch's level-dependent power cap.

Talent

Artisan Practice I

+2% Crafting XP per power

Talent

Artisan Practice II

+2% Crafting XP per power

Talent

Artisan Practice III

+2% Crafting XP per power

Talent

Artisan Practice synergy

Adds 2 power to both Artisan Practice and Light Outfits, within each branch's level-dependent power cap.

Talent

Artisan Rhythm I

Up to 3% shorter Crafting recipe time; combined time reduction capped at 3%.

Talent

Artisan Rhythm II

Up to 3% shorter Crafting recipe time; combined time reduction capped at 3%.

Talent

Artisan Rhythm III

Up to 3% shorter Crafting recipe time; combined time reduction capped at 3%.

Talent

Ashen Guard I

0.1% less direct fire damage per power from assigned Firewolves; max 3.5%

Talent

Ashen Guard II

0.1% less direct fire damage per power from assigned Firewolves; max 3.5%

Talent

Ashen Guard III

0.1% less direct fire damage per power from assigned Firewolves; max 3.5%

Talent

Assigned Edge I

+0.03% direct damage per power against an unfinished assigned target; max +1.05%

Talent

Assigned Edge II

+0.03% direct damage per power against an unfinished assigned target; max +1.05%

Talent

Assigned Edge III

+0.03% direct damage per power against an unfinished assigned target; max +1.05%

Talent

Assigned Edge synergy

Adds 2 power to both Assigned Edge and Assigned Insight, within each branch's level-dependent power cap.

Talent

Assigned Insight I

+0.2% Slayer XP per power; max +7%

Talent

Assigned Insight II

+0.2% Slayer XP per power; max +7%

Talent

Assigned Insight III

+0.2% Slayer XP per power; max +7%

Talent

Assigned Insight synergy

Adds 2 power to both Assigned Insight and Slayer's Burden, within each branch's level-dependent power cap.

Talent

Assured Strike I

Up to +1 percentage point Mining success chance; total chance capped at 90%

Talent

Assured Strike II

Up to +1 percentage point Mining success chance; total chance capped at 90%

Talent

Assured Strike III

Up to +1 percentage point Mining success chance; total chance capped at 90%

Talent

Athlete I

+1 Athletics per 5 power

Talent

Athlete II

+1 Athletics per 5 power

Talent

Athlete III

+1 Athletics per 5 power

Talent

Athlete synergy

Adds 2 power to both Athlete and Heavy blows, within each branch's level-dependent power cap.

Talent

Battle lessons I

+2% Defence XP per power

Talent

Battle lessons II

+2% Defence XP per power

Talent

Battle lessons III

+2% Defence XP per power

Talent

Battle lessons synergy

Adds 2 power to both Battle lessons and Steadfast, within each branch's level-dependent power cap.

Talent

Bench Rhythm I

Up to 3% shorter Engineering recipe time; combined time reduction capped at 3%.

Talent

Bench Rhythm II

Up to 3% shorter Engineering recipe time; combined time reduction capped at 3%.

Talent

Bench Rhythm III

Up to 3% shorter Engineering recipe time; combined time reduction capped at 3%.

Talent

Bench Rhythm synergy

Adds 2 power to both Bench Rhythm and Parts Organizer, within each branch's level-dependent power cap.

Talent

Bond Efficiency I

Up to 20% lower Summoning essence costs; every paid action costs at least one.

Talent

Bond Efficiency II

Up to 20% lower Summoning essence costs; every paid action costs at least one.

Talent

Bond Efficiency III

Up to 20% lower Summoning essence costs; every paid action costs at least one.

Talent

Bond Efficiency synergy

Adds 2 power to both Bond Efficiency and Stable Form, within each branch's level-dependent power cap.

Talent

Bow precision I

+1 bow hit per 12 power

Talent

Bow precision II

+1 bow hit per 12 power

Talent

Bow precision III

+1 bow hit per 12 power

Talent

Bow precision synergy

Adds 2 power to both Bow precision and Weapon practice, within each branch's level-dependent power cap.

Talent

Bow Techniques I

+0.1% Dexterity ranged technique damage per power; max +3.5%

Talent

Bow Techniques II

+0.1% Dexterity ranged technique damage per power; max +3.5%

Talent

Bow Techniques III

+0.1% Dexterity ranged technique damage per power; max +3.5%

Talent

Bowyer's Pack I

Up to 15% less carry weight for bows, Wooden sticks and Bowstrings; combined item reduction capped at 35%.

Talent

Bowyer's Pack II

Up to 15% less carry weight for bows, Wooden sticks and Bowstrings; combined item reduction capped at 35%.

Talent

Bowyer's Pack III

Up to 15% less carry weight for bows, Wooden sticks and Bowstrings; combined item reduction capped at 35%.

Talent

Breaking Force I

Strength weapon hits ignore 0.1% of remaining physical armour per power; max 3.5%

Talent

Breaking Force II

Strength weapon hits ignore 0.1% of remaining physical armour per power; max 3.5%

Talent

Breaking Force III

Strength weapon hits ignore 0.1% of remaining physical armour per power; max 3.5%

Talent

Burden Bond I

Up to 5 kg more capacity while a carry companion is active outside combat.

Talent

Burden Bond II

Up to 5 kg more capacity while a carry companion is active outside combat.

Talent

Burden Bond III

Up to 5 kg more capacity while a carry companion is active outside combat.

Talent

Careful Picks I

Up to -1 percentage point Lockpick break chance (15% down to 14%).

Talent

Careful Picks II

Up to -1 percentage point Lockpick break chance (15% down to 14%).

Talent

Careful Picks III

Up to -1 percentage point Lockpick break chance (15% down to 14%).

Talent

Careful Picks synergy

Adds 2 power to both Careful Picks and Deft Fingers, within each branch's level-dependent power cap.

Talent

Careful Traps I

-0.2 percentage points bird-trap break chance per power (20% down to 13%)

Talent

Careful Traps II

-0.2 percentage points bird-trap break chance per power (20% down to 13%)

Talent

Careful Traps III

-0.2 percentage points bird-trap break chance per power (20% down to 13%)

Talent

Careful Traps synergy

Adds 2 power to both Careful Traps and Gentle Hands, within each branch's level-dependent power cap.

Talent

Clean Boil I

Water purification at a burning fire: up to 3% shorter work time; no extra water or XP

Talent

Clean Boil II

Water purification at a burning fire: up to 3% shorter work time; no extra water or XP

Talent

Clean Boil III

Water purification at a burning fire: up to 3% shorter work time; no extra water or XP

Talent

Clean Cut I

Up to +1 percentage point Woodcutting success chance; total chance capped at 90%

Talent

Clean Cut II

Up to +1 percentage point Woodcutting success chance; total chance capped at 90%

Talent

Clean Cut III

Up to +1 percentage point Woodcutting success chance; total chance capped at 90%

Talent

Clean Water I

Up to 3% shorter water purification; one untreated vial still makes one clean vial.

Talent

Clean Water II

Up to 3% shorter water purification; one untreated vial still makes one clean vial.

Talent

Clean Water III

Up to 3% shorter water purification; one untreated vial still makes one clean vial.

Talent

Clean Water synergy

Adds 2 power to both Clean Water and Field Routine, within each branch's level-dependent power cap.

Talent

Climber's Rhythm I

Up to 3% shorter climbs; completed traversal remains required for XP.

Talent

Climber's Rhythm II

Up to 3% shorter climbs; completed traversal remains required for XP.

Talent

Climber's Rhythm III

Up to 3% shorter climbs; completed traversal remains required for XP.

Talent

Compact Bundles I

Firewood counts as 1% less carry weight per power (max 35%)

Talent

Compact Bundles II

Firewood counts as 1% less carry weight per power (max 35%)

Talent

Compact Bundles III

Firewood counts as 1% less carry weight per power (max 35%)

Talent

Compact Bundles synergy

Adds 2 power to both Compact Bundles and Fletcher's Rhythm, within each branch's level-dependent power cap.

Talent

Companion Command I

Up to 10% more companion command damage, on the companion's own turn.

Talent

Companion Command II

Up to 10% more companion command damage, on the companion's own turn.

Talent

Companion Command III

Up to 10% more companion command damage, on the companion's own turn.

Talent

Companion Command synergy

Adds 2 power to both Companion Command and Bond Efficiency, within each branch's level-dependent power cap.

Talent

Condition Hardiness I

Burn, poison and bleed ticks deal 0.05% less damage per power; max 1.75%

Talent

Condition Hardiness II

Burn, poison and bleed ticks deal 0.05% less damage per power; max 1.75%

Talent

Condition Hardiness III

Burn, poison and bleed ticks deal 0.05% less damage per power; max 1.75%

Talent

Cooking Flame I

Field Cooking: up to 3% shorter work time; no change to burn chance or ingredients

Talent

Cooking Flame II

Field Cooking: up to 3% shorter work time; no change to burn chance or ingredients

Talent

Cooking Flame III

Field Cooking: up to 3% shorter work time; no change to burn chance or ingredients

Talent

Crawler's Rhythm I

Up to 3% shorter crawls; completed traversal remains required for XP.

Talent

Crawler's Rhythm II

Up to 3% shorter crawls; completed traversal remains required for XP.

Talent

Crawler's Rhythm III

Up to 3% shorter crawls; completed traversal remains required for XP.

Talent

Crystal Pouch I

Up to 15% less carry weight for raw crystals and essence; combined item reduction capped at 35%.

Talent

Crystal Pouch II

Up to 15% less carry weight for raw crystals and essence; combined item reduction capped at 35%.

Talent

Crystal Pouch III

Up to 15% less carry weight for raw crystals and essence; combined item reduction capped at 35%.

Talent

Culinary Insight I

+2% Cooking XP per power

Talent

Culinary Insight II

+2% Cooking XP per power

Talent

Culinary Insight III

+2% Cooking XP per power

Talent

Culinary Insight synergy

Adds 2 power to both Culinary Insight and Heat Control, within each branch's level-dependent power cap.

Talent

Deep veins I

2% faster mining per power

Talent

Deep veins II

2% faster mining per power

Talent

Deep veins III

2% faster mining per power

Talent

Deep veins synergy

Adds 2 power to both Deep veins and Gem seeker, within each branch's level-dependent power cap.

Talent

Deft Fingers I

Up to +1 percentage point lockpicking success; chest loot and shared cooldown are unchanged.

Talent

Deft Fingers II

Up to +1 percentage point lockpicking success; chest loot and shared cooldown are unchanged.

Talent

Deft Fingers III

Up to +1 percentage point lockpicking success; chest loot and shared cooldown are unchanged.

Talent

Deft Fingers synergy

Adds 2 power to both Deft Fingers and Patient Hands, within each branch's level-dependent power cap.

Talent

Efficient forge I

Save 1 smelting ore; +2% XP/power

Talent

Efficient forge II

Save 1 smelting ore; +2% XP/power

Talent

Efficient forge III

Save 1 smelting ore; +2% XP/power

Talent

Efficient forge synergy

Adds 2 power to both Efficient forge and Tempered steel, within each branch's level-dependent power cap.

Talent

Elemental Guard I

0.1% less Fire and Arcane damage per power; max 3.5%

Talent

Elemental Guard II

0.1% less Fire and Arcane damage per power; max 3.5%

Talent

Elemental Guard III

0.1% less Fire and Arcane damage per power; max 3.5%

Talent

Endurance I

+2% Vitality XP per power

Talent

Endurance II

+2% Vitality XP per power

Talent

Endurance III

+2% Vitality XP per power

Talent

Endurance synergy

Adds 2 power to both Endurance and Hardy, within each branch's level-dependent power cap.

Talent

Engineering Study I

+2% Engineering activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Engineering Study II

+2% Engineering activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Engineering Study III

+2% Engineering activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Engineering Study synergy

Adds 2 power to both Engineering Study and Bench Rhythm, within each branch's level-dependent power cap.

Talent

Feather Handler I

Up to +1 percentage point chicken-plucking success chance; total chance capped at 90%

Talent

Feather Handler II

Up to +1 percentage point chicken-plucking success chance; total chance capped at 90%

Talent

Feather Handler III

Up to +1 percentage point chicken-plucking success chance; total chance capped at 90%

Talent

Field alchemist I

Gather faster; +2% XP/power

Talent

Field alchemist II

Gather faster; +2% XP/power

Talent

Field alchemist III

Gather faster; +2% XP/power

Talent

Field alchemist synergy

Adds 2 power to both Field alchemist and Potent draughts, within each branch's level-dependent power cap.

Talent

Field Alchemy I

Field alchemy: up to 3% shorter work time; Survival and recipe requirements still apply

Talent

Field Alchemy II

Field alchemy: up to 3% shorter work time; Survival and recipe requirements still apply

Talent

Field Alchemy III

Field alchemy: up to 3% shorter work time; Survival and recipe requirements still apply

Talent

Field Alchemy synergy

Adds 2 power to both Field Alchemy and Steady Feed, within each branch's level-dependent power cap.

Talent

Field Kit I

Hunting catches, hides, raw meat and feathers: up to 15% less effective carry weight

Talent

Field Kit II

Hunting catches, hides, raw meat and feathers: up to 15% less effective carry weight

Talent

Field Kit III

Hunting catches, hides, raw meat and feathers: up to 15% less effective carry weight

Talent

Field Routine I

Up to 3% shorter field production; combined recipe and field reductions cannot exceed 3%.

Talent

Field Routine II

Up to 3% shorter field production; combined recipe and field reductions cannot exceed 3%.

Talent

Field Routine III

Up to 3% shorter field production; combined recipe and field reductions cannot exceed 3%.

Talent

Field Routine synergy

Adds 2 power to both Field Routine and Survival Practice, within each branch's level-dependent power cap.

Talent

Fine Picks I

Up to 15% less carry weight for Lockpicks; combined item reduction capped at 35%.

Talent

Fine Picks II

Up to 15% less carry weight for Lockpicks; combined item reduction capped at 35%.

Talent

Fine Picks III

Up to 15% less carry weight for Lockpicks; combined item reduction capped at 35%.

Talent

Finesse edge I

+1 Dexterity weapon damage per 7 power

Talent

Finesse edge II

+1 Dexterity weapon damage per 7 power

Talent

Finesse edge III

+1 Dexterity weapon damage per 7 power

Talent

Finesse edge synergy

Adds 2 power to both Finesse edge and Bow precision, within each branch's level-dependent power cap.

Talent

Finesse Techniques I

+0.1% dagger and scythe technique damage per power; max +3.5%

Talent

Finesse Techniques II

+0.1% dagger and scythe technique damage per power; max +3.5%

Talent

Finesse Techniques III

+0.1% dagger and scythe technique damage per power; max +3.5%

Talent

Fletcher's Pace I

Up to 3% shorter Fletching recipe time; combined time reduction capped at 3%.

Talent

Fletcher's Pace II

Up to 3% shorter Fletching recipe time; combined time reduction capped at 3%.

Talent

Fletcher's Pace III

Up to 3% shorter Fletching recipe time; combined time reduction capped at 3%.

Talent

Fletcher's Rhythm I

+2% Fletching XP per power

Talent

Fletcher's Rhythm II

+2% Fletching XP per power

Talent

Fletcher's Rhythm III

+2% Fletching XP per power

Talent

Fletcher's Rhythm synergy

Adds 2 power to both Fletcher's Rhythm and Ready Fuel, within each branch's level-dependent power cap.

Talent

Forager I

2% herb chance per power

Talent

Forager II

2% herb chance per power

Talent

Forager III

2% herb chance per power

Talent

Forager synergy

Adds 2 power to both Forager and Keen axe, within each branch's level-dependent power cap.

Talent

Forceful shove I

+1 shove DC per 12 power

Talent

Forceful shove II

+1 shove DC per 12 power

Talent

Forceful shove III

+1 shove DC per 12 power

Talent

Forceful shove synergy

Adds 2 power to both Forceful shove and Athlete, within each branch's level-dependent power cap.

Talent

Forester I

2% faster gathering per power

Talent

Forester II

2% faster gathering per power

Talent

Forester III

2% faster gathering per power

Talent

Forester synergy

Adds 2 power to both Forester and Forager, within each branch's level-dependent power cap.

Talent

Forge Rhythm I

Up to 3% shorter Smithing recipe time; combined time reduction capped at 3%.

Talent

Forge Rhythm II

Up to 3% shorter Smithing recipe time; combined time reduction capped at 3%.

Talent

Forge Rhythm III

Up to 3% shorter Smithing recipe time; combined time reduction capped at 3%.

Talent

Fresh Catch I

Raw fish: up to 15% less effective carry weight

Talent

Fresh Catch II

Raw fish: up to 15% less effective carry weight

Talent

Fresh Catch III

Raw fish: up to 15% less effective carry weight

Talent

Fuel Carrier I

Firewood: up to 15% less effective carry weight; existing carry bonuses remain capped

Talent

Fuel Carrier II

Firewood: up to 15% less effective carry weight; existing carry bonuses remain capped

Talent

Fuel Carrier III

Firewood: up to 15% less effective carry weight; existing carry bonuses remain capped

Talent

Gem Satchel I

Up to 15% less carry weight for geodes and gems; combined item reduction capped at 35%.

Talent

Gem Satchel II

Up to 15% less carry weight for geodes and gems; combined item reduction capped at 35%.

Talent

Gem Satchel III

Up to 15% less carry weight for geodes and gems; combined item reduction capped at 35%.

Talent

Gem seeker I

Find +1 gold per mining power; collect the dropped coins

Talent

Gem seeker II

Find +1 gold per mining power; collect the dropped coins

Talent

Gem seeker III

Find +1 gold per mining power; collect the dropped coins

Talent

Gem seeker synergy

Adds 2 power to both Gem seeker and Prospector, within each branch's level-dependent power cap.

Talent

Gentle Guidance I

Up to 3.5 percentage points shorter assisted work cycles, within the activity's shared time cap.

Talent

Gentle Guidance II

Up to 3.5 percentage points shorter assisted work cycles, within the activity's shared time cap.

Talent

Gentle Guidance III

Up to 3.5 percentage points shorter assisted work cycles, within the activity's shared time cap.

Talent

Gentle Hands I

+0.2 percentage points insect catch chance per power (max +7; total chance capped at 90%)

Talent

Gentle Hands II

+0.2 percentage points insect catch chance per power (max +7; total chance capped at 90%)

Talent

Gentle Hands III

+0.2 percentage points insect catch chance per power (max +7; total chance capped at 90%)

Talent

Gentle Hands synergy

Adds 2 power to both Gentle Hands and Sure Aim, within each branch's level-dependent power cap.

Talent

Gloamthorn Study I

+0.03% direct damage per power against assigned Gloamthorns; max +1.05%

Talent

Gloamthorn Study II

+0.03% direct damage per power against assigned Gloamthorns; max +1.05%

Talent

Gloamthorn Study III

+0.03% direct damage per power against assigned Gloamthorns; max +1.05%

Talent

Goldsmith's Kit I

Up to 15% less carry weight for gold and gem-set jewellery; combined item reduction capped at 35%.

Talent

Goldsmith's Kit II

Up to 15% less carry weight for gold and gem-set jewellery; combined item reduction capped at 35%.

Talent

Goldsmith's Kit III

Up to 15% less carry weight for gold and gem-set jewellery; combined item reduction capped at 35%.

Talent

Green fingers I

+1 herb per 5 power (round up)

Talent

Green fingers II

+1 herb per 5 power (round up)

Talent

Green fingers III

+1 herb per 5 power (round up)

Talent

Green fingers synergy

Adds 2 power to both Green fingers and Field alchemist, within each branch's level-dependent power cap.

Talent

Hardy I

+2 maximum HP per power

Talent

Hardy II

+2 maximum HP per power

Talent

Hardy III

+2 maximum HP per power

Talent

Hardy synergy

Adds 2 power to both Hardy and Resilience, within each branch's level-dependent power cap.

Talent

Heat Control I

-1 percentage point burn chance per power; 1% floor

Talent

Heat Control II

-1 percentage point burn chance per power; 1% floor

Talent

Heat Control III

-1 percentage point burn chance per power; 1% floor

Talent

Heat Control synergy

Adds 2 power to both Heat Control and Second Serving, within each branch's level-dependent power cap.

Talent

Heavy blows I

+1 Strength weapon damage per 5 power

Talent

Heavy blows II

+1 Strength weapon damage per 5 power

Talent

Heavy blows III

+1 Strength weapon damage per 5 power

Talent

Heavy blows synergy

Adds 2 power to both Heavy blows and Forceful shove, within each branch's level-dependent power cap.

Talent

Heavy Techniques I

+0.1% Strength weapon technique damage per power; max +3.5%

Talent

Heavy Techniques II

+0.1% Strength weapon technique damage per power; max +3.5%

Talent

Heavy Techniques III

+0.1% Strength weapon technique damage per power; max +3.5%

Talent

Hunter's Journal I

+0.2% Hunting XP per power (max 7%; whole XP rounding)

Talent

Hunter's Journal II

+0.2% Hunting XP per power (max 7%; whole XP rounding)

Talent

Hunter's Journal III

+0.2% Hunting XP per power (max 7%; whole XP rounding)

Talent

Jeweller's Pouch I

Up to 15% less carry weight for gem-set jewellery; combined item reduction capped at 35%.

Talent

Jeweller's Pouch II

Up to 15% less carry weight for gem-set jewellery; combined item reduction capped at 35%.

Talent

Jeweller's Pouch III

Up to 15% less carry weight for gem-set jewellery; combined item reduction capped at 35%.

Talent

Jumper's Rhythm I

Up to 3% shorter gap jumps; completed traversal remains required for XP.

Talent

Jumper's Rhythm II

Up to 3% shorter gap jumps; completed traversal remains required for XP.

Talent

Jumper's Rhythm III

Up to 3% shorter gap jumps; completed traversal remains required for XP.

Talent

Keen axe I

2% chance of one extra log per power

Talent

Keen axe II

2% chance of one extra log per power

Talent

Keen axe III

2% chance of one extra log per power

Talent

Keen axe synergy

Adds 2 power to both Keen axe and Forester, within each branch's level-dependent power cap.

Talent

Kitchen Rhythm I

Up to 3% shorter Cooking recipe time; combined time reduction capped at 3%.

Talent

Kitchen Rhythm II

Up to 3% shorter Cooking recipe time; combined time reduction capped at 3%.

Talent

Kitchen Rhythm III

Up to 3% shorter Cooking recipe time; combined time reduction capped at 3%.

Talent

Lasting Embers I

Spell burn damage increases 0.1% per power; max +3.5%, retaining two ticks

Talent

Lasting Embers II

Spell burn damage increases 0.1% per power; max +3.5%, retaining two ticks

Talent

Lasting Embers III

Spell burn damage increases 0.1% per power; max +3.5%, retaining two ticks

Talent

Light Footwork I

Existing armour Dexterity damage penalty is 0.1% smaller per power; max 3.5% smaller, evasion unchanged

Talent

Light Footwork II

Existing armour Dexterity damage penalty is 0.1% smaller per power; max 3.5% smaller, evasion unchanged

Talent

Light Footwork III

Existing armour Dexterity damage penalty is 0.1% smaller per power; max 3.5% smaller, evasion unchanged

Talent

Light Outfits I

Textile and leather equipment: 1% less carry weight per power (max 35%)

Talent

Light Outfits II

Textile and leather equipment: 1% less carry weight per power (max 35%)

Talent

Light Outfits III

Textile and leather equipment: 1% less carry weight per power (max 35%)

Talent

Light Outfits synergy

Adds 2 power to both Light Outfits and Packed Supplies, within each branch's level-dependent power cap.

Talent

Light Salvage I

Up to 15% less carry weight for scrap boxes and scraps; combined item reduction capped at 35%.

Talent

Light Salvage II

Up to 15% less carry weight for scrap boxes and scraps; combined item reduction capped at 35%.

Talent

Light Salvage III

Up to 15% less carry weight for scrap boxes and scraps; combined item reduction capped at 35%.

Talent

Lock Study I

+2% Thieving activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Lock Study II

+2% Thieving activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Lock Study III

+2% Thieving activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Long Embers I

Up to 3% more fuel burn duration; combined with Ready Fuel, total bonus capped at 35%

Talent

Long Embers II

Up to 3% more fuel burn duration; combined with Ready Fuel, total bonus capped at 35%

Talent

Long Embers III

Up to 3% more fuel burn duration; combined with Ready Fuel, total bonus capped at 35%

Talent

Long Embers synergy

Adds 2 power to both Long Embers and Field Alchemy, within each branch's level-dependent power cap.

Talent

Long Supper I

Up to 3% longer meal carry-capacity bonus; healing amount and healing time are unchanged.

Talent

Long Supper II

Up to 3% longer meal carry-capacity bonus; healing amount and healing time are unchanged.

Talent

Long Supper III

Up to 3% longer meal carry-capacity bonus; healing amount and healing time are unchanged.

Talent

Masterwork I

+20 HP, then +2 HP/power

Talent

Masterwork II

+20 HP, then +2 HP/power

Talent

Masterwork III

+20 HP, then +2 HP/power

Talent

Masterwork synergy

Adds 2 power to both Masterwork and Efficient forge, within each branch's level-dependent power cap.

Talent

Measured Brewing I

Potion recipes: up to 3% shorter work time; no change to ingredients or output

Talent

Measured Brewing II

Potion recipes: up to 3% shorter work time; no change to ingredients or output

Talent

Measured Brewing III

Potion recipes: up to 3% shorter work time; no change to ingredients or output

Talent

Mending Arts I

Paid healing spells restore +0.1% per power; max +3.5%

Talent

Mending Arts II

Paid healing spells restore +0.1% per power; max +3.5%

Talent

Mending Arts III

Paid healing spells restore +0.1% per power; max +3.5%

Talent

Mineral Carrier I

Raw minerals: up to 15% less effective carry weight

Talent

Mineral Carrier II

Raw minerals: up to 15% less effective carry weight

Talent

Mineral Carrier III

Raw minerals: up to 15% less effective carry weight

Talent

Mineral Study I

+0.2% Mining XP per power (max 7%; whole XP rounding)

Talent

Mineral Study II

+0.2% Mining XP per power (max 7%; whole XP rounding)

Talent

Mineral Study III

+0.2% Mining XP per power (max 7%; whole XP rounding)

Talent

Night Angler I

Night catches: +0.2% base Fishing XP per power (max 7%; whole XP rounding); bait is still required

Talent

Night Angler II

Night catches: +0.2% base Fishing XP per power (max 7%; whole XP rounding); bait is still required

Talent

Night Angler III

Night catches: +0.2% base Fishing XP per power (max 7%; whole XP rounding); bait is still required

Talent

Pack Endurance I

+50 g carry capacity per power; max +1.75 kg

Talent

Pack Endurance II

+50 g carry capacity per power; max +1.75 kg

Talent

Pack Endurance III

+50 g carry capacity per power; max +1.75 kg

Talent

Pack Frame I

+100 g carry capacity per power; max +3.5 kg

Talent

Pack Frame II

+100 g carry capacity per power; max +3.5 kg

Talent

Pack Frame III

+100 g carry capacity per power; max +3.5 kg

Talent

Packed Camps I

Up to 15% less carry weight for Firewood; combined item reduction capped at 35%.

Talent

Packed Camps II

Up to 15% less carry weight for Firewood; combined item reduction capped at 35%.

Talent

Packed Camps III

Up to 15% less carry weight for Firewood; combined item reduction capped at 35%.

Talent

Packed Meals I

Up to 15% less carry weight for raw and cooked meals; combined item reduction capped at 35%.

Talent

Packed Meals II

Up to 15% less carry weight for raw and cooked meals; combined item reduction capped at 35%.

Talent

Packed Meals III

Up to 15% less carry weight for raw and cooked meals; combined item reduction capped at 35%.

Talent

Packed Metal I

Up to 15% less carry weight for metal ores and ingots; combined item reduction capped at 35%.

Talent

Packed Metal II

Up to 15% less carry weight for metal ores and ingots; combined item reduction capped at 35%.

Talent

Packed Metal III

Up to 15% less carry weight for metal ores and ingots; combined item reduction capped at 35%.

Talent

Packed Rations I

Up to 15% less carry weight for raw and cooked meals; combined item reduction capped at 35%.

Talent

Packed Rations II

Up to 15% less carry weight for raw and cooked meals; combined item reduction capped at 35%.

Talent

Packed Rations III

Up to 15% less carry weight for raw and cooked meals; combined item reduction capped at 35%.

Talent

Packed Supplies I

Cloth, leather, fibre, rope and vials: 1% less carry weight per power (max 35%)

Talent

Packed Supplies II

Cloth, leather, fibre, rope and vials: 1% less carry weight per power (max 35%)

Talent

Packed Supplies III

Cloth, leather, fibre, rope and vials: 1% less carry weight per power (max 35%)

Talent

Packed Supplies synergy

Adds 2 power to both Packed Supplies and Artisan Practice, within each branch's level-dependent power cap.

Talent

Packed Water I

Up to 15% less carry weight for empty and filled vials; combined item reduction capped at 35%.

Talent

Packed Water II

Up to 15% less carry weight for empty and filled vials; combined item reduction capped at 35%.

Talent

Packed Water III

Up to 15% less carry weight for empty and filled vials; combined item reduction capped at 35%.

Talent

Parts Organizer I

Up to 15% less carry weight for Engineering components; combined item reduction capped at 35%.

Talent

Parts Organizer II

Up to 15% less carry weight for Engineering components; combined item reduction capped at 35%.

Talent

Parts Organizer III

Up to 15% less carry weight for Engineering components; combined item reduction capped at 35%.

Talent

Parts Organizer synergy

Adds 2 power to both Parts Organizer and Engineering Study, within each branch's level-dependent power cap.

Talent

Patient Angler I

Up to +1 percentage point Fishing success chance; total chance capped at 90%

Talent

Patient Angler II

Up to +1 percentage point Fishing success chance; total chance capped at 90%

Talent

Patient Angler III

Up to +1 percentage point Fishing success chance; total chance capped at 90%

Talent

Patient Hands I

Up to 3% shorter lockpicking attempts; shared chest cooldown is unchanged.

Talent

Patient Hands II

Up to 3% shorter lockpicking attempts; shared chest cooldown is unchanged.

Talent

Patient Hands III

Up to 3% shorter lockpicking attempts; shared chest cooldown is unchanged.

Talent

Patient Hands synergy

Adds 2 power to both Patient Hands and Careful Picks, within each branch's level-dependent power cap.

Talent

Physical Conditioning I

0.1% less physical damage per power; max 3.5%

Talent

Physical Conditioning II

0.1% less physical damage per power; max 3.5%

Talent

Physical Conditioning III

0.1% less physical damage per power; max 3.5%

Talent

Potent draughts I

Manual draughts: +2 HP/power

Talent

Potent draughts II

Manual draughts: +2 HP/power

Talent

Potent draughts III

Manual draughts: +2 HP/power

Talent

Potent draughts synergy

Adds 2 power to both Potent draughts and Green fingers, within each branch's level-dependent power cap.

Talent

Prospector I

2% chance of one extra ore per power

Talent

Prospector II

2% chance of one extra ore per power

Talent

Prospector III

2% chance of one extra ore per power

Talent

Prospector synergy

Adds 2 power to both Prospector and Deep veins, within each branch's level-dependent power cap.

Talent

Quick Reel I

2% faster fishing per power

Talent

Quick Reel II

2% faster fishing per power

Talent

Quick Reel III

2% faster fishing per power

Talent

Quick Reel synergy

Adds 2 power to both Quick Reel and Angler's Insight, within each branch's level-dependent power cap.

Talent

Quiver Packing I

Up to 15% less carry weight for arrows of every kind; combined item reduction capped at 35%.

Talent

Quiver Packing II

Up to 15% less carry weight for arrows of every kind; combined item reduction capped at 35%.

Talent

Quiver Packing III

Up to 15% less carry weight for arrows of every kind; combined item reduction capped at 35%.

Talent

Reaction Discipline I

Prepared Parry and Protect block +0.05 percentage points per power; max +1.75 points

Talent

Reaction Discipline II

Prepared Parry and Protect block +0.05 percentage points per power; max +1.75 points

Talent

Reaction Discipline III

Prepared Parry and Protect block +0.05 percentage points per power; max +1.75 points

Talent

Ready Fuel I

+1% Firewood burn duration per power (max 35%)

Talent

Ready Fuel II

+1% Firewood burn duration per power (max 35%)

Talent

Ready Fuel III

+1% Firewood burn duration per power (max 35%)

Talent

Ready Fuel synergy

Adds 2 power to both Ready Fuel and Compact Bundles, within each branch's level-dependent power cap.

Talent

Resilience I

Reduce hit damage: 1 per 10 power; at most 70% of remaining damage

Talent

Resilience II

Reduce hit damage: 1 per 10 power; at most 70% of remaining damage

Talent

Resilience III

Reduce hit damage: 1 per 10 power; at most 70% of remaining damage

Talent

Resilience synergy

Adds 2 power to both Resilience and Endurance, within each branch's level-dependent power cap.

Talent

Restorative Draughts I

Manual draughts heal +0.1% per power; max +3.5%, rounded to whole HP

Talent

Restorative Draughts II

Manual draughts heal +0.1% per power; max +3.5%, rounded to whole HP

Talent

Restorative Draughts III

Manual draughts heal +0.1% per power; max +3.5%, rounded to whole HP

Talent

Salvager's Pack I

Up to 15% less carry weight for scraps and recovered Engineering parts; combined item reduction capped at 35%.

Talent

Salvager's Pack II

Up to 15% less carry weight for scraps and recovered Engineering parts; combined item reduction capped at 35%.

Talent

Salvager's Pack III

Up to 15% less carry weight for scraps and recovered Engineering parts; combined item reduction capped at 35%.

Talent

School Sense I

2% chance of one extra fish per power

Talent

School Sense II

2% chance of one extra fish per power

Talent

School Sense III

2% chance of one extra fish per power

Talent

School Sense synergy

Adds 2 power to both School Sense and Quick Reel, within each branch's level-dependent power cap.

Talent

Scroll Case I

Up to 15% less carry weight for scroll fragments and scrolls; combined item reduction capped at 35%.

Talent

Scroll Case II

Up to 15% less carry weight for scroll fragments and scrolls; combined item reduction capped at 35%.

Talent

Scroll Case III

Up to 15% less carry weight for scroll fragments and scrolls; combined item reduction capped at 35%.

Talent

Second Serving I

1% chance of +1 cooked fish per power on success

Talent

Second Serving II

1% chance of +1 cooked fish per power on success

Talent

Second Serving III

1% chance of +1 cooked fish per power on success

Talent

Second Serving synergy

Adds 2 power to both Second Serving and Culinary Insight, within each branch's level-dependent power cap.

Talent

Shield discipline I

Guard blocks +0.5% per power

Talent

Shield discipline II

Guard blocks +0.5% per power

Talent

Shield discipline III

Guard blocks +0.5% per power

Talent

Shield discipline synergy

Adds 2 power to both Shield discipline and Battle lessons, within each branch's level-dependent power cap.

Talent

Slayer's Burden I

Slayer creature materials weigh 15/35 percent less per power; combined carry reduction capped at 15%

Talent

Slayer's Burden II

Slayer creature materials weigh 15/35 percent less per power; combined carry reduction capped at 15%

Talent

Slayer's Burden III

Slayer creature materials weigh 15/35 percent less per power; combined carry reduction capped at 15%

Talent

Slayer's Burden synergy

Adds 2 power to both Slayer's Burden and Assigned Edge, within each branch's level-dependent power cap.

Talent

Soul Attunement I

Up to 3.5 percentage points higher capture chance, within the 35% total cap.

Talent

Soul Attunement II

Up to 3.5 percentage points higher capture chance, within the 35% total cap.

Talent

Soul Attunement III

Up to 3.5 percentage points higher capture chance, within the 35% total cap.

Talent

Spell precision I

+1 spell hit per 12 power

Talent

Spell precision II

+1 spell hit per 12 power

Talent

Spell precision III

+1 spell hit per 12 power

Talent

Spell precision synergy

Adds 2 power to both Spell precision and Arcane force, within each branch's level-dependent power cap.

Talent

Stable Form I

Up to 20% more online time per paid energy minute. Stored souls recover automatically.

Talent

Stable Form II

Up to 20% more online time per paid energy minute. Stored souls recover automatically.

Talent

Stable Form III

Up to 20% more online time per paid energy minute. Stored souls recover automatically.

Talent

Stable Form synergy

Adds 2 power to both Stable Form and Companion Command, within each branch's level-dependent power cap.

Talent

Steadfast I

+1 armour class per 12 power

Talent

Steadfast II

+1 armour class per 12 power

Talent

Steadfast III

+1 armour class per 12 power

Talent

Steadfast synergy

Adds 2 power to both Steadfast and Shield discipline, within each branch's level-dependent power cap.

Talent

Steady Feed I

Up to 3% shorter Firewood feeding time; one fuel item is still consumed

Talent

Steady Feed II

Up to 3% shorter Firewood feeding time; one fuel item is still consumed

Talent

Steady Feed III

Up to 3% shorter Firewood feeding time; one fuel item is still consumed

Talent

Steady Feed synergy

Adds 2 power to both Steady Feed and Long Embers, within each branch's level-dependent power cap.

Talent

Sure Aim I

+0.2 percentage points deer hunt success per power (max +7; no combat bonus)

Talent

Sure Aim II

+0.2 percentage points deer hunt success per power (max +7; no combat bonus)

Talent

Sure Aim III

+0.2 percentage points deer hunt success per power (max +7; no combat bonus)

Talent

Sure Aim synergy

Adds 2 power to both Sure Aim and Careful Traps, within each branch's level-dependent power cap.

Talent

Sure Footing I

+1 Athletics check modifier per 12 power, rounded up (max +3).

Talent

Sure Footing II

+1 Athletics check modifier per 12 power, rounded up (max +3).

Talent

Sure Footing III

+1 Athletics check modifier per 12 power, rounded up (max +3).

Talent

Sure Footing synergy

Adds 2 power to both Sure Footing and Traveller's Pack, within each branch's level-dependent power cap.

Talent

Survival Practice I

+2% Survival activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Survival Practice II

+2% Survival activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Survival Practice III

+2% Survival activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Survival Practice synergy

Adds 2 power to both Survival Practice and Clean Water, within each branch's level-dependent power cap.

Talent

Swift Dismantling I

Up to 3% shorter enhancement dismantling; costs, returns and level checks still apply.

Talent

Swift Dismantling II

Up to 3% shorter enhancement dismantling; costs, returns and level checks still apply.

Talent

Swift Dismantling III

Up to 3% shorter enhancement dismantling; costs, returns and level checks still apply.

Talent

Swift Installation I

Up to 3% shorter enhancement installations; costs, returns and level checks still apply.

Talent

Swift Installation II

Up to 3% shorter enhancement installations; costs, returns and level checks still apply.

Talent

Swift Installation III

Up to 3% shorter enhancement installations; costs, returns and level checks still apply.

Talent

Swift Repairs I

Up to 3% shorter enhancement repairs; costs, returns and level checks still apply.

Talent

Swift Repairs II

Up to 3% shorter enhancement repairs; costs, returns and level checks still apply.

Talent

Swift Repairs III

Up to 3% shorter enhancement repairs; costs, returns and level checks still apply.

Talent

Tempered steel I

+hit and melee damage with power

Talent

Tempered steel II

+hit and melee damage with power

Talent

Tempered steel III

+hit and melee damage with power

Talent

Tempered steel synergy

Adds 2 power to both Tempered steel and Masterwork, within each branch's level-dependent power cap.

Talent

Timber Carrier I

Logs: up to 15% less effective carry weight

Talent

Timber Carrier II

Logs: up to 15% less effective carry weight

Talent

Timber Carrier III

Logs: up to 15% less effective carry weight

Talent

Trace Reach I

+2 cm Tindle sensing range per power (max +70 cm; total range capped at 30 m).

Talent

Trace Reach II

+2 cm Tindle sensing range per power (max +70 cm; total range capped at 30 m).

Talent

Trace Reach III

+2 cm Tindle sensing range per power (max +70 cm; total range capped at 30 m).

Talent

Trace Reach synergy

Adds 2 power to both Trace Reach and Arcane Study, within each branch's level-dependent power cap.

Talent

Traveller's Pack I

Up to 15% less carry weight for travel supplies; combined item reduction capped at 35%.

Talent

Traveller's Pack II

Up to 15% less carry weight for travel supplies; combined item reduction capped at 35%.

Talent

Traveller's Pack III

Up to 15% less carry weight for travel supplies; combined item reduction capped at 35%.

Talent

Traveller's Pack synergy

Adds 2 power to both Traveller's Pack and Traveller's Practice, within each branch's level-dependent power cap.

Talent

Traveller's Practice I

+2% Athletics activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Traveller's Practice II

+2% Athletics activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Traveller's Practice III

+2% Athletics activity XP per power (max 70%); fixed quest rewards keep their own rules.

Talent

Traveller's Practice synergy

Adds 2 power to both Traveller's Practice and Sure Footing, within each branch's level-dependent power cap.

Talent

Wardcraft I

Paid Wards grant +0.1% per power; max +3.5%, retaining the 25% target-HP cap

Talent

Wardcraft II

Paid Wards grant +0.1% per power; max +3.5%, retaining the 25% target-HP cap

Talent

Wardcraft III

Paid Wards grant +0.1% per power; max +3.5%, retaining the 25% target-HP cap

Talent

Weapon practice I

+2% Dexterity XP per power

Talent

Weapon practice II

+2% Dexterity XP per power

Talent

Weapon practice III

+2% Dexterity XP per power

Talent

Weapon practice synergy

Adds 2 power to both Weapon practice and Finesse edge, within each branch's level-dependent power cap.

Talent

Whisper Sense I

+1 cm crafted Whisper lantern reveal radius per power; max +35 cm

Talent

Whisper Sense II

+1 cm crafted Whisper lantern reveal radius per power; max +35 cm

Talent

Whisper Sense III

+1 cm crafted Whisper lantern reveal radius per power; max +35 cm

Talent

Woodland Study I

+0.2% Woodcutting XP per power (max 7%; whole XP rounding)

Talent

Woodland Study II

+0.2% Woodcutting XP per power (max 7%; whole XP rounding)

Talent

Woodland Study III

+0.2% Woodcutting XP per power (max 7%; whole XP rounding)

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