ItemCurrent prototype

Sapphire gold amulet

Unenchanted gem-set gold jewellery. Its gem determines the power obtained by enchanting it at an Arcane source using Divination and essence.

How to obtain

Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.

How to obtain
CraftMake Sapphire gold amuletSmithing 50; produces 1; Smithing anvil

How to use

Equip this in the necklace / amulet slot. Compare the quality row of the actual piece you own before replacing your equipment.

How to use
Make Spellweaver's amulet1 per operationDivination 50; Arcane Table
Make Rimeheart pendant1 per operationDivination 65; Arcane Table

Appearance gallery

Prices and trading

The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.

How to make or recover

Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.

How to make or recover
Make Sapphire gold amuletSmithing50150Anvil / village forge12 × Gold bar, 1 × Cut Sapphire

Used in recipes

Amounts are the unmodified catalog costs per operation. Valid active talents or equipment can modify paid costs only where the game explicitly allows it.

Used in recipes
Make Spellweaver's amuletDivination50150Arcane source11 × Spellweaver's amulet
Make Rimeheart pendantDivination65115Arcane source11 × Rimeheart pendant
Linked from 6 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
item:574
Item ID
574
Rarity tier (catalog)
2
Retired
No
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Item ID
574
Weight (g)
100
Stack limit
9,999
Base sell price (coins)
0
Equipment slot
Necklace / Amulet
Requirements
No skill or quest requirement in the item catalog.
Quality
Fixed quality
Rarity tier (catalog)
2
Retired
No

Source files

  • Content/Appearance/bodies.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGAmmo.cpp
  • Source/FantasyBenchmark/RPGAppearance.cpp
  • Source/FantasyBenchmark/RPGArmour.cpp
  • Source/FantasyBenchmark/RPGArtificeItemModels.h
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBackComponent.cpp
  • Source/FantasyBenchmark/RPGBeetles.cpp
  • Source/FantasyBenchmark/RPGBeetles.h
  • Source/FantasyBenchmark/RPGBodies.cpp
  • Source/FantasyBenchmark/RPGButterflies.h
  • Source/FantasyBenchmark/RPGButterflyPotions.cpp
  • Source/FantasyBenchmark/RPGCanyonItems.h
  • Source/FantasyBenchmark/RPGCapeComponent.cpp
  • Source/FantasyBenchmark/RPGCoalMining.h
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatTrees.h
  • Source/FantasyBenchmark/RPGCooking.h
  • Source/FantasyBenchmark/RPGEquipmentAttachmentFit.cpp
  • Source/FantasyBenchmark/RPGEquipmentAttachmentRows.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.h
  • Source/FantasyBenchmark/RPGFiremakingFuel.h
  • Source/FantasyBenchmark/RPGGearFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGImportMarket.h
  • Source/FantasyBenchmark/RPGIronArmour.cpp
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGLanternComponent.cpp
  • Source/FantasyBenchmark/RPGMarket.cpp
  • Source/FantasyBenchmark/RPGNecklaceComponent.cpp
  • Source/FantasyBenchmark/RPGNorthwickLayout.h
  • Source/FantasyBenchmark/RPGProductionRules.h
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Source/FantasyBenchmark/RPGSlayerItemModels.h
  • Source/FantasyBenchmark/RPGSlayerItemPresentation.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.h
  • Source/FantasyBenchmark/RPGSteelArmour.cpp
  • Source/FantasyBenchmark/RPGStoneheartWeapons.h
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp
  • Source/FantasyBenchmark/RPGTindleComponent.cpp
  • Source/FantasyBenchmark/RPGTraderImportModels.h
  • Source/FantasyBenchmark/RPGTraderImports.cpp
  • Source/FantasyBenchmark/RPGUnit.cpp
  • Source/FantasyBenchmark/RPGWorldStreaming.cpp
  • Wiki/content/equipment-media.json
  • Wiki/tools/player_guides.py

Type a name, ingredient, reward or question to explore the compendium.

↑ ↓ to move Enter to openEsc to close