Rootbound Steel helm
On this page
A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.
How to obtain
Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.
| Recolour equipment | Steel helm + Rootbound dye | A dyed appearance of Steel helm. Original equipment stats and requirements remain unchanged. Recolour at a Crafting table with one matching dye, after unequipping the item; recolouring grants no XP. Armour must be Masterwork. Reserved older dye IDs remain valid in saves; plain colours cannot newly dye metal without cloth panels. |
How to use
Equip this in the head slot. Meet Defence 30 before equipping it. Compare the quality row of the actual piece you own before replacing your equipment. Matching pieces: Rootbound steel armour.
| Steel helm | Base equipment | Steel helm: head equipment. Produced with Smithing 30 at Anvil / village forge. |
| Rootbound dye | Coloured with | Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish. |
| Rootbound steel armour | Equipment family | Rootbound steel armour groups the matching head, chest, legs and feet pieces. Each piece links to its requirements, production and individual equipment stats. |
Appearance gallery
View Rootbound Steel helm in the recorded images below. Select an image to see it at full size.
2 images
Worn in the complete Rootbound steel armour outfit. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txt
Worn in the complete Rootbound steel armour outfit. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txtEquipment sets
Rootbound steel armour
Rootbound steel armour groups the matching head, chest, legs and feet pieces. Each piece links to its requirements, production and individual equipment stats.
Prices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Appearance and dyeing
A dyed appearance of Steel helm. Original equipment stats and requirements remain unchanged. Recolour at a Crafting table with one matching dye, after unequipping the item; recolouring grants no XP. Armour must be Masterwork. Reserved older dye IDs remain valid in saves; plain colours cannot newly dye metal without cloth panels.
Equipment stats by quality
Values for this item alone, before penetration, other equipment, talents and shared caps. A shield worn on the Back applies 50% of its armour and Dexterity penalty.
| Standard | 5 | 12.8205 | 0 | 3.5294 | 0 |
| Fine | 5.5 | 13.9241 | 0 | 3.2941 | 0 |
| Refined | 6 | 15 | 0 | 3.0588 | 0 |
| Superior | 6.5 | 16.0494 | 0 | 2.8235 | 0 |
| Exceptional | 7 | 17.0732 | 0 | 2.5882 | 0 |
| Masterwork | 7.5 | 18.0723 | 0 | 2.3529 | 0 |
Linked from 2 articles
- Rootbound steel armourEquipment set
- DefenceSkill
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
item:789- Item ID
- 789
- Rarity tier (catalog)
- 1
- Retired
- No
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Item ID
- 789
- Weight (g)
- 2,000
- Stack limit
- 9,999
- Base sell price (coins)
- 0
- Equipment slot
- Head
- Requirements
- Defence 30
- Quality
- Standard / Fine / Refined / Superior / Exceptional / Masterwork
- Rarity tier (catalog)
- 1
- Retired
- No
- Base equipment
- Steel helm
- Equipment family
- Rootbound steel armour
Source files
Content/Appearance/bodies.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.jsonWiki/tools/player_guides.py