Frost Steel helm
On this page
A dyed appearance of Steel helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.
Prices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Appearance and dyeing
A dyed appearance of Steel helm. Original equipment stats and requirements remain unchanged. Recolour at a Crafting table with one matching dye, after unequipping the item; recolouring grants no XP. Armour must be Masterwork. Reserved older dye IDs remain valid in saves; plain colours cannot newly dye metal without cloth panels.
Appearance gallery
View Frost Steel helm in the recorded images below. Select an image to see it at full size.
2 images
Worn in the complete Frost steel armour outfit. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txt
Worn in the complete Frost steel armour outfit. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txtEquipment sets
Frost steel armour
Frost steel armour groups the matching head, chest, legs and feet pieces. Each piece links to its requirements, production and individual equipment stats.
Not currently available This complete appearance family contains unavailable or retired pieces: Frost Steel helm, Frost Steel boots. Follow each piece for its current obtainability.
Equipment stats by quality
Values for this item alone, before penetration, other equipment, talents and shared caps. A shield worn on the Back applies 50% of its armour and Dexterity penalty.
| Standard | 5 | 12.8205 | 0 | 3.5294 | 0 |
| Fine | 5.5 | 13.9241 | 0 | 3.2941 | 0 |
| Refined | 6 | 15 | 0 | 3.0588 | 0 |
| Superior | 6.5 | 16.0494 | 0 | 2.8235 | 0 |
| Exceptional | 7 | 17.0732 | 0 | 2.5882 | 0 |
| Masterwork | 7.5 | 18.0723 | 0 | 2.3529 | 0 |
Linked from 1 article
- Frost steel armourEquipment set
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
item:782- Item ID
- 782
- Rarity tier (catalog)
- 1
- Availability
- Reserved older dye identity. Current dyeing cannot apply a plain dye to this metal-only piece; existing saves retain the stable item ID.
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Item ID
- 782
- Weight (g)
- 2,000
- Stack limit
- 9,999
- Base sell price (coins)
- 0
- Equipment slot
- Head
- Requirements
- Defence 30
- Quality
- Standard / Fine / Refined / Superior / Exceptional / Masterwork
- Rarity tier (catalog)
- 1
- Base equipment
- Steel helm
- Availability
- Reserved older dye identity. Current dyeing cannot apply a plain dye to this metal-only piece; existing saves retain the stable item ID.
- Equipment family
- Frost steel armour
Source files
Content/Appearance/bodies.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.json