Ember coating
Consume to prepare the next damaging physical attack with short Burn. One coating at a time; misses do not refund payment.
On this page
At a glance

- Item ID
- 727
- Weight (g)
- 150
- Stack limit
- 9,999
- Base sell price (coins)
- 0
- Equipment slot
- Not equippable
- Requirements
- No skill or quest requirement in the item catalog.
- Quality
- Fixed quality
- Rarity tier (catalog)
- 1
- Retired
- No
Prices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Combat use
Prepare one Ember coating for your next physical weapon attempt, expiring after three own turns. A damaging hit and failed Vitality save apply two Burn ticks at 8% of actual damage each. The coating is consumed even if the attempt misses. In combat, costs one bonus action and shares the two-turn Slayer-consumable cooldown. Use on your own turn; all item requirements still apply.
How to make or recover
Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.
| Recipe | Skill | Level | Base XP | Station | Output / chance | Ingredients |
|---|---|---|---|---|---|---|
| Make Ember coating | Herblore | 25 | 45 | Alchemy station | 1 | 2 × Fire embers, 1 × Living resin, 1 × Vial of water |
Linked from
Continue exploring articles that reference Ember coating.
- Elra FinchNPC
- Sable MerrinNPC
- Make Ember coatingRecipe
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
GameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGSlayerItemCombat.cpp