Item

Ember coating

Consume to prepare the next damaging physical attack with short Burn. One coating at a time; misses do not refund payment.

At a glance

Ember coating — in-game inventory icon
In-game inventory icon
Item ID
727
Weight (g)
150
Stack limit
9,999
Base sell price (coins)
0
Equipment slot
Not equippable
Requirements
No skill or quest requirement in the item catalog.
Quality
Fixed quality
Rarity tier (catalog)
1
Retired
No

Prices and trading

The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.

Combat use

Prepare one Ember coating for your next physical weapon attempt, expiring after three own turns. A damaging hit and failed Vitality save apply two Burn ticks at 8% of actual damage each. The coating is consumed even if the attempt misses. In combat, costs one bonus action and shares the two-turn Slayer-consumable cooldown. Use on your own turn; all item requirements still apply.

How to make or recover

Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.

RecipeSkillLevelBase XPStationOutput / chanceIngredients
Make Ember coatingHerblore2545Alchemy station12 × Fire embers, 1 × Living resin, 1 × Vial of water

Linked from

Continue exploring articles that reference Ember coating.

Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp

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