Amberscale Travel cape
On this page
A dyed appearance of Travel cape. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.
How to obtain
Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.
| Recolour equipment | Travel cape + Amberscale dye | A dyed appearance of Travel cape. Original equipment stats and requirements remain unchanged. Recolour at a Crafting table with one matching dye, after unequipping the item; recolouring grants no XP. Armour must be Masterwork. Reserved older dye IDs remain valid in saves; plain colours cannot newly dye metal without cloth panels. |
How to use
Equip this in the cape slot. Compare the quality row of the actual piece you own before replacing your equipment.
| Travel cape | Base equipment | A travel cape made from Wool at a Crafting table. Cosmetic equipment; no combat bonus. |
| Amberscale dye | Coloured with | Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish. |
Appearance gallery
View Amberscale Travel cape in the recorded images below. Select an image to see it at full size.
2 images
Amberscale Travel cape equipped in game. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txt
Amberscale Travel cape equipped in game. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txtPrices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Appearance and dyeing
A dyed appearance of Travel cape. Original equipment stats and requirements remain unchanged. Recolour at a Crafting table with one matching dye, after unequipping the item; recolouring grants no XP. Armour must be Masterwork. Reserved older dye IDs remain valid in saves; plain colours cannot newly dye metal without cloth panels.
Linked from 5 articles
- Bryn TallowNPC
- Elra FinchNPC
- Maud KestNPC
- Sable MerrinNPC
- DefenceSkill
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
item:384- Item ID
- 384
- Rarity tier (catalog)
- 0
- Retired
- No
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Item ID
- 384
- Weight (g)
- 1,000
- Stack limit
- 9,999
- Base sell price (coins)
- 0
- Equipment slot
- Cape
- Requirements
- No skill or quest requirement in the item catalog.
- Quality
- Fixed quality
- Rarity tier (catalog)
- 0
- Retired
- No
- Base equipment
- Travel cape
Source files
Content/Appearance/bodies.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.jsonWiki/tools/player_guides.py