Hand crossbow
On this page
One-handed Dexterity crossbow. One shot per action, then reload for a bonus action. Range 8 m; shield compatible.
How to obtain
Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.
| Craft | Make Hand crossbow | Engineering 10; produces 1; Engineering bench |
How to use
Appearance gallery
View Hand crossbow in the recorded images below. Select an image to see it at full size.
2 images
Hand crossbow equipped in game. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txt
Hand crossbow equipped in game. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txtPrices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Combat power
Weapon damage depends on skill level, quality, talents, the chosen action and target mitigation. Physical weapon power = (dice + family base + 0.35 × (weapon requirement − 1) + flat bonuses) × (1 + 0.012 × (scaling skill − 1)) × (1 + 0.03 × quality tier). Magic uses its separate Magic-power formula. The catalog weapon bonus is not a final damage value.
How to make or recover
Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.
| Make Hand crossbow | Engineering | 10 | 18 | Engineering bench | 1 | 1 × Spring mechanism, 1 × Iron ingots, 2 × Wooden sticks, 1 × Tanned leather, 1 × Bowstring |
Linked from 11 articles
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- Scale seam gripEnhancement
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- Elra FinchNPC
- Sable MerrinNPC
- Tobin RuskNPC
- Make Hand crossbowRecipe
- DexteritySkill
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
item:60- Item ID
- 60
- Rarity tier (catalog)
- 0
- Retired
- No
- Catalog weapon bonus
- 7
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Item ID
- 60
- Weight (g)
- 1,800
- Stack limit
- 9,999
- Base sell price (coins)
- 10
- Equipment slot
- Main hand
- Requirements
- Dexterity 5
- Quality
- Standard / Fine / Refined / Superior / Exceptional / Masterwork
- Rarity tier (catalog)
- 0
- Retired
- No
- Weapon type
- Ranged
- Catalog weapon bonus
- 7
- Two handed
- No
Source files
Content/Appearance/bodies.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.jsonWiki/tools/player_guides.py