Item

Fish

A meal that restores up to 20 HP over 10 seconds outside combat and adds 0.5 kg carry capacity for 5 minutes. Replaces your current meal. It can also restore up to 20 maximum HP lost to wounds. Paid wound healing resumes after logout; the carry bonus ends on logout.

At a glance

Fish — in-game inventory icon
In-game inventory icon
Item ID
34
Weight (g)
500
Stack limit
9,999
Base sell price (coins)
2
Equipment slot
Not equippable
Requirements
No skill or quest requirement in the item catalog.
Quality
Fixed quality
Rarity tier (catalog)
0
Retired
No
Healing (HP)
20
Healing duration (seconds)
10
Meal carry bonus (g)
500
Carry duration (seconds)
300

Prices and trading

The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.

How to make or recover

Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.

RecipeSkillLevelBase XPStationOutput / chanceIngredients
Make FishCooking120Cooking pot11 × Raw fish

Linked from

Continue exploring articles that reference Fish.

Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGCooking.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGProgression.cpp

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