Item

Charged arrows

A small direct Lightning contribution on a damaging shot. Each released shot consumes one arrow, including misses.

At a glance

Charged arrows — in-game inventory icon
In-game inventory icon
Item ID
724
Weight (g)
80
Stack limit
9,999
Base sell price (coins)
0
Equipment slot
Ammo
Requirements
No skill or quest requirement in the item catalog.
Quality
Fixed quality
Rarity tier (catalog)
1
Retired
No
Worn appearance
This ammunition does not have a separate worn model.

Prices and trading

The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.

Ammunition effect

A damaging shot deals an additional Lightning hit equal to 3% of actual damage. Each released ranged shot consumes one arrow, including a miss. Normal condition immunity and target mitigation still apply.

How to make or recover

Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.

RecipeSkillLevelBase XPStationOutput / chanceIngredients
Make Charged arrowsFletching5580Knife tool (inventory)1010 × Arrow, 2 × Charged crystals

Linked from

Continue exploring articles that reference Charged arrows.

Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Wiki/content/equipment-media.json

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