Charged arrows
A small direct Lightning contribution on a damaging shot. Each released shot consumes one arrow, including misses.
On this page
At a glance

- Item ID
- 724
- Weight (g)
- 80
- Stack limit
- 9,999
- Base sell price (coins)
- 0
- Equipment slot
- Ammo
- Requirements
- No skill or quest requirement in the item catalog.
- Quality
- Fixed quality
- Rarity tier (catalog)
- 1
- Retired
- No
- Worn appearance
- This ammunition does not have a separate worn model.
Prices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Ammunition effect
A damaging shot deals an additional Lightning hit equal to 3% of actual damage. Each released ranged shot consumes one arrow, including a miss. Normal condition immunity and target mitigation still apply.
How to make or recover
Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.
| Recipe | Skill | Level | Base XP | Station | Output / chance | Ingredients |
|---|---|---|---|---|---|---|
| Make Charged arrows | Fletching | 55 | 80 | Knife tool (inventory) | 10 | 10 × Arrow, 2 × Charged crystals |
Linked from
Continue exploring articles that reference Charged arrows.
- Elra FinchNPC
- Sable MerrinNPC
- Make Charged arrowsRecipe
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
GameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGSlayerItemCombat.cppWiki/content/equipment-media.json