Item

Rime arrows

A damaging shot can briefly Slow. Each released shot consumes one arrow, including misses.

At a glance

Rime arrows — in-game inventory icon
In-game inventory icon
Item ID
721
Weight (g)
80
Stack limit
9,999
Base sell price (coins)
0
Equipment slot
Ammo
Requirements
No skill or quest requirement in the item catalog.
Quality
Fixed quality
Rarity tier (catalog)
1
Retired
No
Worn appearance
This ammunition does not have a separate worn model.

Prices and trading

The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.

Ammunition effect

On a damaging shot and failed Dexterity save, apply Slow for one turn. Each released ranged shot consumes one arrow, including a miss. Normal condition immunity and target mitigation still apply.

How to make or recover

Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.

RecipeSkillLevelBase XPStationOutput / chanceIngredients
Make Rime arrowsFletching4080Knife tool (inventory)1010 × Arrow, 2 × Rime shards

Linked from

Continue exploring articles that reference Rime arrows.

Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Wiki/content/equipment-media.json

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