Scaled recurve bow
On this page
Two-handed Dexterity bow bound with Lizardman sinew. Uses paid, individually consumed shots; its selected technique trades accuracy for damage.
How to obtain
Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.
| Craft | Make Scaled recurve bow | Fletching 35; produces 1; Knife tool (inventory) |
How to use
Appearance gallery
View Scaled recurve bow in the recorded images below. Select an image to see it at full size.
2 images
Scaled recurve bow equipped in game. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txt
Scaled recurve bow equipped in game. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txtPrices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Combat power
Weapon damage depends on skill level, quality, talents, the chosen action and target mitigation. Physical weapon power = (dice + family base + 0.35 × (weapon requirement − 1) + flat bonuses) × (1 + 0.012 × (scaling skill − 1)) × (1 + 0.03 × quality tier). Magic uses its separate Magic-power formula. The catalog weapon bonus is not a final damage value.
How to make or recover
Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.
| Make Scaled recurve bow | Fletching | 35 | 80 | Knife tool (inventory) | 1 | 1 × Reinforced bowstring, 6 × Lizardman scales, 4 × Oak logs, 1 × Tanned leather |
Linked from 12 articles
- Slayer weapon artAbility
- Ashfang gripEnhancement
- Reinforced limbsEnhancement
- Resonant strikerEnhancement
- Scale seam gripEnhancement
- Spineback cutterEnhancement
- Thorncutter gripEnhancement
- Elra FinchNPC
- Sable MerrinNPC
- Tobin RuskNPC
- Make Scaled recurve bowRecipe
- DexteritySkill
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
item:687- Item ID
- 687
- Rarity tier (catalog)
- 1
- Retired
- No
- Catalog weapon bonus
- 13
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Item ID
- 687
- Weight (g)
- 1,300
- Stack limit
- 9,999
- Base sell price (coins)
- 0
- Equipment slot
- Main hand
- Requirements
- Dexterity 35
- Quality
- Standard / Fine / Refined / Superior / Exceptional / Masterwork
- Rarity tier (catalog)
- 1
- Retired
- No
- Weapon type
- Ranged
- Catalog weapon bonus
- 13
- Two handed
- Yes
Source files
Content/Appearance/bodies.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.jsonWiki/tools/player_guides.py