Chitin Iron helm
On this page
A dyed appearance of Iron helm. It retains the base equipment's stats and requirements. Recolouring takes one dye at a Crafting table; armour must be Masterwork.
How to obtain
Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.
| Recolour equipment | Iron helm + Chitin dye | A dyed appearance of Iron helm. Original equipment stats and requirements remain unchanged. Recolour at a Crafting table with one matching dye, after unequipping the item; recolouring grants no XP. Armour must be Masterwork. Reserved older dye IDs remain valid in saves; plain colours cannot newly dye metal without cloth panels. |
How to use
Equip this in the head slot. Compare the quality row of the actual piece you own before replacing your equipment. Matching pieces: Chitin iron armour.
| Iron helm | Base equipment | Iron helm: head equipment. Produced with Smithing 5 at Anvil / village forge. |
| Chitin dye | Coloured with | Use one dye at a Crafting table to colour a cape or Masterwork armour. Unequip the item first. Recolouring replaces the old dye and grants no XP. This patterned dye adds its own textured finish. |
| Chitin iron armour | Equipment family | Chitin iron armour groups the matching head, chest, legs and feet pieces. Each piece links to its requirements, production and individual equipment stats. |
Appearance gallery
View Chitin Iron helm in the recorded images below. Select an image to see it at full size.
2 images
Worn in the complete Chitin iron armour outfit. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txt
Worn in the complete Chitin iron armour outfit. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txtEquipment sets
Chitin iron armour
Chitin iron armour groups the matching head, chest, legs and feet pieces. Each piece links to its requirements, production and individual equipment stats.
Prices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Appearance and dyeing
A dyed appearance of Iron helm. Original equipment stats and requirements remain unchanged. Recolour at a Crafting table with one matching dye, after unequipping the item; recolouring grants no XP. Armour must be Masterwork. Reserved older dye IDs remain valid in saves; plain colours cannot newly dye metal without cloth panels.
Equipment stats by quality
Values for this item alone, before penetration, other equipment, talents and shared caps. A shield worn on the Back applies 50% of its armour and Dexterity penalty.
| Standard | 4 | 10.5263 | 0 | 3.5294 | 0 |
| Fine | 4.4 | 11.4583 | 0 | 3.2941 | 0 |
| Refined | 4.8 | 12.3711 | 0 | 3.0588 | 0 |
| Superior | 5.2 | 13.2653 | 0 | 2.8235 | 0 |
| Exceptional | 5.6 | 14.1414 | 0 | 2.5882 | 0 |
| Masterwork | 6 | 15 | 0 | 2.3529 | 0 |
Linked from 5 articles
- Chitin iron armourEquipment set
- Elra FinchNPC
- Maud KestNPC
- Sable MerrinNPC
- DefenceSkill
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
item:240- Item ID
- 240
- Rarity tier (catalog)
- 0
- Retired
- No
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Item ID
- 240
- Weight (g)
- 2,000
- Stack limit
- 9,999
- Base sell price (coins)
- 0
- Equipment slot
- Head
- Requirements
- No skill or quest requirement in the item catalog.
- Quality
- Standard / Fine / Refined / Superior / Exceptional / Masterwork
- Rarity tier (catalog)
- 0
- Retired
- No
- Base equipment
- Iron helm
- Equipment family
- Chitin iron armour
Source files
Content/Appearance/bodies.jsonContent/Dialogues/dialogues.jsonContent/Quests/quests.jsonContent/WorldCast/cast.jsonContent/WorldCast/life.jsonContent/WorldCast/merchants.jsonContent/WorldCast/vendor-stock.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.jsonWiki/tools/player_guides.py