ItemCurrent prototype

Trail boots

Trail boots: feet equipment. Produced with Crafting 5 at Crafting table.

How to obtain

Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.

How to obtain
CraftMake Trail bootsCrafting 5; produces 1; Crafting table
BuyBryn TallowStock entry: 30, 1. Northwick, B16; check current shared stock.
DropsBriar marauderUse the encounter's reward table for its personal eligibility, quantity and exact roll; Hollow Ruins
DropsWarden's sentinelUse the encounter's reward table for its personal eligibility, quantity and exact roll; Hollow Ruins
DropsDredger ScoutUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsDredger RoadguardUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsDredger EnforcerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsGreenway DredgerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsGreenway DredgerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsMining DredgerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsMining DredgerUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsDredger ForemanUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest
DropsDredger Patrol GuardUse the encounter's reward table for its personal eligibility, quantity and exact roll; Brackenrest

How to use

Equip this in the feet slot. Compare the quality row of the actual piece you own before replacing your equipment. Matching pieces: Leather armour.

How to use
Leather armourEquipment familyLeather armour groups the matching head, chest, legs and feet pieces. Each piece links to its requirements, production and individual equipment stats.

Appearance gallery

Equipment sets

Leather armour groups the matching head, chest, legs and feet pieces. Each piece links to its requirements, production and individual equipment stats.

Prices and trading

The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.

Equipment stats by quality

Values for this item alone, before penetration, other equipment, talents and shared caps. A shield worn on the Back applies 50% of its armour and Dexterity penalty.

Equipment stats by quality
Standard0.37781.09892.500
Fine0.41561.20752.700
Refined0.45331.31582.900
Superior0.49111.42393.100
Exceptional0.52891.53173.300
Masterwork0.56671.63933.500

How to make or recover

Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.

How to make or recover
Make Trail bootsCrafting512Crafting table12 × Tanned leather

Related articles

Linked from 38 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
item:15
Item ID
15
Rarity tier (catalog)
0
Retired
No
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Item ID
15
Weight (g)
1,000
Stack limit
9,999
Base sell price (coins)
10
Equipment slot
Feet
Requirements
No skill or quest requirement in the item catalog.
Quality
Standard / Fine / Refined / Superior / Exceptional / Masterwork
Rarity tier (catalog)
0
Retired
No
Equipment family
Leather armour

Source files

  • Content/Appearance/bodies.json
  • Content/Dialogues/dialogues.json
  • Content/Quests/quests.json
  • Content/WorldCast/cast.json
  • Content/WorldCast/life.json
  • Content/WorldCast/merchants.json
  • Content/WorldCast/vendor-stock.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGAmmo.cpp
  • Source/FantasyBenchmark/RPGAppearance.cpp
  • Source/FantasyBenchmark/RPGArmour.cpp
  • Source/FantasyBenchmark/RPGArtificeItemModels.h
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBackComponent.cpp
  • Source/FantasyBenchmark/RPGBeetles.cpp
  • Source/FantasyBenchmark/RPGBeetles.h
  • Source/FantasyBenchmark/RPGBodies.cpp
  • Source/FantasyBenchmark/RPGBrackenrest.cpp
  • Source/FantasyBenchmark/RPGButterflies.h
  • Source/FantasyBenchmark/RPGButterflyPotions.cpp
  • Source/FantasyBenchmark/RPGCanyonItems.h
  • Source/FantasyBenchmark/RPGCapeComponent.cpp
  • Source/FantasyBenchmark/RPGCoalMining.h
  • Source/FantasyBenchmark/RPGCombat.cpp
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatTrees.h
  • Source/FantasyBenchmark/RPGCooking.h
  • Source/FantasyBenchmark/RPGDredgerPatrols.cpp
  • Source/FantasyBenchmark/RPGEnemyCombatProfiles.cpp
  • Source/FantasyBenchmark/RPGEnemyTypes.h
  • Source/FantasyBenchmark/RPGEquipmentAttachmentFit.cpp
  • Source/FantasyBenchmark/RPGEquipmentAttachmentRows.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.h
  • Source/FantasyBenchmark/RPGFiremakingFuel.h
  • Source/FantasyBenchmark/RPGGearFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGImportMarket.h
  • Source/FantasyBenchmark/RPGIronArmour.cpp
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGLanternComponent.cpp
  • Source/FantasyBenchmark/RPGLoot.cpp
  • Source/FantasyBenchmark/RPGMarket.cpp
  • Source/FantasyBenchmark/RPGNecklaceComponent.cpp
  • Source/FantasyBenchmark/RPGNorthwickLayout.h
  • Source/FantasyBenchmark/RPGProductionRules.h
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Source/FantasyBenchmark/RPGSlayerItemModels.h
  • Source/FantasyBenchmark/RPGSlayerItemPresentation.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.h
  • Source/FantasyBenchmark/RPGSteelArmour.cpp
  • Source/FantasyBenchmark/RPGStoneheartWeapons.h
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp
  • Source/FantasyBenchmark/RPGTindleComponent.cpp
  • Source/FantasyBenchmark/RPGTraderImportModels.h
  • Source/FantasyBenchmark/RPGTraderImports.cpp
  • Source/FantasyBenchmark/RPGUnit.cpp
  • Source/FantasyBenchmark/RPGWorldStreaming.cpp
  • Wiki/content/equipment-media.json
  • Wiki/tools/player_guides.py

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