BROWSE THE COMPENDIUM

Game mechanics

The systems and rules behind the world of Alderfen.

11 current articles
Showing 11 current articles
Mechanic

Coach travel

Coach services connect established stops for a gold fare, by day or night. You do not need to discover a destination's wayfinding pole before hiring its carriage.

Mechanic

Combat and combat experience

Combat uses a separate turn budget and awards contribution-based experience when an enemy falls. Training preferences divide the existing reward pool; they do not add damage or extra base XP.

Mechanic

Concord expeditions

The current mountain-trail expedition is a party activity launched through the Concord guide and portal in Northwick. Procedural routes combine shared skill events, encounters and a Concord objective.

Mechanic

Death, wounds and recovery

A confirmed death leaves a health wound. Outside expeditions, unequipped inventory copies can move into a personal, time-limited recovery backpack; equipped copies are protected.

Mechanic

Discovery

The discovery journal records places, sites and first gathers. Each recognised discovery ID can be rewarded once.

Mechanic

Experience and levels

Skills advance through cumulative experience. Each skill has its own level, requirements and unlocks.

Mechanic

Gold

Gold is Alderfen's ordinary currency. It is used for merchant purchases, player offers and paid services such as coach travel.

Mechanic

Inventory and carrying weight

Every carried item contributes weight. Carry capacity grows with Strength and Vitality and can be increased by eligible equipment and active effects.

Mechanic

Night gathering

Gather at night in eligible Hollowed encounter areas for an activity XP bonus shown below your player card.

Mechanic

Shops and player offers

NPC shops have fixed catalog prices and stock rules. Player offers use prices chosen by players, so an item's base sell value is not its current market price.

Mechanic

Spell fuel and repeated casting

Equip ordinary or concentrated arcane essence in Ammo to cast. The equipped type determines payment; arrows and essence share this slot.

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