ItemCurrent prototype

Thornbound bow

A paid thorn shot consumes an arrow and can briefly Root after a failed save; Steady prevents repeated Roots.

How to obtain

Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.

How to obtain
CraftMake Thornbound bowFletching 60; produces 1; Knife tool (inventory)

How to use

Equip this in the main hand slot. Meet Dexterity 65 before equipping it. Compare the quality row of the actual piece you own before replacing your equipment. Its two-handed requirement also affects what can be held in your other hand.

Appearance gallery

Prices and trading

The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.

Combat power

Weapon damage depends on skill level, quality, talents, the chosen action and target mitigation. Physical weapon power = (dice + family base + 0.35 × (weapon requirement − 1) + flat bonuses) × (1 + 0.012 × (scaling skill − 1)) × (1 + 0.03 × quality tier). Magic uses its separate Magic-power formula. The catalog weapon bonus is not a final damage value.

How to make or recover

Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.

How to make or recover
Make Thornbound bowFletching60115Knife tool (inventory)11 × Thorncrest core, 8 × Living resin, 8 × Drake scale fragments, 1 × Reinforced bowstring, 4 × Dark fir logs

Related articles

Linked from 12 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
item:696
Item ID
696
Rarity tier (catalog)
1
Retired
No
Catalog weapon bonus
13
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Item ID
696
Weight (g)
1,300
Stack limit
9,999
Base sell price (coins)
0
Equipment slot
Main hand
Requirements
Dexterity 65
Quality
Standard / Fine / Refined / Superior / Exceptional / Masterwork
Rarity tier (catalog)
1
Retired
No
Weapon type
Ranged
Catalog weapon bonus
13
Two handed
Yes

Source files

  • Content/Appearance/bodies.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGAmmo.cpp
  • Source/FantasyBenchmark/RPGAppearance.cpp
  • Source/FantasyBenchmark/RPGArmour.cpp
  • Source/FantasyBenchmark/RPGArtificeItemModels.h
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBackComponent.cpp
  • Source/FantasyBenchmark/RPGBeetles.cpp
  • Source/FantasyBenchmark/RPGBeetles.h
  • Source/FantasyBenchmark/RPGBodies.cpp
  • Source/FantasyBenchmark/RPGButterflies.h
  • Source/FantasyBenchmark/RPGButterflyPotions.cpp
  • Source/FantasyBenchmark/RPGCanyonItems.h
  • Source/FantasyBenchmark/RPGCapeComponent.cpp
  • Source/FantasyBenchmark/RPGCoalMining.h
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatTrees.h
  • Source/FantasyBenchmark/RPGCooking.h
  • Source/FantasyBenchmark/RPGEquipmentAttachmentFit.cpp
  • Source/FantasyBenchmark/RPGEquipmentAttachmentRows.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.h
  • Source/FantasyBenchmark/RPGFiremakingFuel.h
  • Source/FantasyBenchmark/RPGGearFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGImportMarket.h
  • Source/FantasyBenchmark/RPGIronArmour.cpp
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGLanternComponent.cpp
  • Source/FantasyBenchmark/RPGMarket.cpp
  • Source/FantasyBenchmark/RPGNecklaceComponent.cpp
  • Source/FantasyBenchmark/RPGNorthwickLayout.h
  • Source/FantasyBenchmark/RPGProductionRules.h
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Source/FantasyBenchmark/RPGSlayerItemModels.h
  • Source/FantasyBenchmark/RPGSlayerItemPresentation.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.h
  • Source/FantasyBenchmark/RPGSteelArmour.cpp
  • Source/FantasyBenchmark/RPGStoneheartWeapons.h
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp
  • Source/FantasyBenchmark/RPGTindleComponent.cpp
  • Source/FantasyBenchmark/RPGTraderImportModels.h
  • Source/FantasyBenchmark/RPGTraderImports.cpp
  • Source/FantasyBenchmark/RPGUnit.cpp
  • Source/FantasyBenchmark/RPGWorldStreaming.cpp
  • Wiki/content/equipment-media.json
  • Wiki/tools/player_guides.py

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