Stoneheart scythe
On this page
Red Stoneheart crystal scythe. Dexterity 30 to wield; Dexterity scaling and XP. Two handed; cannot use a shield. Crafting 30 at a Crafting table.
How to obtain
Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.
| Craft | Make Stoneheart scythe | Crafting 30; produces 1; Crafting table |
How to use
Equip this in the main hand slot. Meet Dexterity 30 before equipping it. Compare the quality row of the actual piece you own before replacing your equipment. Its two-handed requirement also affects what can be held in your other hand. Matching pieces: Stoneheart weapons.
| Stoneheart weapons | Equipment family | Stoneheart weapons is a source-defined family of alternative weapons, with a separate entry for each combat style. |
Appearance gallery
View Stoneheart scythe in the recorded images below. Select an image to see it at full size.
2 images
Stoneheart scythe equipped in game. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/fb86f17b488cb057f552/EquipmentFit.txt
Stoneheart scythe equipped in game. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/fb86f17b488cb057f552/EquipmentFit.txtEquipment sets
Stoneheart weapons
Stoneheart weapons is a source-defined family of alternative weapons, with a separate entry for each combat style.
Prices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Combat power
Weapon damage depends on skill level, quality, talents, the chosen action and target mitigation. Physical weapon power = (dice + family base + 0.35 × (weapon requirement − 1) + flat bonuses) × (1 + 0.012 × (scaling skill − 1)) × (1 + 0.03 × quality tier). Magic uses its separate Magic-power formula. The catalog weapon bonus is not a final damage value.
How to make or recover
Each row is one operation. Full costs and requirements apply before starting. Recipe pages describe quality, burn chance, recovery rolls and field alternatives where relevant.
| Make Stoneheart scythe | Crafting | 30 | 250 | Crafting table | 1 | 1200 × Stoneheart crystal, 10 × Granite |
Linked from 12 articles
- Ashfang gripEnhancement
- Balanced gripEnhancement
- Resonant strikerEnhancement
- Scale seam gripEnhancement
- Spineback cutterEnhancement
- Thorncutter gripEnhancement
- Stoneheart weaponsEquipment set
- Elra FinchNPC
- Garran VossNPC
- Sable MerrinNPC
- Make Stoneheart scytheRecipe
- DexteritySkill
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
item:390- Item ID
- 390
- Rarity tier (catalog)
- 2
- Retired
- No
- Catalog weapon bonus
- 24
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Item ID
- 390
- Weight (g)
- 3,200
- Stack limit
- 9,999
- Base sell price (coins)
- 0
- Equipment slot
- Main hand
- Requirements
- Dexterity 30
- Quality
- Fixed quality
- Rarity tier (catalog)
- 2
- Retired
- No
- Weapon type
- Melee
- Catalog weapon bonus
- 24
- Two handed
- Yes
- Equipment family
- Stoneheart weapons
Source files
Content/Appearance/bodies.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.jsonWiki/tools/player_guides.py