Hunter's frame
On this page
Bird-trap catch chances are 5% higher relative to their normal chance, up to the shared 90% cap.
How to obtain
Choose a route you can currently access; a drop roll or rotating shop offer is not a guaranteed supply.
| Occasional trader import | Tomas Reeve | Buy the full bundle of 1 for 450 coins (450 per item). This import belongs to the survival cargo group. The stock roll uses 300/10000 (3%) for its category before weighted selection of one item in that merchant's matching group, with a 4-hour stock period. It is not this individual item's shipment probability or an enemy drop rate. The listed buy price is per item; purchase requires the complete bundle of 1 for 450 coins. Each account may buy one full bundle of that shipment; hourly restocks do not replenish imports. |
How to use
Appearance gallery
View Hunter's frame in the recorded images below. Select an image to see it at full size.
2 images
Hunter's frame equipped in game. Native game screenshot, masculine average body, front view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txt
Hunter's frame equipped in game. Native game screenshot, masculine average body, rear three-quarter view.
Image source
Wiki/content/equipment-proof/0fde962fd019019ffb33/EquipmentFit.txtPrices and trading
The base sell price is the catalog value used for selling. It is not a player market estimate. Shop purchase prices, stock and special currencies are listed separately when a source exists.
Travelling import stock
This import belongs to the survival cargo group. The stock roll uses 300/10000 (3%) for its category before weighted selection of one item in that merchant's matching group, with a 4-hour stock period. It is not this individual item's shipment probability or an enemy drop rate. The listed buy price is per item; purchase requires the complete bundle of 1 for 450 coins. Each account may buy one full bundle of that shipment; hourly restocks do not replenish imports.
Using this import
Requires Hunting 10. The effect applies while worn. Identical imported rings apply their special effect only once. The effect shares normal activity caps; skill and recipe requirements still apply.
Linked from 3 articles
- Inventory and carrying weightMechanic
- Tomas ReeveNPC
- HuntingSkill
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
item:870- Item ID
- 870
- Rarity tier (catalog)
- 3
- Retired
- No
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Item ID
- 870
- Weight (g)
- 1,200
- Stack limit
- 9,999
- Base sell price (coins)
- 45
- Equipment slot
- Back
- Requirements
- Hunting 10
- Quality
- Fixed quality
- Rarity tier (catalog)
- 3
- Retired
- No
- Import buy price (coins)
- 450
- Import stock quantity
- 1
- Effect skill
- Hunting
- Effect level
- 10
- Effect duration (seconds)
- 0
- Merchant group
- survival
- Import bundle cost (coins)
- 450
Source files
Backend/Alderfen.Accounts/ImportMarketRules.csContent/Appearance/bodies.jsonContent/Dialogues/dialogues.jsonContent/Quests/quests.jsonContent/WorldCast/cast.jsonContent/WorldCast/life.jsonContent/WorldCast/merchants.jsonContent/WorldCast/vendor-stock.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.jsonWiki/tools/player_guides.py