Sable Merrin
On this page
Sable Merrin is the caravan trader at Camp-1 in the current test world.
Getting started
Find Sable Merrin at Camp-1 in Traders Camp. Their role is caravan trader. Use the daily-routine waypoints if they have moved; the game-clock time is a destination schedule and walking or interruptions can delay arrival. Open the shop to check current shared stock before gathering purchase money. An item accepted for sale is not necessarily stocked for purchase. Conversation options depend on quest progress; check the linked request before bringing its hand-in items. This trader also receives occasional imported shipments; the cargo list below is a possible selection, not simultaneous stock. Each account can buy one complete bundle of a selected shipment.
| Sable: Could you ask Elra whether there s | Offers quest |
| Let us trade. | Browse current shop stock |
| Coppervein Tonic | Possible import: 5 for 125 coins |
| Silkfinger Infusion | Possible import: 5 for 350 coins |
| Fletcher's Clarity | Possible import: 5 for 550 coins |
| Coalblood Cordial | Possible import: 3 for 390 coins |
| Clockwork Concentrate | Possible import: 3 for 525 coins |
| Deepvein Elixir | Possible import: 3 for 900 coins |
| Coppervein Ring | Possible import: 1 for 850 coins |
| Featherweave Ring | Possible import: 1 for 2600 coins |
| Pearlneedle Ring | Possible import: 1 for 3800 coins |
| Bellowsong Amulet | Possible import: 1 for 1800 coins |
| Clockwork Amulet | Possible import: 1 for 3500 coins |
| Ore basket | Possible import: 1 for 450 coins |
Plan a shopping stop
Suggestion: bring a replacement supply for the activity you intend to repeat. Check the current stock and quality before confirming a purchase; rotating material offers and beginner stock follow separate refill rules.
| Logs | See rotating trader offer / Variable |
| Iron ore | See rotating trader offer / Variable |
| Raw hide | See rotating trader offer / Variable |
| Linen cloth | See rotating trader offer / Variable |
| Wooden sticks | See rotating trader offer / Variable |
| Seeds | See rotating trader offer / Variable |
| Plant fibre | See rotating trader offer / Variable |
| Rope | 8 / 3 |
| Sand | See rotating trader offer / Variable |
| Uncut Quartz | 12 / 3 |
Find it in the world
- Campfire reference point
Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.
Quests and requests
| Sable: Could you ask Elra whether there s | Could you ask Elra whether there's room to unload? I don't want a cart wedged into a yard full of crates. |
Buy from this merchant
Standard quality beginner stock is shared between online players. Its capped refill is hourly. Rows marked as rotating offers follow the separate four-hour material rotation and may be absent from the current assortment.
| Logs | See rotating trader offer | Variable |
| Iron ore | See rotating trader offer | Variable |
| Raw hide | See rotating trader offer | Variable |
| Linen cloth | See rotating trader offer | Variable |
| Wooden sticks | See rotating trader offer | Variable |
| Seeds | See rotating trader offer | Variable |
| Plant fibre | See rotating trader offer | Variable |
| Rope | 8 | 3 |
| Sand | See rotating trader offer | Variable |
| Uncut Quartz | 12 | 3 |
Sell to this merchant
Acceptance does not imply an item is stocked for purchase. Item pages list catalog base sale values.
Daily routine
These are game-clock routine waypoints; walking and interruptions can delay arrival.
| 0 | Resting at home | -4205, -1300, 0 |
| 6.5 | At work | -3830.0, -1010.0, 0.0 |
| 12 | Taking a midday break | -3750.0, -1090.0, 0.0 |
| 14 | At work | -3830.0, -1010.0, 0.0 |
| 18.5 | Taking an evening break | -3750.0, -1090.0, 0.0 |
| 21 | Resting at home | -4205, -1300, 0 |
Conversation and services
Replies are conditional on conversation and quest progress; this list includes options from different stages.
| Where are you heading? | talk |
| Do you carry news? | talk |
| Can I travel with you? | talk |
| Is Elra waiting for you? | talk |
| Do you get time to enjoy arriving anywhere? | talk |
| May I see what is in stock? | talk |
| About a personal request. | talk |
| Goodbye. | talk |
| I have another question. | talk |
| You could stay for a meal. | talk |
| You chose the road. | talk |
| Leave. | close |
| Let us trade. | shop |
| I understand. I will pass that on. | request-confirm |
| I will come back to this. | talk |
| I'll help. | request-accept |
| I can't take that on right now. | talk |
| Elra asks whether you'll arrive before evening. | request-ask |
| Do you need help with anything? | talk |
| About what you asked me to do... | talk |
| Elra's space is clear now. She wants a fresh check before the cart moves in. | request-complete |
| Elra checked: there's no room yet. She asks you to hold the cart outside and wait for fresh word. | request-complete |
Linked from 15 articles
- Bellowsong AmuletItem
- Clockwork AmuletItem
- Clockwork ConcentrateItem
- Coalblood CordialItem
- Coppervein RingItem
- Coppervein TonicItem
- Deepvein ElixirItem
- Featherweave RingItem
- Fletcher's ClarityItem
- Ore basketItem
- Pearlneedle RingItem
- Silkfinger InfusionItem
- Traders CampLocation
- Elra: Could you ask Sable whether she expectsQuest
- Sable: Could you ask Elra whether there sQuest
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
npc:resident.camp.1.0- Content status
- Current F0 test world; not final world canon
- Runtime ID
- resident.camp.1.0
- Person ID
- lore.person.030
- Actor kind
- 15
- Appearance ID
- 0
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Content status
- Current F0 test world; not final world canon
- Runtime ID
- resident.camp.1.0
- Person ID
- lore.person.030
- Role
- Caravan Trader
- Site
- Camp-1
- Location
- Traders Camp
- Actor kind
- 15
- Appearance ID
- 0
- Shop
- mixed-goods
Source files
Backend/Alderfen.Accounts/ImportMarketRules.csContent/Appearance/bodies.jsonContent/Dialogues/dialogues.jsonContent/Quests/quests.jsonContent/WorldCast/cast.jsonContent/WorldCast/life.jsonContent/WorldCast/merchants.jsonContent/WorldCast/vendor-stock.jsonGameData/Catalog/game.jsonSource/FantasyBenchmark/Generated/RPGSlayerCatalog.hSource/FantasyBenchmark/RPGAmmo.cppSource/FantasyBenchmark/RPGAppearance.cppSource/FantasyBenchmark/RPGArmour.cppSource/FantasyBenchmark/RPGArtificeItemModels.hSource/FantasyBenchmark/RPGArtificeRecipes.cppSource/FantasyBenchmark/RPGBackComponent.cppSource/FantasyBenchmark/RPGBeetles.cppSource/FantasyBenchmark/RPGBeetles.hSource/FantasyBenchmark/RPGBodies.cppSource/FantasyBenchmark/RPGButterflies.hSource/FantasyBenchmark/RPGButterflyPotions.cppSource/FantasyBenchmark/RPGCampfireRules.hSource/FantasyBenchmark/RPGCanyonItems.hSource/FantasyBenchmark/RPGCapeComponent.cppSource/FantasyBenchmark/RPGCoalMining.hSource/FantasyBenchmark/RPGCombatPower.hSource/FantasyBenchmark/RPGCombatTrees.hSource/FantasyBenchmark/RPGCooking.hSource/FantasyBenchmark/RPGEquipmentAttachmentFit.cppSource/FantasyBenchmark/RPGEquipmentAttachmentRows.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.cppSource/FantasyBenchmark/RPGEquipmentFitProbe.hSource/FantasyBenchmark/RPGFiremakingFuel.hSource/FantasyBenchmark/RPGGearFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.cppSource/FantasyBenchmark/RPGHeadEquipmentFit.hSource/FantasyBenchmark/RPGIconLibrary.cppSource/FantasyBenchmark/RPGIconLibrary.hSource/FantasyBenchmark/RPGImportMarket.hSource/FantasyBenchmark/RPGIronArmour.cppSource/FantasyBenchmark/RPGItemIconWidget.hSource/FantasyBenchmark/RPGLanternComponent.cppSource/FantasyBenchmark/RPGMarket.cppSource/FantasyBenchmark/RPGNecklaceComponent.cppSource/FantasyBenchmark/RPGNorthwickLayout.hSource/FantasyBenchmark/RPGProductionRules.hSource/FantasyBenchmark/RPGProgression.cppSource/FantasyBenchmark/RPGSlayerItemCombat.cppSource/FantasyBenchmark/RPGSlayerItemModels.hSource/FantasyBenchmark/RPGSlayerItemPresentation.cppSource/FantasyBenchmark/RPGSlayerSkilling.cppSource/FantasyBenchmark/RPGSpellFuel.cppSource/FantasyBenchmark/RPGSpellFuel.hSource/FantasyBenchmark/RPGSteelArmour.cppSource/FantasyBenchmark/RPGStoneheartWeapons.hSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cppSource/FantasyBenchmark/RPGTindleComponent.cppSource/FantasyBenchmark/RPGTraderImportModels.hSource/FantasyBenchmark/RPGTraderImports.cppSource/FantasyBenchmark/RPGUnit.cppSource/FantasyBenchmark/RPGWorldStreaming.cppWiki/content/equipment-media.jsonWiki/tools/player_guides.py