Gold
On this page
Gold is Alderfen's ordinary currency. It is used for merchant purchases, player offers and paid services such as coach travel.
Putting it into practice
Gold is Alderfen's ordinary currency. It is used for merchant purchases, player offers and paid services such as coach travel.
| Collect what you earned | Claim gathering or combat loot manually. A possible gold reward does not enter your balance until its claim succeeds. |
| Compare the right price | Use a merchant's purchase offer for shopping and an item's base sell value for ordinary NPC sales. Player-offer prices are separate. |
Earning and spending gold
Gathering and combat gold must be collected manually from their loot; it is not credited automatically. An eligible personal loot share keeps its ordinary gold amount and is credited only after a successful saved claim. Quest and service rewards keep their own award rules. Sell accepted goods to merchants, or use player offers where supported. Item pages distinguish base sell values from shop purchase prices. Slayer points and community Favour are separate resources; a gold balance does not replace them.
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
mechanic:gold- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Currency limit
- 1,000,000
- Base sell values
- Source-defined NPC sale values; not player-market quotations
Source files
Backend/Alderfen.Accounts/DrifterRules.csBackend/Alderfen.Accounts/MarketRules.csGameData/Catalog/game.jsonSource/FantasyBenchmark/RPGGoldRecovery.cppSource/FantasyBenchmark/RPGLoot.cppWiki/tools/player_guides.py