SkillCurrent prototype

Dexterity

Use daggers or bows. XP follows your damage when the enemy falls.

Training route

Start with a dagger or bow that you meet the requirements for. Bows also need compatible equipped ammunition. Deal credited damage and finish the encounter; the reward follows your contribution when the enemy falls. Use the equipment and ability milestones below to choose your next weapon.

Choose your next unlock

These milestones give you new ways to play. A requirement or spell discovery entry is not an XP payment for reaching that level. Check the linked item or spell's other conditions before preparing it.

Choose your next unlock
1Forged daggerEquipment / use requirementAvailable from level 1; obtain the item before equipping it.
1Oak longbowEquipment / use requirementAvailable from level 1; obtain the item before equipping it.
5Abyssal Ranger trousersEquipment / use requirementDexterity 5
5Abyssal Ranger vestEquipment / use requirementDexterity 5
5Amber Ranger trousersEquipment / use requirementDexterity 5
5Amber Ranger vestEquipment / use requirementDexterity 5
5Amberscale Ranger trousersEquipment / use requirementDexterity 5
5Amberscale Ranger vestEquipment / use requirementDexterity 5
5Amethyst Ranger trousersEquipment / use requirementDexterity 5
5Amethyst Ranger vestEquipment / use requirementDexterity 5
5Ash Ranger trousersEquipment / use requirementDexterity 5
5Ash Ranger vestEquipment / use requirementDexterity 5
5Azure Ranger trousersEquipment / use requirementDexterity 5
5Azure Ranger vestEquipment / use requirementDexterity 5
5Chitin Ranger trousersEquipment / use requirementDexterity 5
5Chitin Ranger vestEquipment / use requirementDexterity 5
5Crimson Ranger trousersEquipment / use requirementDexterity 5
5Crimson Ranger vestEquipment / use requirementDexterity 5
5Emberband Ranger trousersEquipment / use requirementDexterity 5
5Emberband Ranger vestEquipment / use requirementDexterity 5
5Frost Ranger trousersEquipment / use requirementDexterity 5
5Frost Ranger vestEquipment / use requirementDexterity 5
5Hand crossbowEquipment / use requirementDexterity 5
5Moss Ranger trousersEquipment / use requirementDexterity 5
5Moss Ranger vestEquipment / use requirementDexterity 5
5Onyx Ranger trousersEquipment / use requirementDexterity 5
5Onyx Ranger vestEquipment / use requirementDexterity 5
5Ranger trousersEquipment / use requirementDexterity 5
5Ranger vestEquipment / use requirementDexterity 5
5Rootbound Ranger trousersEquipment / use requirementDexterity 5
5Rootbound Ranger vestEquipment / use requirementDexterity 5
5Spotted Ranger trousersEquipment / use requirementDexterity 5
5Spotted Ranger vestEquipment / use requirementDexterity 5
5Stonehide Ranger trousersEquipment / use requirementDexterity 5
5Stonehide Ranger vestEquipment / use requirementDexterity 5
5Sunspot Ranger trousersEquipment / use requirementDexterity 5
5Sunspot Ranger vestEquipment / use requirementDexterity 5
5Tidescale Ranger trousersEquipment / use requirementDexterity 5
5Tidescale Ranger vestEquipment / use requirementDexterity 5
5Umber Ranger trousersEquipment / use requirementDexterity 5
5Umber Ranger vestEquipment / use requirementDexterity 5
5Venomstripe Ranger trousersEquipment / use requirementDexterity 5
5Venomstripe Ranger vestEquipment / use requirementDexterity 5
5Wyrmscale Ranger trousersEquipment / use requirementDexterity 5
5Wyrmscale Ranger vestEquipment / use requirementDexterity 5
15Reinforced longbowEquipment / use requirementDexterity 15
20Study TargetCombat abilityYour next weapon attack roll against the selected foe this turn gains +2 accuracy. Does not stack with a technique accuracy bonus; consumed on the attempt.
25Spinegrip glovesEquipment / use requirementDexterity 25
30Scaleweave hoodEquipment / use requirementDexterity 30
30Scaleweave trousersEquipment / use requirementDexterity 30
30Scaleweave vestEquipment / use requirementDexterity 30
30Stoneheart bowEquipment / use requirementStrength 30 or Dexterity 30
30Stoneheart scytheEquipment / use requirementDexterity 30
35Chitin-lined vestEquipment / use requirementDexterity 35
35Scaled recurve bowEquipment / use requirementDexterity 35
40RiposteCombat abilityPrepare one 60% melee counter when a direct melee attack misses you before your next turn. Uses one reaction.
40Serrated daggerEquipment / use requirementDexterity 40
40Venomfang daggerEquipment / use requirementDexterity 40
45Hawkeye DistillateEquipment / use requirementDexterity 45
60Galecrest bowEquipment / use requirementDexterity 60
65Expose WeaknessCombat abilityMake a visible foe Exposed until the end of its next turn. Deals no damage; you or an ally may use the opening.
65Thornbound bowEquipment / use requirementDexterity 65
90Seize the OpeningCombat abilityPrepare one 60% weapon reaction against a foe newly made Exposed before your next turn. Ranged attacks still require and consume ammunition.

How to train

Use daggers or bows. XP follows your damage when the enemy falls.

Level unlocks

Equipment entries list their catalog use requirement; all additional requirements still apply. A listed future species without a current test-world spawn cannot currently be captured there.

Level unlocks
1Forged daggerEquipment / use requirementAvailable from level 1; obtain the item before equipping it.
1Oak longbowEquipment / use requirementAvailable from level 1; obtain the item before equipping it.
5Abyssal Ranger trousersEquipment / use requirementDexterity 5
5Abyssal Ranger vestEquipment / use requirementDexterity 5
5Amber Ranger trousersEquipment / use requirementDexterity 5
5Amber Ranger vestEquipment / use requirementDexterity 5
5Amberscale Ranger trousersEquipment / use requirementDexterity 5
5Amberscale Ranger vestEquipment / use requirementDexterity 5
5Amethyst Ranger trousersEquipment / use requirementDexterity 5
5Amethyst Ranger vestEquipment / use requirementDexterity 5
5Ash Ranger trousersEquipment / use requirementDexterity 5
5Ash Ranger vestEquipment / use requirementDexterity 5
5Azure Ranger trousersEquipment / use requirementDexterity 5
5Azure Ranger vestEquipment / use requirementDexterity 5
5Chitin Ranger trousersEquipment / use requirementDexterity 5
5Chitin Ranger vestEquipment / use requirementDexterity 5
5Crimson Ranger trousersEquipment / use requirementDexterity 5
5Crimson Ranger vestEquipment / use requirementDexterity 5
5Emberband Ranger trousersEquipment / use requirementDexterity 5
5Emberband Ranger vestEquipment / use requirementDexterity 5
5Frost Ranger trousersEquipment / use requirementDexterity 5
5Frost Ranger vestEquipment / use requirementDexterity 5
5Hand crossbowEquipment / use requirementDexterity 5
5Moss Ranger trousersEquipment / use requirementDexterity 5
5Moss Ranger vestEquipment / use requirementDexterity 5
5Onyx Ranger trousersEquipment / use requirementDexterity 5
5Onyx Ranger vestEquipment / use requirementDexterity 5
5Ranger trousersEquipment / use requirementDexterity 5
5Ranger vestEquipment / use requirementDexterity 5
5Rootbound Ranger trousersEquipment / use requirementDexterity 5
5Rootbound Ranger vestEquipment / use requirementDexterity 5
5Spotted Ranger trousersEquipment / use requirementDexterity 5
5Spotted Ranger vestEquipment / use requirementDexterity 5
5Stonehide Ranger trousersEquipment / use requirementDexterity 5
5Stonehide Ranger vestEquipment / use requirementDexterity 5
5Sunspot Ranger trousersEquipment / use requirementDexterity 5
5Sunspot Ranger vestEquipment / use requirementDexterity 5
5Tidescale Ranger trousersEquipment / use requirementDexterity 5
5Tidescale Ranger vestEquipment / use requirementDexterity 5
5Umber Ranger trousersEquipment / use requirementDexterity 5
5Umber Ranger vestEquipment / use requirementDexterity 5
5Venomstripe Ranger trousersEquipment / use requirementDexterity 5
5Venomstripe Ranger vestEquipment / use requirementDexterity 5
5Wyrmscale Ranger trousersEquipment / use requirementDexterity 5
5Wyrmscale Ranger vestEquipment / use requirementDexterity 5
15Reinforced longbowEquipment / use requirementDexterity 15
25Spinegrip glovesEquipment / use requirementDexterity 25
30Scaleweave hoodEquipment / use requirementDexterity 30
30Scaleweave trousersEquipment / use requirementDexterity 30
30Scaleweave vestEquipment / use requirementDexterity 30
30Stoneheart bowEquipment / use requirementStrength 30 or Dexterity 30
30Stoneheart scytheEquipment / use requirementDexterity 30
35Chitin-lined vestEquipment / use requirementDexterity 35
35Scaled recurve bowEquipment / use requirementDexterity 35
40Serrated daggerEquipment / use requirementDexterity 40
40Venomfang daggerEquipment / use requirementDexterity 40
45Hawkeye DistillateEquipment / use requirementDexterity 45
60Galecrest bowEquipment / use requirementDexterity 60
65Thornbound bowEquipment / use requirementDexterity 65
40Voices Beyond the WallQuest requirement optionOne of: Strength 40 or Dexterity 40 or Magic 40. Other quest prerequisites and starting conditions still apply.
20Study TargetCombat abilityYour next weapon attack roll against the selected foe this turn gains +2 accuracy. Does not stack with a technique accuracy bonus; consumed on the attempt.
40RiposteCombat abilityPrepare one 60% melee counter when a direct melee attack misses you before your next turn. Uses one reaction.
65Expose WeaknessCombat abilityMake a visible foe Exposed until the end of its next turn. Deals no damage; you or an ally may use the opening.
90Seize the OpeningCombat abilityPrepare one 60% weapon reaction against a foe newly made Exposed before your next turn. Ranged attacks still require and consume ammunition.
2Bow Techniques I — rank 1Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
2Bow precision I — rank 1Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
2Finesse Techniques I — rank 1Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
2Finesse edge I — rank 1Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
2Light Footwork I — rank 1Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
2Weapon practice I — rank 1Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
3Bow Techniques I — rank 2Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
3Bow precision I — rank 2Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
3Finesse Techniques I — rank 2Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
3Finesse edge I — rank 2Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
3Light Footwork I — rank 2Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
3Weapon practice I — rank 2Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
4Bow Techniques I — rank 3Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
4Bow precision I — rank 3Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
4Finesse Techniques I — rank 3Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
4Finesse edge I — rank 3Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
4Light Footwork I — rank 3Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
4Weapon practice I — rank 3Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
5Bow Techniques I — rank 4Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
5Bow precision I — rank 4Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
5Finesse Techniques I — rank 4Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
5Finesse edge I — rank 4Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
5Light Footwork I — rank 4Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
5Weapon practice I — rank 4Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
6Bow Techniques I — rank 5Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
6Bow precision I — rank 5Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
6Finesse Techniques I — rank 5Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
6Finesse edge I — rank 5Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
6Light Footwork I — rank 5Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
6Weapon practice I — rank 5Talent rankCosts 1 skill points; parent/rank requirements and earned budget apply.
20Bow Techniques II — rank 1Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
20Bow precision II — rank 1Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
20Finesse Techniques II — rank 1Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
20Finesse edge II — rank 1Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
20Light Footwork II — rank 1Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
20Weapon practice II — rank 1Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
25Bow Techniques II — rank 2Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
25Bow precision II — rank 2Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
25Finesse Techniques II — rank 2Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
25Finesse edge II — rank 2Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
25Light Footwork II — rank 2Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
25Weapon practice II — rank 2Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
30Bow Techniques II — rank 3Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
30Bow precision II — rank 3Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
30Finesse Techniques II — rank 3Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
30Finesse edge II — rank 3Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
30Light Footwork II — rank 3Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
30Weapon practice II — rank 3Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
35Bow Techniques II — rank 4Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
35Bow precision II — rank 4Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
35Bow precision synergy — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
35Finesse Techniques II — rank 4Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
35Finesse edge II — rank 4Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
35Finesse edge synergy — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
35Light Footwork II — rank 4Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
35Weapon practice II — rank 4Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
35Weapon practice synergy — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
40Bow Techniques II — rank 5Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
40Bow precision II — rank 5Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
40Finesse Techniques II — rank 5Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
40Finesse edge II — rank 5Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
40Light Footwork II — rank 5Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
40Weapon practice II — rank 5Talent rankCosts 2 skill points; parent/rank requirements and earned budget apply.
50Bow Techniques III — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
50Bow precision III — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
50Finesse Techniques III — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
50Finesse edge III — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
50Light Footwork III — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
50Weapon practice III — rank 1Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
60Bow Techniques III — rank 2Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
60Bow precision III — rank 2Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
60Finesse Techniques III — rank 2Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
60Finesse edge III — rank 2Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
60Light Footwork III — rank 2Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
60Weapon practice III — rank 2Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
70Bow Techniques III — rank 3Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
70Bow precision III — rank 3Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
70Finesse Techniques III — rank 3Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
70Finesse edge III — rank 3Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
70Light Footwork III — rank 3Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
70Weapon practice III — rank 3Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
80Bow Techniques III — rank 4Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
80Bow precision III — rank 4Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
80Finesse Techniques III — rank 4Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
80Finesse edge III — rank 4Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
80Light Footwork III — rank 4Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
80Weapon practice III — rank 4Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
90Bow Techniques III — rank 5Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
90Bow precision III — rank 5Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
90Finesse Techniques III — rank 5Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
90Finesse edge III — rank 5Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
90Light Footwork III — rank 5Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.
90Weapon practice III — rank 5Talent rankCosts 4 skill points; parent/rank requirements and earned budget apply.

Activities, equipment, quest requirements and talent ranks can be viewed separately.

XP to level

Open the level-by-level XP reference 99 levels
XP to level
100
28383
317491
4276102
5388112
6512124
7650138
8801151
9969168
101,154185
111,358204
121,584226
131,833249
142,107274
152,411304
162,746335
173,115369
183,523408
193,973450
204,470497
215,018548
225,624606
236,291667
247,028737
257,842814
268,740898
279,730990
2810,8241,094
2912,0311,207
3013,3631,332
3114,8331,470
3216,4561,623
3318,2471,791
3420,2241,977
3522,4062,182
3624,8152,409
3727,4732,658
3830,4082,935
3933,6483,240
4037,2243,576
4141,1713,947
4245,5294,358
4350,3394,810
4455,6495,310
4561,5125,863
4667,9836,471
4775,1277,144
4883,0147,887
4991,7218,707
50101,3339,612
51111,94510,612
52123,66011,715
53136,59412,934
54150,87214,278
55166,63615,764
56184,04017,404
57203,25419,214
58224,46621,212
59247,88623,420
60273,74225,856
61302,28828,546
62333,80431,516
63368,59934,795
64407,01538,416
65449,42842,413
66496,25446,826
67547,95351,699
68605,03257,079
69668,05163,019
70737,62769,576
71814,44576,818
72899,25784,812
73992,89593,638
741,096,278103,383
751,210,421114,143
761,336,443126,022
771,475,581139,138
781,629,200153,619
791,798,808169,608
801,986,068187,260
812,192,818206,750
822,421,087228,269
832,673,114252,027
842,951,373278,259
853,258,594307,221
863,597,792339,198
873,972,294374,502
884,385,776413,482
894,842,295456,519
905,346,332504,037
915,902,831556,499
926,517,253614,422
937,195,629678,376
947,944,614748,985
958,771,558826,944
969,684,577913,019
9710,692,6291,008,052
9811,805,6061,112,977
9913,034,4311,228,825

Skill points and talent ranks

Gain one skill point for every level above 1, kept separately for this skill. Each skill tree has six branches and three synergy nodes. Tier I rank requirements are levels 2–6 and cost 1 point per rank; tier II requires levels 20, 25, 30, 35 and 40 and costs 2 points per rank; tier III requires 50, 60, 70, 80 and 90 and costs 4 points per rank. A child node requires rank 3 in its parent. Synergies require level 35, rank 3 in both parents and 4 points; each adds two power to both linked original branches. Branch power has a level-dependent cap, reaching 35 at level 90. These are choices inside your earned budget, not a way to purchase every branch at once.

Related articles

Linked from 86 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
skill:4
Skill ID
4
Active
Yes
XP storage cap
200,000,000
Skill tree
Yes
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Skill ID
4
Active
Yes
Maximum level
99
XP storage cap
200,000,000
Skill tree
Yes

Source files

  • Content/Quests/quests.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGQuests.cpp
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Wiki/tools/player_guides.py

Type a name, ingredient, reward or question to explore the compendium.

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