Seize the Opening
Prepare one 60% weapon reaction against a foe newly made Exposed before your next turn. Ranged attacks still require and consume ammunition.
On this page
At a glance
- Action ID
- 307
- Required level
- 90
- Action points
- 0
- Bonus action points
- 1
- Base essence
- 0
- Cooldown (turns)
- 4
- Target
- Self
- Range (m)
- 0
- Weapon requirement
- Dexterity Weapon
Unlocking
Unlocks automatically at the required skill level. Assign it from Edit bars / Skills. No talent point investment is required; its weapon, target, cooldown and action costs still apply.
Linked from
Continue exploring articles that reference Seize the Opening.
- DexteritySkill
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
Source/FantasyBenchmark/RPGCombatAbilities.cppSource/FantasyBenchmark/RPGCombatAbilities.h