MechanicCurrent prototype

Discovery

The discovery journal records places, sites and first gathers. Each recognised discovery ID can be rewarded once.

Putting it into practice

The discovery journal records places, sites and first gathers. Each recognised discovery ID can be rewarded once.

Putting it into practice
Explore with a goalVisit a registered place or gathering site, or make a first recognised gather. A map name on its own does not guarantee a discovery reward.
Plan repeat training separatelyA discovery ID pays once. Use repeatable gathering or crafting for a continuing training loop after collecting that first reward.

Exploring

Visit registered locations and gathering sites to build the discovery journal. These are fixed Survival XP rewards; they do not replace the normal gathering skill's XP. A map label alone does not establish a rewarded discovery ID. The server validates recognised discovery IDs and their maximum awards. Previously visited places remain visited when migrating an older save; past gathers are not invented and old visits do not grant retroactive XP.

Related articles

Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
mechanic:discovery
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Reward skill
Survival
New place XP
20
New site XP
25
First gather XP
10

Source files

  • Backend/Alderfen.Accounts/DiscoveryRules.cs
  • Source/FantasyBenchmark/RPGDiscovery.cpp
  • Source/FantasyBenchmark/RPGDiscoveryProgress.cpp
  • Wiki/tools/player_guides.py

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