Discovery
On this page
The discovery journal records places, sites and first gathers. Each recognised discovery ID can be rewarded once.
Putting it into practice
The discovery journal records places, sites and first gathers. Each recognised discovery ID can be rewarded once.
| Explore with a goal | Visit a registered place or gathering site, or make a first recognised gather. A map name on its own does not guarantee a discovery reward. |
| Plan repeat training separately | A discovery ID pays once. Use repeatable gathering or crafting for a continuing training loop after collecting that first reward. |
Exploring
Visit registered locations and gathering sites to build the discovery journal. These are fixed Survival XP rewards; they do not replace the normal gathering skill's XP. A map label alone does not establish a rewarded discovery ID. The server validates recognised discovery IDs and their maximum awards. Previously visited places remain visited when migrating an older save; past gathers are not invented and old visits do not grant retroactive XP.
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
mechanic:discovery- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Reward skill
- Survival
- New place XP
- 20
- New site XP
- 25
- First gather XP
- 10
Source files
Backend/Alderfen.Accounts/DiscoveryRules.csSource/FantasyBenchmark/RPGDiscovery.cppSource/FantasyBenchmark/RPGDiscoveryProgress.cppWiki/tools/player_guides.py