Skill

Strength

Use swords or heavy crossbows. XP follows damage when the enemy falls.

At a glance

Strength skill icon
In-game skill icon
Skill ID
5
Active
Yes
Maximum level
99
XP storage cap
200,000,000
Skill tree
Yes

How to train

Use swords or heavy crossbows. XP follows damage when the enemy falls.

Level unlocks

Equipment entries list their catalog use requirement; all additional requirements still apply. A listed future species without a current test-world spawn cannot currently be captured there.

LevelUnlockTypeBase XPNotes
1Forged swordEquipment / use requirement—Available from level 1; obtain the item before equipping it.
1Heavy crossbowEquipment / use requirement—Available from level 1; obtain the item before equipping it.
2Athlete I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Breaking Force I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Forceful shove I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Heavy Techniques I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Heavy blows I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Pack Frame I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Athlete I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Breaking Force I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Forceful shove I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Heavy Techniques I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Heavy blows I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Pack Frame I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Athlete I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Breaking Force I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Forceful shove I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Heavy Techniques I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Heavy blows I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Pack Frame I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Athlete I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Breaking Force I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Forceful shove I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Heavy Techniques I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Heavy blows I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Pack Frame I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Athlete I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Breaking Force I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Forceful shove I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Heavy Techniques I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Heavy blows I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Pack Frame I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
15Tempered swordEquipment / use requirement—Strength 15
20Athlete II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Breaking Force II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Forceful shove II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Heavy Techniques II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Heavy blows II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Pack Frame II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Reckless BlowCombat ability—125% Strength melee power. Become Exposed until your next turn, even on a miss.
25Athlete II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Breaking Force II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Forceful shove II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Heavy Techniques II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Heavy blows II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Pack Frame II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Lothric swordEquipment / use requirement—Strength 30
30Spinehook spearEquipment / use requirement—Strength 30
30Stoneheart bowEquipment / use requirement—Strength 30 or Dexterity 30
30Stoneheart maceEquipment / use requirement—Strength 30
30Warden bladeEquipment / use requirement—Strength 30
30Athlete II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Breaking Force II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Forceful shove II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Heavy Techniques II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Heavy blows II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Pack Frame II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Redthorn BattlewineEquipment / use requirement—Strength 35
35Athlete II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Athlete synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Breaking Force II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Forceful shove II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Forceful shove synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Heavy Techniques II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Heavy blows II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Heavy blows synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Pack Frame II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Canyon spearEquipment / use requirement—Strength 40
40Voices Beyond the WallQuest requirement option—One of: Strength 40 or Dexterity 40 or Magic 40. Other quest prerequisites and starting conditions still apply.
40Athlete II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Breaking Force II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Forceful shove II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Heavy Techniques II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Heavy blows II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Pack Frame II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
45Driving StrikeCombat ability—90% Strength melee power. On hit, a failed Strength save pushes a non-boss up to 2 m along clear ground.
45Resonant maceEquipment / use requirement—Strength 45
50Athlete III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Breaking Force III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Forceful shove III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Heavy Techniques III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Heavy blows III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Pack Frame III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Athlete III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Breaking Force III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Forceful shove III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Heavy Techniques III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Heavy blows III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Pack Frame III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Sweeping BlowCombat ability—75% Strength melee power against up to two enemies in a 90-degree, 2.6 m cone. Each target has its own hit roll.
70Athlete III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Breaking Force III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Forceful shove III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Heavy Techniques III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Heavy blows III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Pack Frame III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Athlete III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Breaking Force III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Forceful shove III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Heavy Techniques III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Heavy blows III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Pack Frame III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Athlete III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Breaking Force III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Forceful shove III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Heavy Techniques III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Heavy blows III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Pack Frame III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
95Colossus StrikeCombat ability—150% Strength melee power with 50% physical armour penetration.

XP to level

LevelTotal XPXP since previous level
100
28383
317491
4276102
5388112
6512124
7650138
8801151
9969168
101,154185
111,358204
121,584226
131,833249
142,107274
152,411304
162,746335
173,115369
183,523408
193,973450
204,470497
215,018548
225,624606
236,291667
247,028737
257,842814
268,740898
279,730990
2810,8241,094
2912,0311,207
3013,3631,332
3114,8331,470
3216,4561,623
3318,2471,791
3420,2241,977
3522,4062,182
3624,8152,409
3727,4732,658
3830,4082,935
3933,6483,240
4037,2243,576
4141,1713,947
4245,5294,358
4350,3394,810
4455,6495,310
4561,5125,863
4667,9836,471
4775,1277,144
4883,0147,887
4991,7218,707
50101,3339,612
51111,94510,612
52123,66011,715
53136,59412,934
54150,87214,278
55166,63615,764
56184,04017,404
57203,25419,214
58224,46621,212
59247,88623,420
60273,74225,856
61302,28828,546
62333,80431,516
63368,59934,795
64407,01538,416
65449,42842,413
66496,25446,826
67547,95351,699
68605,03257,079
69668,05163,019
70737,62769,576
71814,44576,818
72899,25784,812
73992,89593,638
741,096,278103,383
751,210,421114,143
761,336,443126,022
771,475,581139,138
781,629,200153,619
791,798,808169,608
801,986,068187,260
812,192,818206,750
822,421,087228,269
832,673,114252,027
842,951,373278,259
853,258,594307,221
863,597,792339,198
873,972,294374,502
884,385,776413,482
894,842,295456,519
905,346,332504,037
915,902,831556,499
926,517,253614,422
937,195,629678,376
947,944,614748,985
958,771,558826,944
969,684,577913,019
9710,692,6291,008,052
9811,805,6061,112,977
9913,034,4311,228,825

Skill points and talent ranks

Gain one skill point for every level above 1, kept separately for this skill. Each skill tree has six branches and three synergy nodes. Tier I rank requirements are levels 2–6 and cost 1 point per rank; tier II requires levels 20, 25, 30, 35 and 40 and costs 2 points per rank; tier III requires 50, 60, 70, 80 and 90 and costs 4 points per rank. A child node requires rank 3 in its parent. Synergies require level 35, rank 3 in both parents and 4 points; each adds two power to both linked original branches. Branch power has a level-dependent cap, reaching 35 at level 90. These are choices inside your earned budget, not a way to purchase every branch at once.

Related articles

Linked from

Continue exploring articles that reference Strength.

Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • Content/Quests/quests.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGQuests.cpp
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp

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