Expose Weakness
Make a visible foe Exposed until the end of its next turn. Deals no damage; you or an ally may use the opening.
On this page
At a glance
- Action ID
- 306
- Required level
- 65
- Action points
- 1
- Bonus action points
- 0
- Base essence
- 0
- Cooldown (turns)
- 3
- Target
- Enemy
- Range (m)
- 8
- Weapon requirement
- Dexterity Weapon
Unlocking
Unlocks automatically at the required skill level. Assign it from Edit bars / Skills. No talent point investment is required; its weapon, target, cooldown and action costs still apply.
Linked from
Continue exploring articles that reference Expose Weakness.
- DexteritySkill
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
Source/FantasyBenchmark/RPGCombatAbilities.cppSource/FantasyBenchmark/RPGCombatAbilities.h