SkillCurrent prototype

Divination

Find hidden, temporary scroll fragments with an equipped Tindle. Activate raw crystals into essence and enchant gem-set jewellery at an Arcane source. Original fragment discoveries, completed Concord expeditions and binding a Hollowed pendant grant Divination XP; higher levels sense farther and reveal rarer scrolls.

Training route

Find hidden, temporary scroll fragments with an equipped Tindle. Activate raw crystals into essence and enchant gem-set jewellery at an Arcane source. Original fragment discoveries, completed Concord expeditions and binding a Hollowed pendant grant Divination XP; higher levels sense farther and reveal rarer scrolls. Equip a Tindle and investigate nearby fragments. Only an original discovery grants discovery XP. Once available, essence conversion and other Divination recipes provide a separate material-consuming route; restoring a scroll and learning its spell are different steps.

Training route
1Tindle and fragmentsActivity—Equip a Tindle to sense nearby fragments. Only original discoveries grant Divination XP.
1Activate essenceRecipe10Arcane source
20Make Hollowed pendantSecondary recipe XP100Also requires Crafting 35; awards 250 Crafting + 100 Divination base XP per completed operation.
30Activate concentrated essenceRecipe40Arcane source
30Concentrate existing essenceRecipe0Arcane source
30Make Slateheart focusRecipe90Arcane source
30Make Wayfarer's amuletRecipe90Arcane source
30Make Wayfarer's ringRecipe60Arcane source
35Make Emberguard amuletRecipe105Arcane source
35Make Emberguard ringRecipe70Arcane source
35Make Stone focus coreRecipe50Arcane source
35Make Tidecaller's ringRecipe85Arcane source
40Make Stone focusRecipe85Arcane source
40Make Tideheart focusRecipe100Arcane source
40Make Veilward amuletRecipe120Arcane source
40Make Veilward ringRecipe80Arcane source
45Make Surehand amuletRecipe135Arcane source
45Make Surehand ringRecipe90Arcane source
50Make Emberforge ringRecipe100Arcane source
50Make Emberheart staffRecipe105Arcane source
50Make Spellweaver's amuletRecipe150Arcane source
50Make Spellweaver's ringRecipe100Arcane source
55Make Heartblood amuletRecipe165Arcane source
55Make Heartblood ringRecipe110Arcane source
60Make Dawnward focusRecipe140Arcane source
60Make Warden's amuletRecipe180Arcane source
60Make Warden's ringRecipe120Arcane source
65Make Prismatic amuletRecipe195Arcane source
65Make Prismatic ringRecipe130Arcane source
65Make Rimeheart pendantRecipe115Arcane source
65Make Rimeheart staffRecipe120Arcane source
65Make Stormcatcher ringRecipe115Arcane source
70Make Artisan's pendantRecipe120Arcane source
70Make Duskveil focusRecipe135Arcane source
70Make Runebreaker focusRecipe125Arcane source
75Make Stormheart staffRecipe130Arcane source

Choose your next unlock

These milestones give you new ways to play. A requirement or spell discovery entry is not an XP payment for reaching that level. Check the linked item or spell's other conditions before preparing it.

Choose your next unlock
1Briar SnareSpell discoveryA short-range binding strike.
1Cinder LanceSpell discoveryA focused ember strike.
1EmberwakeSpell discoveryAn ember strike that burns for two turns.
1Frostbite FurySpell discovery85% Frost magic power; Dexterity save resists Slow.
1Veil NeedleSpell discoveryA precise long-range magical needle.
10Grave SparkSpell discoveryA distant spark with a lingering burn.
10Lumen WardSpell discoveryGrant a living ally a 90% magic-power Ward; highest Ward wins and expires after two caster turns.
10Mist MendSpell discoveryRestore 90% magic power to a living ally.
10Shard VolleySpell discoveryShards hit the target and nearby enemies.
10ThornlashSpell discovery80% Arcane magic power; Strength save resists a safe pull of up to 1.5 m.
20Hollow FlameSpell discoveryA fierce flame with a lingering burn.
20Pale SurgeSpell discoveryArcane line, 10.5 m long and 1.5 m wide; save halves damage, at most three targets.
20Sable LeechSpell discoveryA magical strike that returns some health.
20Ward of AshSpell discoveryHeal a living ally for 35% magic power and grant a 55% Ward.
20Winter GraspSpell discoveryA cold strike that slows and drains life.
30Dawnwatch lanternEquipment / use requirementDivination 30
30MoonwellSpell discoveryHeal up to three living allies in a 3 m circle for 55% magic power and grant 35% Wards.
30Ruin ChorusSpell discoveryA draining burst around the target.
30Starfall FurySpell discoveryA powerful burst that slows nearby enemies.
30Sunken EmberSpell discoveryBurns the target and scorches nearby enemies.
30Tempest ArcSpell discoveryLightning chain: at most three enemies, 3 m jumps, 100/65/40% magic power.
60Starwell RingEquipment / use requirementDivination 60
75Astral ReverieEquipment / use requirementDivination 75

How to train

Find hidden, temporary scroll fragments with an equipped Tindle. Activate raw crystals into essence and enchant gem-set jewellery at an Arcane source. Original fragment discoveries, completed Concord expeditions and binding a Hollowed pendant grant Divination XP; higher levels sense farther and reveal rarer scrolls.

Level unlocks

Equipment entries list their catalog use requirement; all additional requirements still apply. A listed future species without a current test-world spawn cannot currently be captured there.

Level unlocks
1Tindle and fragmentsActivity—Equip a Tindle to sense nearby fragments. Only original discoveries grant Divination XP.
1Activate essenceRecipe10Arcane source
20Make Hollowed pendantSecondary recipe XP100Also requires Crafting 35; awards 250 Crafting + 100 Divination base XP per completed operation.
30Activate concentrated essenceRecipe40Arcane source
30Concentrate existing essenceRecipe0Arcane source
30Make Slateheart focusRecipe90Arcane source
30Make Wayfarer's amuletRecipe90Arcane source
30Make Wayfarer's ringRecipe60Arcane source
35Make Emberguard amuletRecipe105Arcane source
35Make Emberguard ringRecipe70Arcane source
35Make Stone focus coreRecipe50Arcane source
35Make Tidecaller's ringRecipe85Arcane source
40Make Stone focusRecipe85Arcane source
40Make Tideheart focusRecipe100Arcane source
40Make Veilward amuletRecipe120Arcane source
40Make Veilward ringRecipe80Arcane source
45Make Surehand amuletRecipe135Arcane source
45Make Surehand ringRecipe90Arcane source
50Make Emberforge ringRecipe100Arcane source
50Make Emberheart staffRecipe105Arcane source
50Make Spellweaver's amuletRecipe150Arcane source
50Make Spellweaver's ringRecipe100Arcane source
55Make Heartblood amuletRecipe165Arcane source
55Make Heartblood ringRecipe110Arcane source
60Make Dawnward focusRecipe140Arcane source
60Make Warden's amuletRecipe180Arcane source
60Make Warden's ringRecipe120Arcane source
65Make Prismatic amuletRecipe195Arcane source
65Make Prismatic ringRecipe130Arcane source
65Make Rimeheart pendantRecipe115Arcane source
65Make Rimeheart staffRecipe120Arcane source
65Make Stormcatcher ringRecipe115Arcane source
70Make Artisan's pendantRecipe120Arcane source
70Make Duskveil focusRecipe135Arcane source
70Make Runebreaker focusRecipe125Arcane source
75Make Stormheart staffRecipe130Arcane source
30Dawnwatch lanternEquipment / use requirement—Divination 30
60Starwell RingEquipment / use requirement—Divination 60
75Astral ReverieEquipment / use requirement—Divination 75
1Briar SnareSpell discovery—A short-range binding strike.
1Cinder LanceSpell discovery—A focused ember strike.
1EmberwakeSpell discovery—An ember strike that burns for two turns.
1Frostbite FurySpell discovery—85% Frost magic power; Dexterity save resists Slow.
1Veil NeedleSpell discovery—A precise long-range magical needle.
10Grave SparkSpell discovery—A distant spark with a lingering burn.
10Lumen WardSpell discovery—Grant a living ally a 90% magic-power Ward; highest Ward wins and expires after two caster turns.
10Mist MendSpell discovery—Restore 90% magic power to a living ally.
10Shard VolleySpell discovery—Shards hit the target and nearby enemies.
10ThornlashSpell discovery—80% Arcane magic power; Strength save resists a safe pull of up to 1.5 m.
20Hollow FlameSpell discovery—A fierce flame with a lingering burn.
20Pale SurgeSpell discovery—Arcane line, 10.5 m long and 1.5 m wide; save halves damage, at most three targets.
20Sable LeechSpell discovery—A magical strike that returns some health.
20Ward of AshSpell discovery—Heal a living ally for 35% magic power and grant a 55% Ward.
20Winter GraspSpell discovery—A cold strike that slows and drains life.
30MoonwellSpell discovery—Heal up to three living allies in a 3 m circle for 55% magic power and grant 35% Wards.
30Ruin ChorusSpell discovery—A draining burst around the target.
30Starfall FurySpell discovery—A powerful burst that slows nearby enemies.
30Sunken EmberSpell discovery—Burns the target and scorches nearby enemies.
30Tempest ArcSpell discovery—Lightning chain: at most three enemies, 3 m jumps, 100/65/40% magic power.
2Arcane Rhythm I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Arcane Study I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Crystal Pouch I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Jeweller's Pouch I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Scroll Case I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Trace Reach I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Arcane Rhythm I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Arcane Study I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Crystal Pouch I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Jeweller's Pouch I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Scroll Case I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Trace Reach I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Arcane Rhythm I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Arcane Study I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Crystal Pouch I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Jeweller's Pouch I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Scroll Case I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Trace Reach I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Arcane Rhythm I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Arcane Study I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Crystal Pouch I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Jeweller's Pouch I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Scroll Case I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Trace Reach I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Arcane Rhythm I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Arcane Study I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Crystal Pouch I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Jeweller's Pouch I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Scroll Case I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Trace Reach I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
20Arcane Rhythm II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Arcane Study II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Crystal Pouch II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Jeweller's Pouch II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Scroll Case II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Trace Reach II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Arcane Rhythm II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Arcane Study II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Crystal Pouch II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Jeweller's Pouch II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Scroll Case II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Trace Reach II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Arcane Rhythm II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Arcane Study II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Crystal Pouch II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Jeweller's Pouch II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Scroll Case II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Trace Reach II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Arcane Rhythm II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Arcane Rhythm synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Arcane Study II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Arcane Study synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Crystal Pouch II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Jeweller's Pouch II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Scroll Case II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Trace Reach II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Trace Reach synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
40Arcane Rhythm II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Arcane Study II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Crystal Pouch II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Jeweller's Pouch II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Scroll Case II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Trace Reach II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
50Arcane Rhythm III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Arcane Study III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Crystal Pouch III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Jeweller's Pouch III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Scroll Case III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Trace Reach III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Arcane Rhythm III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Arcane Study III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Crystal Pouch III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Jeweller's Pouch III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Scroll Case III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Trace Reach III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Arcane Rhythm III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Arcane Study III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Crystal Pouch III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Jeweller's Pouch III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Scroll Case III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Trace Reach III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Arcane Rhythm III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Arcane Study III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Crystal Pouch III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Jeweller's Pouch III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Scroll Case III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Trace Reach III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Arcane Rhythm III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Arcane Study III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Crystal Pouch III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Jeweller's Pouch III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Scroll Case III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Trace Reach III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.

Activities, equipment, quest requirements and talent ranks can be viewed separately.

XP to level

Open the level-by-level XP reference 99 levels
XP to level
100
28383
317491
4276102
5388112
6512124
7650138
8801151
9969168
101,154185
111,358204
121,584226
131,833249
142,107274
152,411304
162,746335
173,115369
183,523408
193,973450
204,470497
215,018548
225,624606
236,291667
247,028737
257,842814
268,740898
279,730990
2810,8241,094
2912,0311,207
3013,3631,332
3114,8331,470
3216,4561,623
3318,2471,791
3420,2241,977
3522,4062,182
3624,8152,409
3727,4732,658
3830,4082,935
3933,6483,240
4037,2243,576
4141,1713,947
4245,5294,358
4350,3394,810
4455,6495,310
4561,5125,863
4667,9836,471
4775,1277,144
4883,0147,887
4991,7218,707
50101,3339,612
51111,94510,612
52123,66011,715
53136,59412,934
54150,87214,278
55166,63615,764
56184,04017,404
57203,25419,214
58224,46621,212
59247,88623,420
60273,74225,856
61302,28828,546
62333,80431,516
63368,59934,795
64407,01538,416
65449,42842,413
66496,25446,826
67547,95351,699
68605,03257,079
69668,05163,019
70737,62769,576
71814,44576,818
72899,25784,812
73992,89593,638
741,096,278103,383
751,210,421114,143
761,336,443126,022
771,475,581139,138
781,629,200153,619
791,798,808169,608
801,986,068187,260
812,192,818206,750
822,421,087228,269
832,673,114252,027
842,951,373278,259
853,258,594307,221
863,597,792339,198
873,972,294374,502
884,385,776413,482
894,842,295456,519
905,346,332504,037
915,902,831556,499
926,517,253614,422
937,195,629678,376
947,944,614748,985
958,771,558826,944
969,684,577913,019
9710,692,6291,008,052
9811,805,6061,112,977
9913,034,4311,228,825

Skill points and talent ranks

Gain one skill point for every level above 1, kept separately for this skill. Each skill tree has six branches and three synergy nodes. Tier I rank requirements are levels 2–6 and cost 1 point per rank; tier II requires levels 20, 25, 30, 35 and 40 and costs 2 points per rank; tier III requires 50, 60, 70, 80 and 90 and costs 4 points per rank. A child node requires rank 3 in its parent. Synergies require level 35, rank 3 in both parents and 4 points; each adds two power to both linked original branches. Branch power has a level-dependent cap, reaching 35 at level 90. These are choices inside your earned budget, not a way to purchase every branch at once.

Related articles

Linked from 89 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
skill:19
Skill ID
19
Active
Yes
XP storage cap
200,000,000
Skill tree
Yes
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Skill ID
19
Active
Yes
Maximum level
99
XP storage cap
200,000,000
Skill tree
Yes

Source files

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Wiki/tools/player_guides.py

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