Spell

Veil Needle

A precise long-range magical needle.

At a glance

Magic level
13
Divination discovery level
1
Fragment parts
3
Effects
Revealed
Action points
1
Base essence
2
Cooldown (turns)
0
Element
Arcane
Shape
Single target
Magic power coefficient
0.8
Burn coefficient
0
Healing coefficient
0
Ward coefficient
0
Cone angle (degrees)
0
Maximum targets
1
Drain fraction
0
Drain cap
0
Off hand casting allowed
Yes
Range (m)
10.5
Radius (m)
0
Discovery regions
Briarwood, Hollow Ruins

How to learn and cast

Sense all 3 numbered fragments with an equipped Tindle at Divination 1 in Briarwood, Hollow Ruins. Collect the complete set in your bag and use a fragment to restore the scroll. Use the restored scroll at Magic 13 to learn it permanently. Fragments and scrolls can be traded; Divination is a discovery requirement, not a learning requirement. Repeat casting is allowed while suitable hands, a valid target, action budget and enough essence equipped in Ammo are available. Spells have no casting cooldown. An equipped staff reduces positive base essence costs to max(1, floor(base × 0.75)); off-hand free-hand costs are applied afterwards. Concentrated arcane essence is an alternative equipped fuel; it adds 5% direct spell damage, with no automatic fallback or mixing.

Restoration components

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Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • Source/FantasyBenchmark/RPGCombatCasting.cpp
  • Source/FantasyBenchmark/RPGCombatSpellProfile.h
  • Source/FantasyBenchmark/RPGScrollSpells.cpp

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