Veil Needle
A precise long-range magical needle.
On this page
At a glance
- Magic level
- 13
- Divination discovery level
- 1
- Fragment parts
- 3
- Effects
- Revealed
- Action points
- 1
- Base essence
- 2
- Cooldown (turns)
- 0
- Element
- Arcane
- Shape
- Single target
- Magic power coefficient
- 0.8
- Burn coefficient
- 0
- Healing coefficient
- 0
- Ward coefficient
- 0
- Cone angle (degrees)
- 0
- Maximum targets
- 1
- Drain fraction
- 0
- Drain cap
- 0
- Off hand casting allowed
- Yes
- Range (m)
- 10.5
- Radius (m)
- 0
- Discovery regions
- Briarwood, Hollow Ruins
How to learn and cast
Sense all 3 numbered fragments with an equipped Tindle at Divination 1 in Briarwood, Hollow Ruins. Collect the complete set in your bag and use a fragment to restore the scroll. Use the restored scroll at Magic 13 to learn it permanently. Fragments and scrolls can be traded; Divination is a discovery requirement, not a learning requirement. Repeat casting is allowed while suitable hands, a valid target, action budget and enough essence equipped in Ammo are available. Spells have no casting cooldown. An equipped staff reduces positive base essence costs to max(1, floor(base × 0.75)); off-hand free-hand costs are applied afterwards. Concentrated arcane essence is an alternative equipped fuel; it adds 5% direct spell damage, with no automatic fallback or mixing.
Restoration components
Linked from
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Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
Source/FantasyBenchmark/RPGCombatCasting.cppSource/FantasyBenchmark/RPGCombatSpellProfile.hSource/FantasyBenchmark/RPGScrollSpells.cpp