Mist Mend
Restore 90% magic power to a living ally.
On this page
At a glance
- Magic level
- 20
- Divination discovery level
- 10
- Fragment parts
- 4
- Effects
- Mend
- Action points
- 1
- Base essence
- 3
- Cooldown (turns)
- 0
- Element
- Arcane
- Shape
- Support
- Magic power coefficient
- 0
- Burn coefficient
- 0
- Healing coefficient
- 0.9
- Ward coefficient
- 0
- Cone angle (degrees)
- 0
- Maximum targets
- 1
- Drain fraction
- 0
- Drain cap
- 0
- Off hand casting allowed
- Yes
- Range (m)
- 6
- Radius (m)
- 0
- Discovery regions
- Hollow Ruins, Southwood
- Shared restoration cooldown (own turns)
- 0
Restoration resolution
Restore Magic power × Healing coefficient, capped at the target's current maximum HP. Restoration has no shared cooldown; every repeat cast pays its normal action and equipped essence costs.
How to learn and cast
Sense all 4 numbered fragments with an equipped Tindle at Divination 10 in Hollow Ruins, Southwood. Collect the complete set in your bag and use a fragment to restore the scroll. Use the restored scroll at Magic 20 to learn it permanently. Fragments and scrolls can be traded; Divination is a discovery requirement, not a learning requirement. Repeat casting is allowed while suitable hands, a valid target, action budget and enough essence equipped in Ammo are available. Spells have no casting cooldown. An equipped staff reduces positive base essence costs to max(1, floor(base × 0.75)); off-hand free-hand costs are applied afterwards. Concentrated arcane essence is an alternative equipped fuel; it adds 5% direct spell damage, with no automatic fallback or mixing.
Restoration components
Linked from
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Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
Source/FantasyBenchmark/RPGCombatCasting.cppSource/FantasyBenchmark/RPGCombatSpellProfile.hSource/FantasyBenchmark/RPGScrollSpells.cpp