Spell

Lumen Ward

Grant a living ally a 90% magic-power Ward; highest Ward wins and expires after two caster turns.

At a glance

Magic level
18
Divination discovery level
10
Fragment parts
4
Effects
Ward
Action points
1
Base essence
3
Cooldown (turns)
0
Element
Arcane
Shape
Support
Magic power coefficient
0
Burn coefficient
0
Healing coefficient
0
Ward coefficient
0.9
Cone angle (degrees)
0
Maximum targets
1
Drain fraction
0
Drain cap
0
Off hand casting allowed
Yes
Range (m)
8
Radius (m)
0
Discovery regions
Briarwood, Southwood
Ward cap (% of target maximum HP)
25
Ward duration (caster turns)
2

Ward resolution

The granted Ward is min(25% of the target's maximum HP, Magic power × Ward coefficient). The highest Ward wins; it expires after two caster turns. Wards can be cast again while the action and equipped essence costs can be paid; repeated casts do not stack beyond the normal ward rule.

How to learn and cast

Sense all 4 numbered fragments with an equipped Tindle at Divination 10 in Briarwood, Southwood. Collect the complete set in your bag and use a fragment to restore the scroll. Use the restored scroll at Magic 18 to learn it permanently. Fragments and scrolls can be traded; Divination is a discovery requirement, not a learning requirement. Repeat casting is allowed while suitable hands, a valid target, action budget and enough essence equipped in Ammo are available. Spells have no casting cooldown. An equipped staff reduces positive base essence costs to max(1, floor(base × 0.75)); off-hand free-hand costs are applied afterwards. Concentrated arcane essence is an alternative equipped fuel; it adds 5% direct spell damage, with no automatic fallback or mixing.

Restoration components

Related articles

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Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • Source/FantasyBenchmark/RPGCombatCasting.cpp
  • Source/FantasyBenchmark/RPGCombatSpellProfile.h
  • Source/FantasyBenchmark/RPGScrollSpells.cpp

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