LocationCurrent prototype

Hollow Ruins

Ruins occupied by Briar marauders, Ash acolytes, the Hollow Warden and its sentinel.

Plan your visit

Ruins occupied by Briar marauders, Ash acolytes, the Hollow Warden and its sentinel. Suggestion: prepare for the encounter or gathering target you are visiting before entering; its own page lists the requirements.

Plan your visit
Briar marauderFound in: Briar marauder is a combat creature in the F0 test world.
Ash acolyteFound in: Ash acolyte is a combat creature in the F0 test world.
The Hollow WardenFound in: The Hollow Warden is a boss in the F0 test world.
Warden's sentinelFound in: A defensive Marauder variant protecting the Hollow Warden in Hollow Ruins.
World guide

Find it in the world

Hollow Ruins: source-coordinate schematic1: Hollow Ruins. Warden encounter reference point. Positions use world X and Y. This schematic does not draw terrain or walkable paths.SOURCE COORDINATESWorld X → · World Y ↑Hollow Ruins — Warden encounter reference point1
  1. Hollow Ruins
    Warden encounter reference point

Source-coordinate schematic. Building and area pins are reference points; terrain, doorways and walkable paths are not drawn. Characters can move during their routines.

Linked from 4 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
location:hollow_ruins
Content status
Current F0 test world; not final world canon
Runtime area ID
hollow_ruins
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Content status
Current F0 test world; not final world canon
Runtime area ID
hollow_ruins

Source files

  • Source/FantasyBenchmark/RPGDiscovery.cpp
  • Source/FantasyBenchmark/RPGStreamingTypes.cpp
  • Source/FantasyBenchmark/RPGWorld.cpp
  • Wiki/tools/player_guides.py

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