Tideback
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Tideback has a defined Slayer combat and loot profile, but no registered hunting ground in the current standard test world.
Combat skills
Special techniques
Profile power is applied before hit rolls, critical hits, the 90–110% damage roll, saves, armour and other modifiers. Area attacks can be reduced by a successful save.
| Tidal Shove | 22 | Arcane | 1 | 2 | 3 | 500 | Single | 1 | None | 0 |
Drops
Independent rolls can succeed together. Slayer assignment requirements do not prevent fighting; the Slayer level gates special drops. Rates describe source rules, not measured farming yield.
| Metal scraps | 1–2 | Always | Ordinary loot |
| Spineback plates | 1–2 | 1/4 (25%) | Requires Slayer level for special drops |
| Tidal salts | 1–2 | 1/2 (50%) | Requires Slayer level for special drops |
| Serrated spines | 1 | 1/24 (4.16667%) | Requires Slayer level for special drops |
Linked from 6 articles
- Metal scrapsItem
- Serrated spinesItem
- Spineback platesItem
- Tidal saltsItem
- Kael AshwardNPC
- Tideback soulSummon
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
monster:15- Content status
- Defined profile; no current default-world spawn
- Enemy kind ID
- 15
- Archetype
- Tideback
- Base armour class
- 12
- Availability
- Defined combat and loot profile, but no hunting ground is registered in the current default population source. A custom world manifest may differ.
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Content status
- Defined profile; no current default-world spawn
- Enemy kind ID
- 15
- Archetype
- Tideback
- Boss
- No
- Health
- 220
- Base armour class
- 12
- Combat level
- 55
- Armour class before temporary effects
- 14
- Slayer level for special drops
- 15
- Slayer level for assignment
- 15
- Combat level for assignment
- 40
- Slayer XP per assigned kill
- 95
- Movement per turn (m)
- 6
- Attack profile power
- 18
- Availability
- Defined combat and loot profile, but no hunting ground is registered in the current default population source. A custom world manifest may differ.
Source files
GameData/Catalog/game.jsonSource/FantasyBenchmark/RPGCombat.cppSource/FantasyBenchmark/RPGEnemyTypes.hSource/FantasyBenchmark/RPGLoot.cppSource/FantasyBenchmark/RPGSkills.cppSource/FantasyBenchmark/RPGSlayer.cppSource/FantasyBenchmark/RPGSlayerMonsters.cppSource/FantasyBenchmark/RPGStreamingTypes.cpp