Skill

Vitality

Defeat enemies: actual damage contribution.

At a glance

Vitality skill icon
In-game skill icon
Skill ID
7
Active
Yes
Maximum level
99
XP storage cap
200,000,000
Skill tree
Yes

How to train

Defeat enemies: actual damage contribution.

Level unlocks

Equipment entries list their catalog use requirement; all additional requirements still apply. A listed future species without a current test-world spawn cannot currently be captured there.

LevelUnlockTypeBase XPNotes
2Condition Hardiness I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Endurance I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Hardy I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Pack Endurance I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Resilience I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Restorative Draughts I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Condition Hardiness I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Endurance I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Hardy I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Pack Endurance I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Resilience I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Restorative Draughts I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Condition Hardiness I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Endurance I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Hardy I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Pack Endurance I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Resilience I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Restorative Draughts I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Condition Hardiness I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Endurance I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Hardy I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Pack Endurance I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Resilience I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Restorative Draughts I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Condition Hardiness I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Endurance I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Hardy I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Pack Endurance I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Resilience I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Restorative Draughts I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
20Second WindCombat ability—Once per encounter, recover up to 10% maximum HP without exceeding your health at encounter entry. Cannot heal old wounds.
20Condition Hardiness II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Endurance II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Hardy II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Pack Endurance II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Resilience II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Restorative Draughts II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Condition Hardiness II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Endurance II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Hardy II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Pack Endurance II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Resilience II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Restorative Draughts II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Condition Hardiness II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Endurance II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Hardy II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Pack Endurance II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Resilience II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Restorative Draughts II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Condition Hardiness II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Endurance II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Endurance synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Hardy II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Hardy synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Pack Endurance II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Resilience II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Resilience synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Restorative Draughts II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Condition Hardiness II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Endurance II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Hardy II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Pack Endurance II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Resilience II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Restorative Draughts II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
45EndureCombat ability—Take 50% less Burn, Poison and Bleed tick damage through the start of your next turn. Does not remove conditions.
50Condition Hardiness III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Endurance III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Hardy III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Pack Endurance III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Resilience III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Restorative Draughts III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Condition Hardiness III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Endurance III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Hardy III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Pack Endurance III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Resilience III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Restorative Draughts III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Iron WillCombat ability—Gain +8 on the next save against Stagger before your next turn. The protection is consumed by the attempt.
70Condition Hardiness III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Endurance III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Hardy III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Pack Endurance III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Resilience III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Restorative Draughts III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Condition Hardiness III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Endurance III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Hardy III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Pack Endurance III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Resilience III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Restorative Draughts III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Last StandCombat ability—At 25% HP or lower, gain a temporary buffer of 15% maximum HP until your next turn. Once per encounter; does not heal or revive.
90Condition Hardiness III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Endurance III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Hardy III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Pack Endurance III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Resilience III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Restorative Draughts III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.

XP to level

LevelTotal XPXP since previous level
100
28383
317491
4276102
5388112
6512124
7650138
8801151
9969168
101,154185
111,358204
121,584226
131,833249
142,107274
152,411304
162,746335
173,115369
183,523408
193,973450
204,470497
215,018548
225,624606
236,291667
247,028737
257,842814
268,740898
279,730990
2810,8241,094
2912,0311,207
3013,3631,332
3114,8331,470
3216,4561,623
3318,2471,791
3420,2241,977
3522,4062,182
3624,8152,409
3727,4732,658
3830,4082,935
3933,6483,240
4037,2243,576
4141,1713,947
4245,5294,358
4350,3394,810
4455,6495,310
4561,5125,863
4667,9836,471
4775,1277,144
4883,0147,887
4991,7218,707
50101,3339,612
51111,94510,612
52123,66011,715
53136,59412,934
54150,87214,278
55166,63615,764
56184,04017,404
57203,25419,214
58224,46621,212
59247,88623,420
60273,74225,856
61302,28828,546
62333,80431,516
63368,59934,795
64407,01538,416
65449,42842,413
66496,25446,826
67547,95351,699
68605,03257,079
69668,05163,019
70737,62769,576
71814,44576,818
72899,25784,812
73992,89593,638
741,096,278103,383
751,210,421114,143
761,336,443126,022
771,475,581139,138
781,629,200153,619
791,798,808169,608
801,986,068187,260
812,192,818206,750
822,421,087228,269
832,673,114252,027
842,951,373278,259
853,258,594307,221
863,597,792339,198
873,972,294374,502
884,385,776413,482
894,842,295456,519
905,346,332504,037
915,902,831556,499
926,517,253614,422
937,195,629678,376
947,944,614748,985
958,771,558826,944
969,684,577913,019
9710,692,6291,008,052
9811,805,6061,112,977
9913,034,4311,228,825

Skill points and talent ranks

Gain one skill point for every level above 1, kept separately for this skill. Each skill tree has six branches and three synergy nodes. Tier I rank requirements are levels 2–6 and cost 1 point per rank; tier II requires levels 20, 25, 30, 35 and 40 and costs 2 points per rank; tier III requires 50, 60, 70, 80 and 90 and costs 4 points per rank. A child node requires rank 3 in its parent. Synergies require level 35, rank 3 in both parents and 4 points; each adds two power to both linked original branches. Branch power has a level-dependent cap, reaching 35 at level 90. These are choices inside your earned budget, not a way to purchase every branch at once.

Related articles

Linked from

Continue exploring articles that reference Vitality.

Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp

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