Inventory and carrying weight
Every carried item contributes weight. Carry capacity grows with Strength and Vitality and can be increased by eligible equipment and active effects.
On this page
At a glance
- Base carry capacity
- 30 kg
- Strength capacity per level above 1
- 0.5 kg
- Vitality capacity per level above 1
- 0.25 kg
- Overencumbered
- Carried weight exceeds capacity; running is disabled. Items are kept.
Managing weight
Check item weights on the individual item pages. Move supplies into bank storage before long gathering trips. A backpack adds its listed capacity only while equipped in the Back slot; its own weight still counts. Changing equipment or losing a temporary carry effect can leave you overencumbered.
Capacity bonuses
Capacity also includes Strength and Vitality carry talents, a manifested summon's carry bonus, the active Porter's draught, an eligible active meal and the equipped backpack. Open each source for its requirements and effect values.
Linked from
Continue exploring articles that reference Inventory and carrying weight.
- Death, wounds and recoveryMechanic
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
Backend/Alderfen.Accounts/InventoryRules.csSource/FantasyBenchmark/RPGInventoryRules.cpp