Skill

Survival

Purify water, discover new places and resource sites, gather new resources, and recover at campfires after meaningful victories. Discoveries are recorded in Quests & Lore. Prepare simple meals at a burning fire from Survival 5, Rope and Bowstring from 15, selected draughts at a burning fire from 25, and selected Engineering recipes on site from 35. No carried mortar or tool roll is required; each recipe retains its own skill and ingredient requirements. Its skill tree supports water purification, field work and packed supplies.

At a glance

Survival skill icon
In-game skill icon
Skill ID
18
Active
Yes
Maximum level
99
XP storage cap
200,000,000
Skill tree
Yes

How to train

Purify water, discover new places and resource sites, gather new resources, and recover at campfires after meaningful victories. Discoveries are recorded in Quests & Lore. Prepare simple meals at a burning fire from Survival 5, Rope and Bowstring from 15, selected draughts at a burning fire from 25, and selected Engineering recipes on site from 35. No carried mortar or tool roll is required; each recipe retains its own skill and ingredient requirements. Its skill tree supports water purification, field work and packed supplies.

Level unlocks

Equipment entries list their catalog use requirement; all additional requirements still apply. A listed future species without a current test-world spawn cannot currently be captured there.

LevelUnlockTypeBase XPNotes
1Campfire recoveryActivity—Meaningful victory contribution creates a limited saved reward budget; actual campfire healing spends it.
1Collect and purify waterActivity—Fill Empty vials at river or pond; purify Untreated water at a burning fire (6 seconds, 5 base XP).
1Explore places and resource sitesActivity—Discoveries and first primary gathers grant a one-time bonus.
2Clean Water I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Field Routine I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Packed Camps I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Packed Rations I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Packed Water I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Survival Practice I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Clean Water I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Field Routine I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Packed Camps I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Packed Rations I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Packed Water I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Survival Practice I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Clean Water I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Field Routine I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Packed Camps I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Packed Rations I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Packed Water I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Survival Practice I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Camp cookingField method—Burning fire required
5Clean Water I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Field Routine I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Packed Camps I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Packed Rations I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Packed Water I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Survival Practice I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Clean Water I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Field Routine I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Packed Camps I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Packed Rations I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Packed Water I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Survival Practice I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
15Field craftingField method—Available on site
15Keira: The sketch leaves out a landmark nearQuest requirement—Other quest prerequisites and starting conditions still apply.
20Moulting ringEquipment / use requirement—Survival 20
20Clean Water II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Field Routine II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Packed Camps II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Packed Rations II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Packed Water II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Survival Practice II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Forager's mantleEquipment / use requirement—Survival 25
25Field alchemyField method—Burning fire required
25Clean Water II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Field Routine II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Packed Camps II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Packed Rations II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Packed Water II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Survival Practice II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Clean Water II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Field Routine II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Packed Camps II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Packed Rations II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Packed Water II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Survival Practice II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Field engineeringField method—Available on site
35Clean Water II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Clean Water synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Field Routine II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Field Routine synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Packed Camps II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Packed Rations II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Packed Water II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Survival Practice II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Survival Practice synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
40Clean Water II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Field Routine II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Packed Camps II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Packed Rations II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Packed Water II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Survival Practice II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
50Trailwarden's BrewEquipment / use requirement—Survival 50
50Clean Water III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Field Routine III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Packed Camps III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Packed Rations III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Packed Water III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Survival Practice III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Clean Water III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Field Routine III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Packed Camps III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Packed Rations III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Packed Water III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Survival Practice III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Clean Water III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Field Routine III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Packed Camps III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Packed Rations III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Packed Water III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Survival Practice III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
75Farwanderer's RingEquipment / use requirement—Survival 75
80Clean Water III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Field Routine III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Packed Camps III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Packed Rations III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Packed Water III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Survival Practice III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Clean Water III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Field Routine III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Packed Camps III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Packed Rations III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Packed Water III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Survival Practice III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.

XP to level

LevelTotal XPXP since previous level
100
28383
317491
4276102
5388112
6512124
7650138
8801151
9969168
101,154185
111,358204
121,584226
131,833249
142,107274
152,411304
162,746335
173,115369
183,523408
193,973450
204,470497
215,018548
225,624606
236,291667
247,028737
257,842814
268,740898
279,730990
2810,8241,094
2912,0311,207
3013,3631,332
3114,8331,470
3216,4561,623
3318,2471,791
3420,2241,977
3522,4062,182
3624,8152,409
3727,4732,658
3830,4082,935
3933,6483,240
4037,2243,576
4141,1713,947
4245,5294,358
4350,3394,810
4455,6495,310
4561,5125,863
4667,9836,471
4775,1277,144
4883,0147,887
4991,7218,707
50101,3339,612
51111,94510,612
52123,66011,715
53136,59412,934
54150,87214,278
55166,63615,764
56184,04017,404
57203,25419,214
58224,46621,212
59247,88623,420
60273,74225,856
61302,28828,546
62333,80431,516
63368,59934,795
64407,01538,416
65449,42842,413
66496,25446,826
67547,95351,699
68605,03257,079
69668,05163,019
70737,62769,576
71814,44576,818
72899,25784,812
73992,89593,638
741,096,278103,383
751,210,421114,143
761,336,443126,022
771,475,581139,138
781,629,200153,619
791,798,808169,608
801,986,068187,260
812,192,818206,750
822,421,087228,269
832,673,114252,027
842,951,373278,259
853,258,594307,221
863,597,792339,198
873,972,294374,502
884,385,776413,482
894,842,295456,519
905,346,332504,037
915,902,831556,499
926,517,253614,422
937,195,629678,376
947,944,614748,985
958,771,558826,944
969,684,577913,019
9710,692,6291,008,052
9811,805,6061,112,977
9913,034,4311,228,825

Skill points and talent ranks

Gain one skill point for every level above 1, kept separately for this skill. Each skill tree has six branches and three synergy nodes. Tier I rank requirements are levels 2–6 and cost 1 point per rank; tier II requires levels 20, 25, 30, 35 and 40 and costs 2 points per rank; tier III requires 50, 60, 70, 80 and 90 and costs 4 points per rank. A child node requires rank 3 in its parent. Synergies require level 35, rank 3 in both parents and 4 points; each adds two power to both linked original branches. Branch power has a level-dependent cap, reaching 35 at level 90. These are choices inside your earned budget, not a way to purchase every branch at once.

Related articles

Linked from

Continue exploring articles that reference Survival.

Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • Content/Quests/quests.json
  • Content/WorldCast/requests.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGQuests.cpp
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp

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