GuideCurrent prototype

Getting started in Alderfen

A practical first circuit: meet the village, prepare supplies, complete a request and choose a training loop.

Your first village circuit

Begin in Northwick. Visit the residents for their current requests and merchant services. For an early gathering-to-crafting loop, speak to Sera Quill about A little field medicine. Accept the quest before performing its recorded objectives; follow their stage order.

Make the supplies you will use

Gather Wild herbs from Wild sage, prepare water and bring your ingredients to Alchemy table. Keep Healing draught or another recovery option for travel. Read Inventory and carrying weight before carrying every resource home; weight and empty inventory capacity are different limits.

Choose your next loop

Try Mining for ore, Woodcutting for logs, or Fishing for food materials. Use the linked skill's Training route to choose a method at your level. Before fighting, read Combat and combat experience and prepare compatible ammunition or spell fuel. Use Coach travel for village travel when you have its fare and meet the carrying conditions.

Related articles

Linked from 1 article
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
guide:getting-started
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Guide type
Player route
Advice
Suggested route; no measured fastest-route or profit claim

Source files

  • Backend/Alderfen.Accounts/CombatRewardRules.cs
  • Backend/Alderfen.Accounts/DrifterRules.cs
  • Backend/Alderfen.Accounts/InventoryRules.cs
  • Backend/Alderfen.Accounts/Models.cs
  • Backend/Alderfen.Accounts/TravelRules.cs
  • Content/Dialogues/dialogues.json
  • Content/Quests/quests.json
  • Content/WorldCast/cast.json
  • Content/WorldCast/life.json
  • Content/WorldCast/merchants.json
  • Content/WorldCast/requests.json
  • Content/WorldCast/vendor-stock.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGAlchemyTable.cpp
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBrackenrest.cpp
  • Source/FantasyBenchmark/RPGCombat.cpp
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatRules.h
  • Source/FantasyBenchmark/RPGCombatTraining.h
  • Source/FantasyBenchmark/RPGDiscovery.cpp
  • Source/FantasyBenchmark/RPGDredgerPatrols.cpp
  • Source/FantasyBenchmark/RPGEnemyCombatProfiles.cpp
  • Source/FantasyBenchmark/RPGEnemyTypes.h
  • Source/FantasyBenchmark/RPGExpeditionResources.cpp
  • Source/FantasyBenchmark/RPGExperience.cpp
  • Source/FantasyBenchmark/RPGExperience.h
  • Source/FantasyBenchmark/RPGFishing.h
  • Source/FantasyBenchmark/RPGHearthhollowWorld.cpp
  • Source/FantasyBenchmark/RPGHerblore.h
  • Source/FantasyBenchmark/RPGInteractable.cpp
  • Source/FantasyBenchmark/RPGInventoryRules.cpp
  • Source/FantasyBenchmark/RPGLoot.cpp
  • Source/FantasyBenchmark/RPGNightFlowers.cpp
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGQuarry.h
  • Source/FantasyBenchmark/RPGQuests.cpp
  • Source/FantasyBenchmark/RPGRareDrops.cpp
  • Source/FantasyBenchmark/RPGSignpost.cpp
  • Source/FantasyBenchmark/RPGSkillMeadowsWorld.cpp
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGStreamingTypes.cpp
  • Source/FantasyBenchmark/RPGThievingChest.cpp
  • Wiki/content/location-media.json
  • Wiki/content/location-proof/b576d74b70d07047735f/RemainingViews.txt
  • Wiki/tools/player_guides.py

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