MechanicCurrent prototype

Coach travel

Coach services connect established stops for a gold fare, by day or night. You do not need to discover a destination's wayfinding pole before hiring its carriage.

Putting it into practice

Coach services connect established stops for a gold fare, by day or night. You do not need to discover a destination's wayfinding pole before hiring its carriage.

Putting it into practice
Prepare departureFinish other activities, bring the fare and stay within your weight capacity. Speak to the driver at a departure stop.
Choose the servicePaid coaches and free wayfinding poles have different discovery and daytime rules. Choose the service that actually fits your trip.

Routes and fares

Preparing to travel

Stand beside the coach driver at a valid departure stop, carry the fare and stay within your weight capacity. Finish combat, expeditions, climbing, dialogue, trading and any location transfer first. The shared travel cooldown and character storage must be ready. Only a successfully saved departure charges the fare; interrupted journeys use the existing recovery process.

Wayfinding poles are a separate service

Free wayfinding travel is available only during the day and only to a pole you have already discovered. It also requires an available character, a nearby departure pole, the shared cooldown and weight within capacity. The discovery and daytime restrictions belong to free wayfinding, not paid coach travel.

Linked from 2 articles
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
mechanic:coaches
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Destination pole discovery required
No
Available at night
Yes
Overencumbered travel allowed
No

Source files

  • Backend/Alderfen.Accounts/DrifterRules.cs
  • Backend/Alderfen.Accounts/TravelRules.cs
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGSignpost.cpp
  • Wiki/tools/player_guides.py

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