GuideCurrent prototype

Alderfen player guides

Start with a practical route, then follow exact item, skill, quest and encounter references.

Pick a route

Pick a route
Getting started in AlderfenA first village, request and supply circuit
Choose a skill training routeEvery current skill's training activities and level milestones
Prepare for a combat tripPrepare equipment, consumables, fuel and reward eligibility
The Stonemason strategy guideAttack-by-attack quarry strategy and the personal mining claim

Related articles

Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
guide:hub
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Guide type
Player route
Advice
Suggested route; no measured fastest-route or profit claim

Source files

  • Backend/Alderfen.Accounts/CombatRewardRules.cs
  • Backend/Alderfen.Accounts/DeathRules.cs
  • Backend/Alderfen.Accounts/DrifterRules.cs
  • Backend/Alderfen.Accounts/InventoryRules.cs
  • Backend/Alderfen.Accounts/Models.cs
  • Backend/Alderfen.Accounts/TravelRules.cs
  • Content/Appearance/bodies.json
  • Content/Dialogues/dialogues.json
  • Content/Quests/quests.json
  • Content/WorldCast/cast.json
  • Content/WorldCast/life.json
  • Content/WorldCast/merchants.json
  • Content/WorldCast/requests.json
  • Content/WorldCast/vendor-stock.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGAlchemyTable.cpp
  • Source/FantasyBenchmark/RPGAmmo.cpp
  • Source/FantasyBenchmark/RPGAppearance.cpp
  • Source/FantasyBenchmark/RPGArmour.cpp
  • Source/FantasyBenchmark/RPGArtificeItemModels.h
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBackComponent.cpp
  • Source/FantasyBenchmark/RPGBeetles.cpp
  • Source/FantasyBenchmark/RPGBeetles.h
  • Source/FantasyBenchmark/RPGBodies.cpp
  • Source/FantasyBenchmark/RPGBrackenrest.cpp
  • Source/FantasyBenchmark/RPGButterflies.h
  • Source/FantasyBenchmark/RPGButterflyPotions.cpp
  • Source/FantasyBenchmark/RPGCanyonItems.h
  • Source/FantasyBenchmark/RPGCapeComponent.cpp
  • Source/FantasyBenchmark/RPGCoalMining.h
  • Source/FantasyBenchmark/RPGCombat.cpp
  • Source/FantasyBenchmark/RPGCombatCasting.cpp
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatRules.h
  • Source/FantasyBenchmark/RPGCombatTraining.h
  • Source/FantasyBenchmark/RPGCombatTrees.h
  • Source/FantasyBenchmark/RPGCooking.h
  • Source/FantasyBenchmark/RPGDeathRecovery.cpp
  • Source/FantasyBenchmark/RPGDeathRules.cpp
  • Source/FantasyBenchmark/RPGDeathRules.h
  • Source/FantasyBenchmark/RPGDiscovery.cpp
  • Source/FantasyBenchmark/RPGDredgerPatrols.cpp
  • Source/FantasyBenchmark/RPGEnemyCombatProfiles.cpp
  • Source/FantasyBenchmark/RPGEnemyTypes.h
  • Source/FantasyBenchmark/RPGEquipmentAttachmentFit.cpp
  • Source/FantasyBenchmark/RPGEquipmentAttachmentRows.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.h
  • Source/FantasyBenchmark/RPGExpeditionResources.cpp
  • Source/FantasyBenchmark/RPGExperience.cpp
  • Source/FantasyBenchmark/RPGExperience.h
  • Source/FantasyBenchmark/RPGFiremakingFuel.h
  • Source/FantasyBenchmark/RPGFishing.h
  • Source/FantasyBenchmark/RPGGearFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.h
  • Source/FantasyBenchmark/RPGHearthhollowWorld.cpp
  • Source/FantasyBenchmark/RPGHerblore.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGImportMarket.h
  • Source/FantasyBenchmark/RPGInteractable.cpp
  • Source/FantasyBenchmark/RPGInventoryRules.cpp
  • Source/FantasyBenchmark/RPGIronArmour.cpp
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGLanternComponent.cpp
  • Source/FantasyBenchmark/RPGListener.cpp
  • Source/FantasyBenchmark/RPGListener.h
  • Source/FantasyBenchmark/RPGLoot.cpp
  • Source/FantasyBenchmark/RPGMarket.cpp
  • Source/FantasyBenchmark/RPGMeals.cpp
  • Source/FantasyBenchmark/RPGNecklaceComponent.cpp
  • Source/FantasyBenchmark/RPGNightFlowers.cpp
  • Source/FantasyBenchmark/RPGNorthwickLayout.h
  • Source/FantasyBenchmark/RPGProductionRules.h
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGQuarry.h
  • Source/FantasyBenchmark/RPGQuarryBoss.cpp
  • Source/FantasyBenchmark/RPGQuarryBossRules.h
  • Source/FantasyBenchmark/RPGQuarryMining.cpp
  • Source/FantasyBenchmark/RPGQuarryWorld.cpp
  • Source/FantasyBenchmark/RPGQuests.cpp
  • Source/FantasyBenchmark/RPGRareDrops.cpp
  • Source/FantasyBenchmark/RPGSignpost.cpp
  • Source/FantasyBenchmark/RPGSkillMeadowsWorld.cpp
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Source/FantasyBenchmark/RPGSlayerItemModels.h
  • Source/FantasyBenchmark/RPGSlayerItemPresentation.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.h
  • Source/FantasyBenchmark/RPGSteelArmour.cpp
  • Source/FantasyBenchmark/RPGStoneheartWeapons.h
  • Source/FantasyBenchmark/RPGStreamingTypes.cpp
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp
  • Source/FantasyBenchmark/RPGThievingChest.cpp
  • Source/FantasyBenchmark/RPGTindleComponent.cpp
  • Source/FantasyBenchmark/RPGTraderImportModels.h
  • Source/FantasyBenchmark/RPGTraderImports.cpp
  • Source/FantasyBenchmark/RPGUnit.cpp
  • Source/FantasyBenchmark/RPGWorldStreaming.cpp
  • Wiki/content/equipment-media.json
  • Wiki/content/location-media.json
  • Wiki/content/location-proof/b576d74b70d07047735f/RemainingViews.txt
  • Wiki/tools/player_guides.py

Type a name, ingredient, reward or question to explore the compendium.

↑ ↓ to move Enter to openEsc to close