GuideCurrent prototype

The Stonemason strategy guide

Read its intent, answer the actual attack and claim your personal quarry bundle.

Combat strategy

Prepare healing and a way to deal sustained damage before entering Abandoned Quarry. The current encounter has 720 HP. Read the named intent and spend your own turn repositioning before ending it. It grows more dangerous as its health falls. A ranged attack, shock or falling stone can be followed by an advance and Crushing fists when actions remain; do not assume one attack ends its turn.

Combat strategy
Crushing fists28Move behind it or beyond its melee reach before impact; Guard reduces a blow you cannot avoid.
Boulder throw46Move away from where you stood when this intent was chosen. Keep space for a possible advancing fist afterwards.
Stone sweep36Its frontal sweep covers a wider angle than its fists; get behind it or leave melee range. Guard if you cannot clear it.
Faultline shock62Move far from the boss or Guard. After the shock, watch for an advance and another fist if it has actions left.
Falling stone40Change position before impact: stones target several saved positions, including players' positions. Avoid regrouping on those spots; a fist can follow.
Heartflare0This intent does no direct damage. Use the opening to heal or attack, then read the next intent.

Claim your quarry reward

Earn personal participation through credited damage or eligible Guard contribution during this life of the boss. After the victory, stay in the arena, leave combat and interact with the crystal seam during the 240-second rest. One 2.4-second collection claims your personal bundle of 40 pre-rolled material rewards and 1200 base Mining XP. Make room in both crystal stacks. Repeated clicks do not create another bundle; the rare ring is a separate contribution roll, not a reward from each mining click.

Related articles

Linked from 1 article
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
guide:stonemason
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Guide type
Player route
Advice
Suggested route; no measured fastest-route or profit claim

Source files

  • Content/Appearance/bodies.json
  • Content/Quests/quests.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/Generated/RPGSlayerCatalog.h
  • Source/FantasyBenchmark/RPGAmmo.cpp
  • Source/FantasyBenchmark/RPGAppearance.cpp
  • Source/FantasyBenchmark/RPGArmour.cpp
  • Source/FantasyBenchmark/RPGArtificeItemModels.h
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBackComponent.cpp
  • Source/FantasyBenchmark/RPGBeetles.cpp
  • Source/FantasyBenchmark/RPGBeetles.h
  • Source/FantasyBenchmark/RPGBodies.cpp
  • Source/FantasyBenchmark/RPGButterflies.h
  • Source/FantasyBenchmark/RPGButterflyPotions.cpp
  • Source/FantasyBenchmark/RPGCanyonItems.h
  • Source/FantasyBenchmark/RPGCapeComponent.cpp
  • Source/FantasyBenchmark/RPGCoalMining.h
  • Source/FantasyBenchmark/RPGCombat.cpp
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatTrees.h
  • Source/FantasyBenchmark/RPGCooking.h
  • Source/FantasyBenchmark/RPGDiscovery.cpp
  • Source/FantasyBenchmark/RPGEnemyTypes.h
  • Source/FantasyBenchmark/RPGEquipmentAttachmentFit.cpp
  • Source/FantasyBenchmark/RPGEquipmentAttachmentRows.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.cpp
  • Source/FantasyBenchmark/RPGEquipmentFitProbe.h
  • Source/FantasyBenchmark/RPGFiremakingFuel.h
  • Source/FantasyBenchmark/RPGGearFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.cpp
  • Source/FantasyBenchmark/RPGHeadEquipmentFit.h
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGImportMarket.h
  • Source/FantasyBenchmark/RPGIronArmour.cpp
  • Source/FantasyBenchmark/RPGItemIconWidget.h
  • Source/FantasyBenchmark/RPGLanternComponent.cpp
  • Source/FantasyBenchmark/RPGLoot.cpp
  • Source/FantasyBenchmark/RPGMarket.cpp
  • Source/FantasyBenchmark/RPGNecklaceComponent.cpp
  • Source/FantasyBenchmark/RPGNorthwickLayout.h
  • Source/FantasyBenchmark/RPGProductionRules.h
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGQuarry.h
  • Source/FantasyBenchmark/RPGQuarryBoss.cpp
  • Source/FantasyBenchmark/RPGQuarryBossRules.h
  • Source/FantasyBenchmark/RPGQuarryMining.cpp
  • Source/FantasyBenchmark/RPGQuarryWorld.cpp
  • Source/FantasyBenchmark/RPGQuests.cpp
  • Source/FantasyBenchmark/RPGRareDrops.cpp
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Source/FantasyBenchmark/RPGSlayerItemCombat.cpp
  • Source/FantasyBenchmark/RPGSlayerItemModels.h
  • Source/FantasyBenchmark/RPGSlayerItemPresentation.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.h
  • Source/FantasyBenchmark/RPGSteelArmour.cpp
  • Source/FantasyBenchmark/RPGStoneheartWeapons.h
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp
  • Source/FantasyBenchmark/RPGTindleComponent.cpp
  • Source/FantasyBenchmark/RPGTraderImportModels.h
  • Source/FantasyBenchmark/RPGTraderImports.cpp
  • Source/FantasyBenchmark/RPGUnit.cpp
  • Source/FantasyBenchmark/RPGWorldStreaming.cpp
  • Wiki/content/equipment-media.json
  • Wiki/tools/player_guides.py

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