GuideCurrent prototype

Prepare for a combat trip

A preparation route connecting equipment, training choices, consumables, spell fuel and encounter rewards.

Before leaving town

Equip a weapon whose requirements you meet, its compatible ammunition when needed, and armour appropriate to your current build. Carry usable recovery such as Healing draught; spellcasters also need Arcane essence. Check Spell fuel and repeated casting before choosing repeated casts and Death, wounds and recovery before risking a long trip.

Choose training and a target

Read Combat and combat experience to choose your training distribution. Check the target's current combat profile and strategy, leave space to move, and read its intent before ending your own turn. Suggestion: practise a new action on an encounter you can already handle before relying on it against a boss.

Plan the reward claim

Check whether rewards come from personal loot, a special interaction or an assignment. The Stonemason has a contribution-gated mining claim; The Listener uses an unlocked audience candle. Simply standing near an encounter does not establish every special reward condition.

Related articles

Linked from 1 article
Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
guide:combat-preparation
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Guide type
Player route
Advice
Suggested route; no measured fastest-route or profit claim

Source files

  • Backend/Alderfen.Accounts/CombatRewardRules.cs
  • Backend/Alderfen.Accounts/DeathRules.cs
  • Backend/Alderfen.Accounts/InventoryRules.cs
  • Backend/Alderfen.Accounts/Models.cs
  • Content/Dialogues/dialogues.json
  • Content/Quests/quests.json
  • Content/WorldCast/cast.json
  • Content/WorldCast/life.json
  • Content/WorldCast/merchants.json
  • Content/WorldCast/requests.json
  • Content/WorldCast/vendor-stock.json
  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGAmmo.cpp
  • Source/FantasyBenchmark/RPGArtificeRecipes.cpp
  • Source/FantasyBenchmark/RPGBrackenrest.cpp
  • Source/FantasyBenchmark/RPGCombat.cpp
  • Source/FantasyBenchmark/RPGCombatCasting.cpp
  • Source/FantasyBenchmark/RPGCombatPower.h
  • Source/FantasyBenchmark/RPGCombatRules.h
  • Source/FantasyBenchmark/RPGCombatTraining.h
  • Source/FantasyBenchmark/RPGDeathRecovery.cpp
  • Source/FantasyBenchmark/RPGDeathRules.cpp
  • Source/FantasyBenchmark/RPGDeathRules.h
  • Source/FantasyBenchmark/RPGDredgerPatrols.cpp
  • Source/FantasyBenchmark/RPGEnemyCombatProfiles.cpp
  • Source/FantasyBenchmark/RPGEnemyTypes.h
  • Source/FantasyBenchmark/RPGExperience.cpp
  • Source/FantasyBenchmark/RPGExperience.h
  • Source/FantasyBenchmark/RPGListener.cpp
  • Source/FantasyBenchmark/RPGListener.h
  • Source/FantasyBenchmark/RPGLoot.cpp
  • Source/FantasyBenchmark/RPGMeals.cpp
  • Source/FantasyBenchmark/RPGProgression.cpp
  • Source/FantasyBenchmark/RPGQuarryBoss.cpp
  • Source/FantasyBenchmark/RPGQuarryBossRules.h
  • Source/FantasyBenchmark/RPGQuarryMining.cpp
  • Source/FantasyBenchmark/RPGQuests.cpp
  • Source/FantasyBenchmark/RPGRareDrops.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Source/FantasyBenchmark/RPGSlayerSkilling.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.cpp
  • Source/FantasyBenchmark/RPGSpellFuel.h
  • Source/FantasyBenchmark/RPGThievingChest.cpp
  • Wiki/content/equipment-media.json
  • Wiki/tools/player_guides.py

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