Last Stand
On this page
At 25% HP or lower, gain a temporary buffer of 15% maximum HP until your next turn. Once per encounter; does not heal or revive.
Using this ability
At 25% HP or lower, gain a temporary buffer of 15% maximum HP until your next turn. Once per encounter; does not heal or revive. Prepare the required weapon, shield or learned effect before choosing this action. Suggestion: check the target and movement route first, then keep enough actions and essence for the listed cost. A cooldown refers to this action's reuse, rather than additional free actions.
| Action ID | 314 |
| Required level | 90 |
| Action points | 0 |
| Bonus action points | 1 |
| Base essence | 0 |
| Cooldown (turns) | 0 |
| Target | Self |
| Range (m) | 0 |
| Weapon requirement | Any |
Unlocking
Unlocks automatically at the required skill level. Assign it from Edit bars / Skills. No talent point investment is required; its weapon, target, cooldown and action costs still apply.
Linked from 1 article
- VitalitySkill
Sources & technical details Recorded data and provenance
This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.
- Source ID
ability:314- Action ID
- 314
- Catalog version
- 24
- Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
- Action ID
- 314
- Required level
- 90
- Action points
- 0
- Bonus action points
- 1
- Base essence
- 0
- Cooldown (turns)
- 0
- Target
- Self
- Range (m)
- 0
- Weapon requirement
- Any
Source files
Source/FantasyBenchmark/RPGCombatAbilities.cppSource/FantasyBenchmark/RPGCombatAbilities.hWiki/tools/player_guides.py