Second Wind
Once per encounter, recover up to 10% maximum HP without exceeding your health at encounter entry. Cannot heal old wounds.
On this page
At a glance
- Action ID
- 311
- Required level
- 20
- Action points
- 0
- Bonus action points
- 1
- Base essence
- 0
- Cooldown (turns)
- 0
- Target
- Self
- Range (m)
- 0
- Weapon requirement
- Any
Unlocking
Unlocks automatically at the required skill level. Assign it from Edit bars / Skills. No talent point investment is required; its weapon, target, cooldown and action costs still apply.
Linked from
Continue exploring articles that reference Second Wind.
- VitalitySkill
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
Source/FantasyBenchmark/RPGCombatAbilities.cppSource/FantasyBenchmark/RPGCombatAbilities.h