MonsterCurrent prototype

Hollowed

Hollowed is a combat creature in the F0 test world.

Combat strategy

Hollow Grasp can slow at close range, and Desperate Rush closes a short gap. Its low-health rage exposes it but strengthens a subsequent strike. Suggestion: use the exposed opening without assuming a small step backwards is a safe disengage.

Before you go

Check its encounter location and any quest unlock shown on this page. Carry Healing draught or other recovery you can use, plus compatible ammunition or Arcane essence for your chosen attacks. A listed drop chance applies to its stated reward condition; special contribution, candle and Slayer rewards have their own eligibility.

Combat skills

Combat skills
DexterityScales to nearby players
StrengthScales to nearby players
Magic1
DefenceScales to nearby players
VitalityScales to nearby players

Night scaling

This night enemy scales to nearby players. Its health and combat levels can change; the archetype health is not a fixed encounter promise. It produces no ordinary loot.

Drops

Independent rolls can succeed together. Slayer assignment requirements do not prevent fighting; the Slayer level gates special drops. Rates describe source rules, not measured farming yield.

Drops
Hollowed essence1–31/4 (25%)Separate contribution reward; requires positive style-damage credit

Related articles

Sources & technical details Recorded data and provenance

This reference describes the recorded F0 source snapshot. Availability is shown on the article; source data alone does not certify a particular live game release. Read the source policy.

Source ID
monster:8
Content status
Current F0 test world; not final world canon
Enemy kind ID
8
Archetype
NightInfused
Base armour class
13
Availability
Current F0 combat creature; encounter or spawning conditions apply.
Catalog version
24
Source revision
29afa2b1c0bc6b7f9de43c1a13fd6ab6e628c744
Exact source values
Content status
Current F0 test world; not final world canon
Enemy kind ID
8
Archetype
NightInfused
Boss
No
Base armour class
13
Health
Scales to nearby players; 45 + 2 × scaled Vitality
Armour class before temporary effects
Base armour class + floor((scaled Defence − 1) / 20)
Availability
Current F0 combat creature; encounter or spawning conditions apply.

Source files

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGCombat.cpp
  • Source/FantasyBenchmark/RPGEnemyCombatProfiles.cpp
  • Source/FantasyBenchmark/RPGEnemyTypes.h
  • Source/FantasyBenchmark/RPGLoot.cpp
  • Source/FantasyBenchmark/RPGNightEnemy.cpp
  • Source/FantasyBenchmark/RPGNightRules.cpp
  • Source/FantasyBenchmark/RPGRareDrops.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp
  • Wiki/tools/player_guides.py

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