Gentle Hands I
+0.2 percentage points insect catch chance per power (max +7; total chance capped at 90%)
On this page
At a glance
- Skill
- Hunting
- Node ID
- 0
- Branch
- 1
- Maximum rank
- 5
Rank requirements
Skill points are earned within this skill. Rank and parent requirements apply; the skill's shared branch-power cap still applies.
| Rank | Skill level | Points for this rank | Power from this node |
|---|---|---|---|
| 1 | 2 | 1 | 1 |
| 2 | 3 | 1 | 2 |
| 3 | 4 | 1 | 3 |
| 4 | 5 | 1 | 4 |
| 5 | 6 | 1 | 5 |
Build rules
Spend points from this skill's own earned budget. A non-synergy node has up to five ranks. Each rank requires the preceding rank. Child nodes require parent rank 3. Total spent cannot exceed skill level minus one. Maximum branch power = min(5, level − 1) + 2 × min(5, 1 + floor((level − 20)/5)) from level 20 + 4 × min(5, 1 + floor((level − 50)/10)) from level 50.
Linked from
Continue exploring articles that reference Gentle Hands I.
- HuntingSkill
- Careful Traps synergyTalent
- Gentle Hands IITalent
- Gentle Hands synergyTalent
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
Source/FantasyBenchmark/RPGSkills.cpp