Potent draughts synergy
Adds 2 power to both Potent draughts and Green fingers, within each branch's level-dependent power cap.
On this page
At a glance
- Skill
- Herblore
- Node ID
- 11
- Branch
- 3
- Maximum rank
- 1
Linked branch effects
The synergy increases both linked branches; it does not create a separate bonus outside their normal limits.
| Branch | Effect per power |
|---|---|
| Potent draughts | Manual draughts: +2 HP/power |
| Green fingers | +1 herb per 5 power (round up) |
Rank requirements
Skill points are earned within this skill. Rank and parent requirements apply; the skill's shared branch-power cap still applies.
| Rank | Skill level | Points for this rank | Power from this node |
|---|---|---|---|
| 1 | 35 | 4 | +2 power to both linked branches |
Build rules
Spend points from this skill's own earned budget. A non-synergy node has up to five ranks. Each rank requires the preceding rank. Child nodes require parent rank 3. Total spent cannot exceed skill level minus one. Maximum branch power = min(5, level − 1) + 2 × min(5, 1 + floor((level − 20)/5)) from level 20 + 4 × min(5, 1 + floor((level − 50)/10)) from level 50.
Linked from
Continue exploring articles that reference Potent draughts synergy.
- HerbloreSkill
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
Source/FantasyBenchmark/RPGSkills.cpp