Summon

Whisper soul

A Summoning 60 companion with one fixed role: combat passive. +5 effective Magic levels; does not change permanent levels or unlocks.

At a glance

Summoning level
60
Fixed role
Combat passive
Maximum soul HP
165
Minimum gem
Greater Soul Gem
Base capture chance (%)
6
Capture XP
260
Arcane essence drain per online minute
3
Stored recovery (seconds per HP)
60
Spawn availability
Current test-world creature
Base binding essence
3
Binding range (m)
6
Binding combat cost
1 bonus action on your turn, in the same encounter

Capture and care

Carry a compatible empty Soul Gem and select a living Whisper. Mark it through Summoning before the kill; binding pays essence and a failed capture returns the gem. Base capture chance grows by 0.2 percentage points per Summoning level above 60, capped at 35% including bonuses. Captured souls are individual items. Manifest one companion at a time. Upkeep consumes essence while online; logout pauses the active energy clock. Injured stored souls recover one HP per 60 seconds of real time, including offline and banked time.

Fixed role

+5 effective Magic levels; does not change permanent levels or unlocks.

Binding and manifestation costs

Bind a living creature within 6 m and clear line of sight. Binding costs 3 base Arcane essence, plus one bonus action if already in combat; you must contribute to the creature's defeat. A failed capture returns the empty gem, not the essence. Any Soul Gem of the minimum tier or higher is compatible, and success preserves the tier you chose. Manifesting a healthy captured soul in combat costs one action on your turn. Unused paid energy is retained; if no paid energy remains, manifestation purchases the next minute. Essence-cost talents can reduce paid costs, with a minimum cost of one.

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Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp

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