Tribal Bug soul
A Summoning 40 companion with one fixed role: combat character. Own controllable turn in combat.
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At a glance
- Summoning level
- 40
- Fixed role
- Combat character
- Maximum soul HP
- 125
- Minimum gem
- Common Soul Gem
- Base capture chance (%)
- 8
- Capture XP
- 180
- Arcane essence drain per online minute
- 2
- Stored recovery (seconds per HP)
- 60
- Spawn availability
- Current test-world creature
- Base binding essence
- 2
- Binding range (m)
- 6
- Binding combat cost
- 1 bonus action on your turn, in the same encounter
Capture and care
Carry a compatible empty Soul Gem and select a living Tribal Bug. Mark it through Summoning before the kill; binding pays essence and a failed capture returns the gem. Base capture chance grows by 0.2 percentage points per Summoning level above 40, capped at 35% including bonuses. Captured souls are individual items. Manifest one companion at a time. Upkeep consumes essence while online; logout pauses the active energy clock. Injured stored souls recover one HP per 60 seconds of real time, including offline and banked time.
Fixed role
Own controllable turn in combat.
Binding and manifestation costs
Bind a living creature within 6 m and clear line of sight. Binding costs 2 base Arcane essence, plus one bonus action if already in combat; you must contribute to the creature's defeat. A failed capture returns the empty gem, not the essence. Any Soul Gem of the minimum tier or higher is compatible, and success preserves the tier you chose. Manifesting a healthy captured soul in combat costs one action on your turn. Unused paid energy is retained; if no paid energy remains, manifestation purchases the next minute. Essence-cost talents can reduce paid costs, with a minimum cost of one.
Linked from
Continue exploring articles that reference Tribal Bug soul.
- SummoningSkill
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
GameData/Catalog/game.jsonSource/FantasyBenchmark/RPGSkillRewards.cppSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cpp