Slateback soul
A Summoning 30 companion with one fixed role: carry passive. +20 kg carry capacity outside combat.
On this page
At a glance
- Summoning level
- 30
- Fixed role
- Carry passive
- Maximum soul HP
- 105
- Minimum gem
- Common Soul Gem
- Base capture chance (%)
- 12
- Capture XP
- 140
- Arcane essence drain per online minute
- 2
- Stored recovery (seconds per HP)
- 60
- Spawn availability
- No test-world spawn currently
- Base binding essence
- 2
- Binding range (m)
- 6
- Binding combat cost
- 1 bonus action on your turn, in the same encounter
- Availability
- Defined soul profile; its creature has no spawn in the current default test world.
Capture and care
Carry a compatible empty Soul Gem and select a living Slateback. Mark it through Summoning before the kill; binding pays essence and a failed capture returns the gem. Base capture chance grows by 0.2 percentage points per Summoning level above 30, capped at 35% including bonuses. Captured souls are individual items. Manifest one companion at a time. Upkeep consumes essence while online; logout pauses the active energy clock. Injured stored souls recover one HP per 60 seconds of real time, including offline and banked time.
Fixed role
+20 kg carry capacity outside combat.
Binding and manifestation costs
Bind a living creature within 6 m and clear line of sight. Binding costs 2 base Arcane essence, plus one bonus action if already in combat; you must contribute to the creature's defeat. A failed capture returns the empty gem, not the essence. Any Soul Gem of the minimum tier or higher is compatible, and success preserves the tier you chose. Manifesting a healthy captured soul in combat costs one action on your turn. Unused paid energy is retained; if no paid energy remains, manifestation purchases the next minute. Essence-cost talents can reduce paid costs, with a minimum cost of one.
Sources & notes
This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.
GameData/Catalog/game.jsonSource/FantasyBenchmark/RPGSkillRewards.cppSource/FantasyBenchmark/RPGSummoningComponent.cppSource/FantasyBenchmark/RPGSummoningState.cpp