Summon

Rock crab soul

A Summoning 1 companion with one fixed role: combat character. Own controllable turn in combat.

At a glance

Summoning level
1
Fixed role
Combat character
Maximum soul HP
47
Minimum gem
Lesser Soul Gem
Base capture chance (%)
18
Capture XP
24
Arcane essence drain per online minute
1
Stored recovery (seconds per HP)
60
Spawn availability
Current test-world creature
Base binding essence
1
Binding range (m)
6
Binding combat cost
1 bonus action on your turn, in the same encounter

Capture and care

Carry a compatible empty Soul Gem and select a living Rock crab. Mark it through Summoning before the kill; binding pays essence and a failed capture returns the gem. Base capture chance grows by 0.2 percentage points per Summoning level above 1, capped at 35% including bonuses. Captured souls are individual items. Manifest one companion at a time. Upkeep consumes essence while online; logout pauses the active energy clock. Injured stored souls recover one HP per 60 seconds of real time, including offline and banked time.

Fixed role

Own controllable turn in combat.

Binding and manifestation costs

Bind a living creature within 6 m and clear line of sight. Binding costs 1 base Arcane essence, plus one bonus action if already in combat; you must contribute to the creature's defeat. A failed capture returns the empty gem, not the essence. Any Soul Gem of the minimum tier or higher is compatible, and success preserves the tier you chose. Manifesting a healthy captured soul in combat costs one action on your turn. Unused paid energy is retained; if no paid energy remains, manifestation purchases the next minute. Essence-cost talents can reduce paid costs, with a minimum cost of one.

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Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSummoningComponent.cpp
  • Source/FantasyBenchmark/RPGSummoningState.cpp

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