Skill

Thieving

Pick chests in Traders Camp with a Lockpick. Failed attempts give a little Thieving XP; opening it gives more. A pick can break, and the chest has a shared cooldown.

At a glance

Thieving skill icon
In-game skill icon
Skill ID
21
Active
Yes
Maximum level
99
XP storage cap
200,000,000
Skill tree
Yes

How to train

Pick chests in Traders Camp with a Lockpick. Failed attempts give a little Thieving XP; opening it gives more. A pick can break, and the chest has a shared cooldown.

Level unlocks

Equipment entries list their catalog use requirement; all additional requirements still apply. A listed future species without a current test-world spawn cannot currently be captured there.

LevelUnlockTypeBase XPNotes
1Locked chestsActivity—Use a Lockpick. Failed attempts grant some XP and can break the pick; chest cooldown is shared.
2Careful Picks I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Deft Fingers I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Fine Picks I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Light Salvage I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Lock Study I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
2Patient Hands I — rank 1Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Careful Picks I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Deft Fingers I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Fine Picks I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Light Salvage I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Lock Study I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
3Patient Hands I — rank 2Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Careful Picks I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Deft Fingers I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Fine Picks I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Light Salvage I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Lock Study I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
4Patient Hands I — rank 3Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Careful Picks I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Deft Fingers I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Fine Picks I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Light Salvage I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Lock Study I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
5Patient Hands I — rank 4Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Careful Picks I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Deft Fingers I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Fine Picks I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Light Salvage I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Lock Study I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
6Patient Hands I — rank 5Talent rank—Costs 1 skill points; parent/rank requirements and earned budget apply.
20Careful Picks II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Deft Fingers II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Fine Picks II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Light Salvage II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Lock Study II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
20Patient Hands II — rank 1Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Careful Picks II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Deft Fingers II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Fine Picks II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Light Salvage II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Lock Study II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
25Patient Hands II — rank 2Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Careful Picks II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Deft Fingers II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Fine Picks II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Light Salvage II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Lock Study II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
30Patient Hands II — rank 3Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Quietstep TonicEquipment / use requirement—Thieving 35
35Careful Picks II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Careful Picks synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Deft Fingers II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Deft Fingers synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
35Fine Picks II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Light Salvage II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Lock Study II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Patient Hands II — rank 4Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
35Patient Hands synergy — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
40Careful Picks II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Deft Fingers II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Fine Picks II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Light Salvage II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Lock Study II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
40Patient Hands II — rank 5Talent rank—Costs 2 skill points; parent/rank requirements and earned budget apply.
50Careful Picks III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Deft Fingers III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Fine Picks III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Light Salvage III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Lock Study III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
50Patient Hands III — rank 1Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Careful Picks III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Deft Fingers III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Fine Picks III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Light Salvage III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Lock Study III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
60Patient Hands III — rank 2Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
65Blackkey RingEquipment / use requirement—Thieving 65
70Careful Picks III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Deft Fingers III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Fine Picks III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Light Salvage III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Lock Study III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
70Patient Hands III — rank 3Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Careful Picks III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Deft Fingers III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Fine Picks III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Light Salvage III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Lock Study III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
80Patient Hands III — rank 4Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Careful Picks III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Deft Fingers III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Fine Picks III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Light Salvage III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Lock Study III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.
90Patient Hands III — rank 5Talent rank—Costs 4 skill points; parent/rank requirements and earned budget apply.

XP to level

LevelTotal XPXP since previous level
100
28383
317491
4276102
5388112
6512124
7650138
8801151
9969168
101,154185
111,358204
121,584226
131,833249
142,107274
152,411304
162,746335
173,115369
183,523408
193,973450
204,470497
215,018548
225,624606
236,291667
247,028737
257,842814
268,740898
279,730990
2810,8241,094
2912,0311,207
3013,3631,332
3114,8331,470
3216,4561,623
3318,2471,791
3420,2241,977
3522,4062,182
3624,8152,409
3727,4732,658
3830,4082,935
3933,6483,240
4037,2243,576
4141,1713,947
4245,5294,358
4350,3394,810
4455,6495,310
4561,5125,863
4667,9836,471
4775,1277,144
4883,0147,887
4991,7218,707
50101,3339,612
51111,94510,612
52123,66011,715
53136,59412,934
54150,87214,278
55166,63615,764
56184,04017,404
57203,25419,214
58224,46621,212
59247,88623,420
60273,74225,856
61302,28828,546
62333,80431,516
63368,59934,795
64407,01538,416
65449,42842,413
66496,25446,826
67547,95351,699
68605,03257,079
69668,05163,019
70737,62769,576
71814,44576,818
72899,25784,812
73992,89593,638
741,096,278103,383
751,210,421114,143
761,336,443126,022
771,475,581139,138
781,629,200153,619
791,798,808169,608
801,986,068187,260
812,192,818206,750
822,421,087228,269
832,673,114252,027
842,951,373278,259
853,258,594307,221
863,597,792339,198
873,972,294374,502
884,385,776413,482
894,842,295456,519
905,346,332504,037
915,902,831556,499
926,517,253614,422
937,195,629678,376
947,944,614748,985
958,771,558826,944
969,684,577913,019
9710,692,6291,008,052
9811,805,6061,112,977
9913,034,4311,228,825

Skill points and talent ranks

Gain one skill point for every level above 1, kept separately for this skill. Each skill tree has six branches and three synergy nodes. Tier I rank requirements are levels 2–6 and cost 1 point per rank; tier II requires levels 20, 25, 30, 35 and 40 and costs 2 points per rank; tier III requires 50, 60, 70, 80 and 90 and costs 4 points per rank. A child node requires rank 3 in its parent. Synergies require level 35, rank 3 in both parents and 4 points; each adds two power to both linked original branches. Branch power has a level-dependent cap, reaching 35 at level 90. These are choices inside your earned budget, not a way to purchase every branch at once.

Related articles

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Sources & notes

This article reflects source definitions in the current prototype. A listed value is not a claim of live release verification. Read the source policy.

  • GameData/Catalog/game.json
  • Source/FantasyBenchmark/RPGIconLibrary.cpp
  • Source/FantasyBenchmark/RPGIconLibrary.h
  • Source/FantasyBenchmark/RPGSkillRewards.cpp
  • Source/FantasyBenchmark/RPGSkills.cpp

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